
Take command of an 'Age of Sail' ship and her crew, exploring a vast, story-filled world that reacts to your decisions. Engage enemy vessels, fortifications and sea monsters in brutal tactical combat, all framed in an art style inspired by classic Naval Oil Paintings.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Discover a huge amount of unique, story-filled islands across diverse biomes and themed areas: Fight ghost ships in the Haunted Seas. Ward off giant arachnids in the Spider Islands. Regions filled with poisonous gas, icebergs, cannibals and much more await.
Engage enemy ships, fortifications and sea monsters in vicious combat, employing your best tactics to out-manoeuvre and out-gun the enemy. Weather and environmental conditions affect your battles: Tidal waves, lightning strikes, volcanic bombardments and blizzards are just some of the modifiers that impact your strategy.
Abandon Ship focuses on ‘Age of Sail’ ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Life in this world can be brutal. Death is permanent. But the journey doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope.
By escaping to a Lifeboat, or even being stranded, alone in the water, there is a chance to survive and fight your way back to the top.


Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can bring to bear.
Dozens of diverse weapons and upgrades are available to utilise on the various ship classes you can acquire. Customise your vessels appearance by capturing enemy ships intact. Your trusty crew gain experience and traits to help provide an edge over the enemy.

Explore a fantasy world that reacts to your actions. Engage in piracy and become a hunted Captain. Undertake quests that may drastically change the environment – or the entire world. Make decisions that create allies or enemies that return to help or seek vengeance.
Play multiple stories, including the main campaigns tale of overthrowing a Cthulhu-esque Cult, a Freeplay mode about rebuilding the legacy of your forebears, and shorter tales, such as the combat campaign focused on rescuing your sister, or Sword of the Cult, where you play as one of Father’s children, climbing the ranks until you’re granted the ultimate weapon: The Kraken.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.4Kreviews | 73% | — | $764.1K |
| $4.99−80% | 31ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An overall interesting design in this genre, and the first few hours will be pretty fun. However you'll find the repetition sets in rather quickly, along with a mostly lifeless world. Writers have done their best to create interesting scenarios and build a lovecraft inspired setting, but often times it's fairly disjointed. While not an absolutely inspiring game, there's enjoyment to be had still, but it's fairly limiting. I would recommend the game at a budget price, but not neccessarily at full.
Abandon Ship is a FREE mobile app that's been dumped on Steam as a PAID PRODUCT, as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is, admittedly, a bit deeper than your average Candy Crush/Angry Birds/Flappy Bird ripoff that we often get shoved onto Steam, and that's laudable, but there's obvious compromises baked into the core of this game, aimed at making sure it's suitable for iPhones, and that harms the experience on PC. And in this case it's a shame because the industry has struggled for decades to come up with a game as good as Sid Meier's "Pirates!", and I feel this was an attempt to connect that genre with the exhumed and much abused corpse of HP Lovecraft... yep, we're once more making public domain worse by ripping off someone else's creative design and narrative. So, you've got your sailboat, and you sail around, and unlike Pirates!, core game loops work out more like Faster Than Light (FTL) platespinning where you tap your iPhone screen to send your ships crew on various busy work jobs like firing cannons, patching holes in your boat, that kind of thing. And I guess from that kind of derivative, mobile oriented gameplay, you can kind of see that what little bespoke narrative is drowned out (using that metaphor because this is a game about sailing) by endless, repetitive game loops that become tedious almost immediately. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features simple, retro looking 3D graphics, of the type you normally expect to see in low effort mobile apps. It doesn't look terrible, but this is a 7 year old game that looks like it's 17 years old, and that's not delivering the kind of visual fidelity that PC gamers expect for the AAA pricing on this mobile app. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. Let's talk about price and the value this represents for us gamers. Should you buy this mobile app? Is it among the best the Steam catalogue has to offer? Yet again, we've caught a greedy mobile developer trying to scam PC gamers. On Steam, this is $25 USD, on app stores? Free for mobile peasants. PC gamers have to pay for a free mobile app. Disgusting. Mobile devs need to learn PC gamers aren't gullible or here to be scammed. Charging money on Steam for something you can get for free on mobile app stores isn't an acceptable business model, it's a directly unethical attempt to scam PC gamers who might not be aware they could get this mobile app for free. Because this can be played free on mobile phones, and because of the other defects, it's impossible to recommend. Even if you do still want to play this, go play it on your phone where it's free. It costs money here, and that's not okay. That's right... they want [i]$25 USD for a FREE mobile app!!![/i] Just who do they think we are?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, French, German, Italian, Japanese, Simplified Chinese, Polish*languages with full audio support
| $4.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
an attempt to copy sunless sea if you played this one you roughly know what -not- to expect. sunless sea had a huge map. this has tiny little maps that forces you to fight a set number of battles before you can go to the next tiny map. this battles maybe interesting for an hour or two and then it becomes repetative. its just always the same over and over and over again. sunless sea had a strong atmosphere and lots of little stories. you dont really get even a main storyline here, its just the bare minimum. abandon ship could be a lot better with some more work, some content and acutally less battles but unfortunatly it isnt that way.
