
An idle RPG game with infinite possibilities. Merge items, upgrade stats and fight deadly monsters and bosses
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
쌉노잼... 2일됫는데 환불목록에서 사라져잇음 플탐 1시간인데?
The bones of a good game are here. Maybe too many rough edges to enjoy it at full price. At 1.49 it seems ok, but won't last more than a few hours of playing with it. Perhaps some more ideas could be incorporated to flesh out the game? Like a temporary table that would die if you die and you lose the item, or would last X rounds? A hold option to keep maybe one item (like contemporary Tetris to keep something without totally screwing up your other things) Unlock additional inventory slots and more gear? Pets who could wear rings or necklaces as collars? Like a clickable Random boost a level of an item by 2x 3x 4x, etc? Extended party? Healer tank dps triangle There's some good stuff here and it works, just not much.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 34 reviews with recorded playtime.
разраб сын своей мамы
I really love the merge mechanic, wish it was used more often. Therefore, I love the idea of this game but it's not ready. 5 hours in, I've been merging not realizing trashing items in balance is required. So now I will have to trash (NOT MERGE or EQUIP) the next 5000 items I buy, trashing them 1 at a time. And then I will be able to farm 256 of the same item to gain 3 Atk. I also cant afford to do so, so I will have to sit here waiting for hours. With idlers, you are supposed to come back and have new progress waiting for you. I'd prefer this be an active incremental game. So yeah, its not ready. I listed all my easily found bugs in the discussions. Hopefully this gets more attention, but for now I cant recommend it. Back to hunting a good merger.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1,000 | 41 | 49% | $0.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| $740 | 4 | 75% | $4.99 | |
| $83.3K | 675 | 90% | $4.89 | |
| $35.8K | 243 | 84% | $6.99 | |
| $4.9K | 36 | 72% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $812 | 59 | 88% | $0.99 | |
| $811 | 52 | 96% | $0.99 | |
| $813 | 52 | 98% | $0.99 | |
| $811 | 54 | 85% | $0.99 | |
| $811 | 54 | 80% | $0.99 | |
| $813 | 65 | 69% | $0.79 |