
Idle Hero is a reference game in its genre. No endless walkthrough and unreachable goals. Everything is completable with guaranteed fun, pleasure and challenging but fair tasks.
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Languages: English
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At work there is a vending machine approximately 40 feet down the hall from my office. Within that vending machine there is a delicious 'Reese's Peanut Butter Cup' two pack for $2.50 - yes it may be overpriced then eaten in mere seconds, but it would offer more substance than what I found in Idle Hero. The clicker/idler game genre industry is in desperate need for more "non F2P" titles. Hence why this one attracted my attention. The first two minutes were really enjoyable: there was no long drawn out tutorial & the interface was easy to read by being uncluttered. It was a decent first impression. Although after a small amount of time I realized that everything presented in those first few minutes was everything the game had to offer. There is only one upgrade for your mouse clicks, ok fine the title is "Idler" not "Clicker" so I can respect that. So now its time to look into my idling options. Massive yikes! The only form of idle damage is through "pets" which hey that is not a bad idea right? Well the problem is that there are a bunch of different minion upgrades that only do one thing: increase damage. There is no special types of damage, or raising attack speed, or buffs, its just raw boring damage across all the other gold upgrades. All of your pets attack at the same time under a shared cooldown so even though you have an army of those things the enemy only takes one attack every five seconds. Wait "gold upgrades"? So there are other means of progression right? I'm glad that you asked because you can also acquire an upgrade currency to do various other things. Most of what you can buy with these are actually pretty decent: like upgrading pet attack frequency (which is desperately needed because the 5 second default is borderline criminal), or increasing drop rates, or crit rates. Now we are talking! This is the kind of stuff an idler needs... but wait... there is a catch because these materials drop very rarely & each upgrade costs an additional +1 from the previous upgrade. Ok that isn't bad all on its own, but what really destroys this game is that each individual upgrade is extremely minuscule until you get one to at least level 30-40. For example there is a "Increase pet attack frequency" upgrade. Each upgrade reduces the attack time by 0.05 seconds. So it takes 20 upgrades to reduce the 5 second attack delay to 4 second attack delay. To get these 20 upgrades you need around 210 of these materials which by default only have a 5% chance to drop with each kill. Sure after a long long time you eventually see the fruits of your labor, but by that time you already beat all the enemies the game has to offer so there is no point in powering up. Every upgrade has such a small return for its cost per level that it just robs the satisfaction other good idlers have because in those you feel like you are actually making progress after a handful of upgrades. In terms of content. There is very little. It takes about 10-20 minutes to beat a cycle of enemies then the endgame is just repeating the fight against those same enemies. Achievements are the only thing that would justify a longer play time (I currently have all except one), but these Achievements are also poorly thought out. 100 hours of playtime? Give me a break. 1000 total upgrades? A bit excessive. Beat 10 runs that never change from the last? Yikes. On top of that Steam is still "learning about the game" so even a 100% completion will not show up on your perfected games count so what is the point? Usually I'm much more forgiving towards games with a low price tag, but I just can't recommend this even to fans of idlers. Most of my hours are just AFK ones to get reach the 100 hours achievement so I can finally uninstall it. (EDIT: Two fantastic alternatives are "Melvor Idle" or "Lootun". Close to the same price range while being infinitely better)
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Idle Hero" a clicker game of the purest nature... Why can't I recommend it and this time I'll be really brief. Is it fun to play? - Yes, in the beginning. It's good to play in the background during home office. The used asset? - It's lower standard, not pretty to look at, but serves the purpose. What about achievements? - Yes, it also has them. But who would let a 1-dollar game run for over one hundred hours?! It offers too little for that. Especially this four achievements: Gold 5 = Earn 1B Gold Upgrades 4 = Buy 1000 Upgrades Time 3 = Play for 100 Hours Bosses 4 = Defeat 1000 bosses (830 / 1,000) ~~ (after 13 runs, stopped counting the Bosses, after the ninth run - LOL) Also, the approach that the "Endgame", words of the developer, should lead to battling your way into the leaderboards. Um, no thanks. For this I lack the desire to run the "Idle Game" equipped with assets. By the way, I don't have any power-generating hamsters connected. As i mentioned, it´s okay to pass a little time in the home office time. But some points, why with me, with the 10 hours Achievement comes to an end. - no offline progress - no great asset used - the white background hurts my eyes - no auto-buy function (which would be cool especially with the "Helpers", it's tedious to click 150 times/each to level them - here a buy 10/100 would be nice) Approach is quite okay, if you are masochistically inclined and as mentioned you own an electro-hamster, you can treat yourself to the 100 hours of PC sun.
Game is plain stupid not compareable even to other free idle games there is no real prestige system you just start over at the title screen and keep your upgrades. Spend your money somewhere else - not worth it
Full playthrough here: https://youtu.be/OAaHBaX7xeA Edit: creator fixed the game Initial Impressions: The reason I'm leaving my review so early on in my play is to let the creator know of a FATAL error in this game even though you keep your upgrades when you restart it doesn't stay in your stats so I had max upgrade points which is 10%, but when I reset I had a 1 percent drop rate which is base drop rate and I couldn't raise it again, because it was max. That completely takes the scaling out of the game which is CRUCIAL for an idle/clicker game. The beat the game achievement seems not to work either at the moment. Overall I'm recommending this because I like the game and hope the creator will fix it ASAP and the ost is freaking SICK(yes all capsing certain words is FUN!) boy I would actually buy if it was available at a reasonable price. It's promising I like that there's a leaderboard even though it doesn't update to your score frequently which is frustrating and the sprites are pretty well done I do wish there was a background outside of the pure white even if it was just a generic one. I also wish there was an upgrade to increase enemy spawn speed. Promising game that needs to be fixed.
So far the best clicker idler from this dev. Nice pixel art, but nothing special at all 96 waves and the journey is over. 10 ascensions are enough. Buy update point drop rate to max (30%) and wait 40h to buy 1k updates. then game is over but you still have to idle for another 60h because of 100h achievement - meh
Idle Hero isn't really a proper game, it's just a lazy 2D browser/Flash-tier "number incrementer" game where the object of the game is to increase the in-game currency by clicking, and sometimes buying things that increase the rate at which your currency/score goes up. It's an incredibly shallow game loop, to the point you might as well just run a program that does "i=i+1; print i" and watch the numbers go up automatically, and just watch it. You'd get the exact same outcome. If this sounds completely mindless, you're not wrong. It's worth noting the "developer" here has published rehashes of this very same game onto Steam quite a lot... there's a little mucking around with the formula each time, this one, for example, has more weight on idling and upgrading idler incrementers than directly clicking, but what's the difference, really? There's literally hundreds of free idlers, of higher "quality" (insofar as any idle game can even have quality, they're barely games at all if you ask me), completely free! The developer wants your money for this inferior one! From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/HTML games from the 1990s. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2024, and that kind of thing just won't fly anymore, it's just not visually up to scratch. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. These technical defects push this game below acceptable standards for any modern PC game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Idle Hero is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
TOtal ♥♥♥♥. This game can create about 5min. No logic and zero interested
Game is extremely slow and doesn't increment while closed. Makes it very hard to progress. Most incremental games start you off quickly to get you engaged, but I didn't feel that for this game. No engagement with the gameplay, just the wait for random drops to increase 1 skill out of 25 by a fraction of a percent, with the next tier costing 1 more each time.
Simple clicker/idle game.
Представитель кликеров в жанре "Как не нужно делать" Сломанные кривые сложности Петы они же пасивные клики - бесполезный рудимент Апгрейды которые могли принести фана в игру имеют ограничения по прокачке, зачем? потому что)))
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