
Metal Unit is a sprawling side-scrolling platformer with roguelite features. Play as Joanna, a soldier on a mission to capture her treasonous sister. Wear the M-Unit 11 suit and battle against monsters and aliens while uncovering the truth about humanity.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, German, Russian, French, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3] 很久没有打游戏被气破防了,这个游戏在某种程度上也是很厉害了。 [/h3] 游戏本质是一个刷子游戏,带一些随机性(感觉不算是肉鸽)。 每个关卡的的每小节地图是随机的,宝箱掉落随机。一关固定有3个休息点,越到后面的节点怪物数量越多,最后一个节点是大Boss,主线剧情和boss和复刷的boss还不一样。 游戏里有大量武器装备需要玩家去耍熟练度,游戏设计也比较鼓励玩家去使用各种各样的装备。装备武器花样也挺多,设计很丰富,攻击方式各种花里胡哨的都有。熟练度满了以后不会提武器属性,但是会提升一点熟练点,熟练点多了,你就可以在出生点自选你解锁过的蓝色/紫色/橙色武器。武器没有副词条,所以相同的武器之间没有差异,熟练度满了基本就没用了。 有些部分武器是需要通过合成的方式获取,合成配方就是各种武器各种素材。但是合成就很麻烦,因为玩家获取武器基本都是通过随机获取的,商店卖得装备很少,也是随机刷的,就导致你要合成的话,就要各种复刷,非常麻烦。你的自选装备还不让参与合成。 然后恶心的地方就来了,这个游戏把背包空间和仓库空间都做得很小,特别是前期的仓库,打完第二章也就能放18个东西,但是合成需要好几十的东西,就导致你仓库堆不下就只能放背包。然后最最最恶心的地方就是,这游戏死了背包就全部清空了,你也不能中途撤离,中途退出一样全清,包括金币也清空,没有任何安全格。只要你死了,背包里的合成素材就全部掉了,没有任何追回方式,只能重新刷。然后这个游戏角色又很容易暴毙,角色受击没有硬直,很可能在一瞬间同时撞到多个子弹就被秒了。然后这游戏药剂也很难获取,基本没有固定的获取方式,运气差关卡一个不掉你就一个没有(初始点可以用技能点买,但是谁忍心用宝贵的技能点去买啊),就算你没有暴毙,你也很可能因为药剂不够而死在Boss战,后期杂兵战里。死一次真的心态爆炸。 特别有一次,抱着一大堆东西回第一章刷素材,本来正常已经不会死了,结果有一次刷了个矿洞地图(每章都会有一个特殊区域,是一个副本,随机刷的,不是必出),不知情的我进去后掉到陷阱里回不去了,然后里面的怪又多又强,把我打死在里面了,背包里几乎背满的装备素材全部没了,直接气炸[spoiler] 后面再进副本我都直接开无敌了[/spoiler]。本着你气我我就给差评的原则,写下次测评。 我拼死拼活合成的顶级装备又有多强呢?就是特效强点,攻击方式更花里胡哨点而已,数值平庸,有些还不好用。 这就要说到这个游戏另外一个缺点了,不过也是很难避免的问题——平衡不好,同一个品质的武器,有的很好用有的很难用,合成装备也不一定好用。 游戏操作手感也挺稀碎的,技能树设计也不咋滴。本来作为刷子游戏,有些时候也是挺上头的,特别是后期一身金色装备推图也是挺爽的但奈何死亡惩罚太严重了,超级破坏游戏体验。
Брал в паке с Blade Assault и по сути это его бюджетный клон с фансервис составляющей (этти аниме заставки в стартовых катсценах и натужный моэ-крик со стонами в бою), на вас вываливается ушат всевозможной неструктурированной информации вместе с кринж диалогами гг и оттого крайне клишированной сюжетной завязкой. Графически всё сделано странно, что то выглядит проработано и хорошо, а что то ребёнок в пэинте рисовал - крупные и четкие 4х битные изображения соседствуют с 16ти битными мелкими и мутными 32х битными полотнами (да да, именно так, знаю, звучит...). Отвратительный пиксельный русский шрифт, в том же Blade Assault такой проблемы нет, ну и опять же, нет ни линейности (логично, это же rogue-lite), ни полноценного исследования, как в метроидваниях, так что увы, но и сорока рублей доплаты бандла оно не стоит, купите Blasphemous с DLC по цене этого пака и наслаждайтесь.
I recommend it its fun., interesting approach tons of hidden stuff, a bitt too much chatting but you have skip so its fine kinda like Oblivion Ov .
Fun fluid responsive game play. Interesting if not cliche story. i'll probably finish this one day.
Красивый пиксель арт, визуал очень приятный, а сам игровой процесс максимально ненапряжный. Хороший тайм килер, с радостью в ней аутировал.
surprinsingly super fun to play and their story isnt bad its the opposite, they make the characters really enjoyable and all of them have their personality, i would say if you like rogue-likes or rogue-lites give it a try dont think twice and if you like games like 2d scroller with different sceneries places to explore and the variety of builds also do it, the game its on offer really often and you dont be desappointed, i wish i havent get it on offer tbh, i'm waiting for their new game release
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确实是一款好游戏,只是死亡惩罚太严重了,打了一整天满背包的橙色装备死了一次就全部消失,没有禁止消失选项也没有补救机会,alt+F4都救不回来。虽然很好玩,但也非常让人伤心。
amazing game
Not too long but lots of stuff to be done especially if you want to 100%. Good variety of builds you can have too. Really enjoyed it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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