This game was deeply cathartic for me, though not as one might expect from the gameplay. I got around to playing Abandon Ship as I was going through a similar process in spirit as the main character goes through, making it even more personal than I expected when I wishlisted it years before. Meta themes, possible meta spoilers: [spoiler]It is a story of recognizing, escaping, and overcoming a Tyrannical Father, both without and within, a very real archetype of human experience. It also hints at the Devouring Mother as sequel material.[/spoiler] As for the gameplay, there is some learning curve, with multiple chances given to avoid catastrophe upon failure (fleeing, lifeboats, chance-based events). But of course proper planning and preparation is a solid (but not guaranteed) defense. If you can dial in on a routine and optimal build for the many battles ahead, especially for a longer comprehensive playthrough, then you can listen to other things outside the game while you sail the seas. Music, podcasts, lectures, sermons, even shanties.
[h3]Abandon Ship[/h3] Decent naval strategy game with some interesting mechanics, and I did enjoy learning how everything works at first. But for me, the fun didn’t last very long once the repetition started to kick in. [b]Pros -[/b] [list] [*] Core mechanics are well thought out [*] Managing the ship and crew is interesting at the start [*] Overall gameplay feels solid initially [/list] [b]Cons -[/b] [list] [*] Becomes very monotonous after a few hours [*] Main story feels pretty average and not very engaging [*] Turns grindy quickly and starts to feel like a chore [*] Lost its fun factor for me after the first 2–3 hours [/list] [b]Quick Summary -[/b] I think Abandon Ship is fine mechanically, and I liked it at the beginning, but it gets repetitive and grindy way too fast. For me, it just didn’t stay fun long enough to keep me invested.
Terribly boring and repetitive gameplay loop. Doesn't really matter whether there's a fire, leak, man in the water, or general repairs, you just click one of your men to go there and it's all the same. Admittedly, the game has interesting elements, like closing distance to the other ship, different weapons and damage types, but it's just not enough and there is hardly any variation.
Игра хорошая. Но есть огромное но: 1 кучу всего, но не реализовали. Тупо игра вроде про кораблики и пиратство а по факту мы всю игру деремся только с культистами. Все вот эти локации, события не играют толком роли, хоть можно и встретить позже "типо спасенный" экипаж который выдаст тебе какой то да прикол по типу мортиры или пушки. 2 Однообразие. Типо сценарий такой: стреляешь в корабль по мачте, берешь корабль через абордаж и получаешь лут. Главное лута через абордаж дают намного больше, и многие моменты требуют этот абордаж. Из за чего тупо становится скучно. 3 ИИ ботов. Не ну реально, если тебя берут на абордаж какого чорта при виде еле живых врагов ты будешь идти чинить гребаную дырку? Я бы перепрыгнул на вражеский корабль и добил раненых. Или когда ты не можешь взять типов на абордаж и они сами выпускают в тебя гарпуны что бы подтянуть тебя. Кароче, поиграть в это можно, но могло быть и лучше.
This is an amazing game with suprisingly comeplex combat and an engaging story! it can be extreemly frustrating on harder dificulties due to the limited saves.. but that's part of the fun!!
Incredibly repetitive. Once you understand the two or three useful game mechanics, the game is just to repeat them endlessly. The exploration component is boring as well...no surpises and nothing interesting to discover.
Linux Multi-Monitor-Bug (can't select/click any items in the start menu) is still not fixed... after 6 (!) years! :-(
Players by region
Where this game's players are, estimated from review languages.
Related
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| $4.8K | 43 | 79% | $4.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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