
Meridian: Squad 22 is a single-player science-fiction real-time strategy game with a focus on base building and advanced tactics. Every single choice, every tactical decision you make, shapes the outcome of your story.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Mouais, pas du tout accroché dès la première mission... Présenté comme un RTS on commence dans un vaisseau en mode RPG... Et vu que pour un remboursement il faut jouer mois de 2h... Ça sera un remboursement, même pour un montant dérisoire, tant pis.
ok
Jogo muito legal, mas, precisa ser traduzido para o português brasileiro. Os gráficos são bem bonitos e o FPS aumentou nessa nova versão. Parabéns a equipe.
If it were published in 1996, it may be an okay product. However, it is published in 2016.
游戏还可以,就是每次必然随机死机跳出,这种BUG还修复吗?实在无法游戏
Significant improvement over New World, still not great. Units now are easily recognizable, map zoom and rotation is present, although pretty limited, upgrades make sense. Problem is still with AI — in conquest mode every single match will play out exactly the same, enemy AI never ever deviates from it's pattern: build several units (depending on difficulty), attack main base using most direct route (so you only need to build defenses only in one place), wait several minutes, repeat. On base side of thing it will only rebuild powerplants and factories. Destroyed turret control center, removing all defenses? Whatever. Buy with very deep discount, play 10-12 conquest matches and delete forever.
缺少和AI的遭遇战模式,这是一个致命问题,然后还有一个很严重的问题,就是画面光污染太严重了,单位开火全是激光而且激光饱和度很高,光都快溢出屏幕了,和闪光弹一样,。。无法直视这么严重的光污染,还有建筑和单位被选中时的框选圈,就是那个地面的圈圈UI,也是特别亮,这么形容吧,和洗澡的时候那个浴霸一样亮。。。。 光污染太严重了,从单位开火特效到选定单位建筑的UI全都是泛光特效,,, 官方可以把这些光污染消除掉吗,无法正常游玩啊,除去这些,这款游戏的单位造型和建筑设计还是很帅的,单位语言也很棒,操作感也不错,但是缺乏遭遇战模式和泛光极其严重的UI和特效毁了这款游戏,。。。 官方可以管管吗,我觉得你们的RTS很棒,子午线前作就不错
Für mich passte alles. Kampagne hatte die richtige länge und nen guten Schwierigkeitsgrad. Ist nichts wo mal 100te Stunden dran sitze aber war solide. Die ein oder andere Mission ist etwas knifflig aber alles ohne Frust schaffbar :)
Sieht nach mehr aus als es ist! Im Conquest-Modus sehr langweilig. Immer das gleiche!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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