
Mercury is a quirky and violent vigilante. After experiencing a traumatic event in her life, she saw it as her purpose to take to the streets and fight crime, only to become entangled in something huge that could threaten the entire city. Cyberpunk RPG with choice and consequence.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've put over an hour into this one, and it's actually very cool! It uses a dark, apocalyptic tile set and feel very nicely, the writing and combat balancing is solid too, though there are a few too many fights at times. Well put together! Not your 'typical' RPG Maker game.
This is quite obviously a game made with some RPG maker and standard assets, and it uses those brilliantly! Whoever wrote this game has a good understanding of the cyberpunk genre and setting. The quests have enough twists and surprises to keep it interesting and the gameplay mechanics are good. Really shows what you can do with basic tools, great game
Just finished this. Not sure if it is for younger audience. It is a very mature game but not where peoples think about it usually. Lot of political aspect about vigilantism, gangsterism, technocratism and strangely enough the local clergy (althought some bits of it is not necessarilly following the stereotypical theophobictrend of our era). I loved finding back that world and characters from Outrage and City Of Chains. There is a lot of decisions to make in that story arc. I was afraid Matseb would go overboard upon what would bring Mercury to madness. Turns out it was really well handled and the rape we thought made to her wasn"t all that physical as we discover it along the story. It was one of the hardest Consequences Of Choices Role Playing Game I ever played since the old Fallout games and it starts to get equal to Harebrain's Shadowrun in matter of equipment and habilities logistic. Somehow it was a torture to play it but one I would put myself trough again attempting to soothe inescapable dramas. Also, I forgot often who assembled or modified these assets toghether because I was so absorbed in the story. Just following the incidentals discussionsrevealed a lot about the impact of the main character<s decisions however a player might had played it. I just found one chapter bugged sadly but warned the creator and he fixed it up the very same night. So, yeah something like 2 to 4 glitches but all is good. ^^ My elderly nurse cat loved the music and I loved the Star Trek and Heavy Metal references. Good one Mat! I hated it, but I loved it. Good one Mat!
写实画风+回合制战斗,搭配上无汉化实在是太难啃了(#`-_ゝ-)
Honestly its hard to rate/recommend this game because it feels like Im biased in favour of it. It's just sad how many people dont try to add rpg mechanics(like charisma dialogue checks) into RPG maker games, but this game does try to do it and I give it credit for that! My main two issues as to why its hard to recommend this game is 1) Meh RPG maker combat and 2) Lack of rpg elements. Combat is self explanatory although I do admit in second half of the game the bosses do almost carry combat on its shoulders and make it sort of fun, for example one super memorable boss was in the corporate building you, Carmilla and Centurion infiltrate, I wont spoil the boss gimmick but it is cute and creative even if small. also I played the game 1st time on hard difficulty and then on easy for "evil" playthrough but didnt notice too many changes in bosses, biggest change was just how much time you spend regenerating hp running around in circles(hp regenerates outside of combat, which is nice albeit it does trivialise 99% of combat beside boss encounters) since hp stations only have 1 use in hard. Second bigger issue is that while yes this game does try to add true roleplaying game mechanics into jrpg engine, it doesnt add a lot. It adds charisma as sole dialogue skill, as supposed to having intimidation or persuasion etc, it's nice and it does lead to some consequences for your choices in the ending slides but still not a lot. Dev managed to create stealth skill which is cool, but its relegated to just sneak kills, you cant actually sneak around(im not familiar with rpg maker ace engine, mb true stealth isnt possible on it) so it feels like a waste of skill points since you'd prefer to actually fight as many thugs as you can for more cash since stealth kills dont give rewards. And lastly theres lockpicking which helps main character break into certain areas and open some alright chests but nothing too mind blowing. the other skills are simply helping you in combat with passive buffs. The writing is alright, I kinda think main character sometimes feels a bit "edgy" but the other characters I think are written ok, and I do like how you can affect their fates depending on your choices, sure most of them dont require charisma check but I aint complaining, its still better then 90% of JRPGs giving you zero say on the story! Also like how besides characters and main story, there's even a few ending slides for side quests(I think its just for 2-3 sidequests but still nice to see your impact) there's even two moral dilemmas in game and they genuinely feel like they could belong in full fledged rpg with some polish So can I recommend it? Only if you dont mind old school JRPG's combat(since combat and walking is majority of the game), in comparison with other indie rpg maker games I think its worth a try just for its novelty but don't expect a hidden rpg classic since imho it lacks rpg elements for veterans of the genre. Also hope developer doesnt get discouraged with low review amount and tries to improve his gameplay formula by adding more skills, making stealth a proper sneaking skill, giving other dialogue skills besides charisma etc, there is potential there!
great game
An urban sci-fi cyberpunk setting, taking place in a crime-ridden city where vigilante justice is a common occurrence. + Great story + Violence + Choice and consequence. The choices you make will have an impact on the world around you. + Good skill progression system
positive review support
Very nice game
这游戏最大的作用,可能就是让人练习英语吧
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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