
An idle RPG game with infinite possibilities. Merge items, upgrade stats and fight deadly monsters and bosses
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
O jogo em sí é excelente, muito bom farmar e melhorar armas e acessórios, mas minha review negativa é porque a dificuldade do jogo escalona MUITO rapído, estou no nivel 8 travado pq dependo da sorte de dar um bloqueio ou desviar do golpe do boss sendo que devo estar farmando ouro e juntando equipamento para melhorar há umas 13 horas juntando tudo no total e mesmo assim ainda não consigo passar nesse boss que na teoria deveria ser mais "facil", então a questão é que o farm fica repetitivo e o jogo te força a travar em fases só para farmar por MUITO TEMPO se não você não consegue avançar.
look it is what it is i really enjoy the game there are a few things that are buggy but nothing really detrimental. I'm sure the bugs that are in the game after day one can be addressed quite easily. that being said i don't know much about the DEV after 16 hours of playing but i do not plan on stopping I'm enjoying it too much.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
no updates since release the game feels like it wasn't tested
залупа страшная, залупа жуткая, ЗАЛУПА НЕВООБРАЗИМАЯ
每次購買都是隨機的一級裝備 放一天回來 錢多到花不完 一直循環 購買->合成or賣出 的步驟 可是因為沒有快捷鍵 所以從頭到尾都要用滑鼠慢慢慢慢點 再來是裝備屬性每次升級的加成都一模一樣 以至於喪失升級後獲得屬性的快樂 少到無感:) (每次升級都是二次方 武器升到9級 加成跟2到3一樣所以打不贏下一關 直接失去熱情 可惜已經掛了一天沒辦法退貨
дали как бонус за покупку ключа, скажу сразу - игра заслуживает быть коричневой декорацией в айзеке. итак за эти 7 часов увлекательнейшего геймплея(просмотра фильмов на фоне) я дошла до 11 зоны первого уровня, сразу возникает вопрос КАКОГО ХРЕНА ТАК ДОЛГО? а все просто, баланса нет, я поняла фишку жанра, ниче не делаешь, занимаешься менеджментом инвентаря и получаешь аутистичное удовольствие, но ты его не получаешь, враги жирнеют намного раньше чем ты успеваешь стакать шмотки, и даже с прокачкой ты не получишь фана, ибо игра превращается в ты умер жми пробел, ибо уже с зоны 7-8 пройти дальше можно только с святой силой броска кубика, пока тебе не нароляет по очереди блоки-уклонения--оглушения и тд, и так видимо будет на протяжении всей игры пока не настакаешь эти процентики до 99%, но уже на 11 зоне можно спокойно помереть на первом же враге, здоровья хватит на две тычки. Нет смысла играть даже для фонового аутирования, жать на пробел замучаешься, да и визуального разнообразия слишком мало для хоть какого то глазного кайфа, один слабо нарисованный моб на пустом фоне с одним сетом шмота который даже не отражается на твоем персе, он машет мечом даже когда на тебе топор или молот, мега ленивая игра, а художника видимо вообще не было и все рисовал прогер на обеде,
已全成就,通關一周目,玩法單調,數值成長怪異,後期的怪都只能靠機率觸發的能力處理。
玩12小時之後 後面賭博武器金錢太高 打怪又沒多少錢 假如是放置還可以 但是要一直玩
Quite buggy for a rather simple [point and click] game..
The bones of a good game are here. Maybe too many rough edges to enjoy it at full price. At 1.49 it seems ok, but won't last more than a few hours of playing with it. Perhaps some more ideas could be incorporated to flesh out the game? Like a temporary table that would die if you die and you lose the item, or would last X rounds? A hold option to keep maybe one item (like contemporary Tetris to keep something without totally screwing up your other things) Unlock additional inventory slots and more gear? Pets who could wear rings or necklaces as collars? Like a clickable Random boost a level of an item by 2x 3x 4x, etc? Extended party? Healer tank dps triangle There's some good stuff here and it works, just not much.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Flipper Volcano | $1.8K | 71 | 59% | $1.49 |
| Jade's Journey | $1.8K | 85 | 59% | $0.79 |
| She Will Shoot | $1.8K | 144 | 53% | $0.49 |
| Galactic Force | $1.8K | 89 | 72% | $0.99 |
| Trials of the Gauntlet | $1.8K | 59 | 53% | $1.99 |
| One Line | $1.8K | 72 | 97% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| 鬼谷八荒 Tale of Immortal | $137.7M | 189.9K | 57% | $19.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |