
Survive in a city controlled by a game corporation. Residents have to buy DLC for every unfinished product, developers are forced to make endless sequels, and lootboxes are now sold even at the grocery store. Stop the madness or join it in the cybernetic stealth-shooter Geeksos.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has been abandoned by the dev because did not sell very well. Like lul wft? https://steamcommunity.com/games/995450/announcements/detail/3217171464513731045 The game is a top down shooter (similar style of Hotline Miami) limited ammo and "resources" and score system for augmentation of the player. Pros: It's fun? Yes a lot. If you do enjoy top down shooters with a limited ammo economy in a "cyberpunk" world the game is really fun. Cons: Is full of bugs/crash/freezes? Yes. (I experienced the freezes then CtD a lot randomly) Conclusion: Do I suggest an incomplete game that is "technically" abandoned because low sales? No avoid it.
[h1]«Geeksos»[/h1] [b]Юмористический шутер с элементами стелса, атмосферой киберпанка, прокачкой умений, покупкой оружия и с геймплеем в стиле «Hotline Miami».[/b] [i]Игровые корпорации захватили власть и умы людей. Уволенному работнику геймдева выпадает шанс вырваться на свободу и попытаться их остановить.[/i] Геймплей: https://youtu.be/LA2YybfoLN0 В этом шутере нам предстоит выполнять миссии, чтобы защитить город Гиксос, жители которого - оголтелые игроманы, а вся власть в руках производителей и издателей игр. Поэтому в текстах много шуток на тему геймдева. Игра в раннем доступе. В ней несколько миссий. После выполнения очередной задачи мы возвращаемся в Гиксос, чтобы взять новую работу, прикупить оружия, боеприпасов, различных гаджетов и вставить персонажу модули, которые расширяют умения по взлому и противостоянию врагу. В миссиях бегаем по локациям, убиваем противников, взламываем компьютеры и охранные системы. Задания можно проходить разными способами в зависимости от того, как вы снарядили героя (какие умения прокачали и какое оружие приобрели). Новые пушки можно подбирать, покупать и прокачивать (навешивать прицел, расширять обойму и т.д.). Патроны ограничены. Их надо покупать/подбирать, но инвентарь позволяет носить только определенное количество предметов. В начале доступно два слота инвентаря, но в последствии дадут его расширить. Предметы, которые хотите сохранить, можно выкладывать в багажник авто. [code]Если вам нравятся шутеры с видом сверху, то обратите внимание на этот проект. Игра веселая и динамичная. Графика низкополигонная, но все анимировано, детализировано, удачно подобраны музыка и звук.[/code] Единственное, что напрягает в «Geeksos» –двери. Они автоматически (при том очень быстро) закрываются, а фиксированная камера и угол обзора часто не дают разглядеть, открыта дверь или нет. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
Please for the love of god improve the stealth mechanics. Add something like a stealth takedown, and fix the ammo economy guns have horrendous spread, even if my aim is on point only 30% of the bullets shot will hit the enemy with the pistol, assault rifle and smg. enemies are too tanky, lower the health of both the player and the enemies or stealth is literrally impossible. Overall, the controls feel like trying to swim through mud. However, the developers are clearly invested in this game, and I would like you (the reader) to keep in mind that the current build of the game (the build from 19/04/2019) is subject to change. Therefore I will still recommend this game out of optimism for its future.
So, I took some drugs and murdered a bunch of corporate game developers in slow motion. I think, I'm ready to fix gaming industry.
(Early Access Review. As an early access release, you may experience bugs, content, interface and optimization changes. If you are not excited to play the title in its current state and to help support the title to full release by reporting bugs and requesting additional content, you may want to wait for further development.) In a cyberpunk city that has been taken over by a game corporation, where cybernetics and augmentation are the new normal, the Game Art corporation informs you that your employment with them has just been terminated. You're also informed you must relinquish your company-owned apartment within 24 hours. As you finish reading the mail from them there is an explosion that rocks the apartment complex, knocking you to the ground. You gain your footing and set out to escape from the building which is on fire; there are armed men in the building and you avoid them until you can make it to the building's exterior. Once outside you are confronted by a bunch of police officers who use a shocker to immobilize and take you into custody. You wake up in a laboratory with your head aching; the area is brightly lit and you can hear muffled voices in the next room. You can overhear part of the conversation (they have forgotten to sedate you again); you open your eyes and must try to escape. Once you manage to get free you seek medical attention at a clinic in the city and after some tests, the receptionist informs you of a weird drug in your system and sends you to see a gentleman named Old School, over at the Cyber♥♥♥♥♥ Club, who knows more about it. He tells you that they have done some experiments on your brain, that he can help you, but you must help him as well. We now head to the city and do jobs for Old School as we piece together the story of who has done this and why. Released & self-published on Apr 16, 2019, by the developer Steppe Hare Studio, this is their 5th release on Steam since Dec 2017, and is currently in Early Access. This indie title is a cyberpunk, top-down, action, adventure, stealth shooter with RPG elements. Built with the Unreal 4 engine, it utilizes a low poly graphics style, with vibrant and colorful world design. It is a challenging game; I would not rate it as casual at the current stage of development. The A.I. is quite challenging with no difficulty settings for the title. There is a large assortment of weapons and augmentations for you to purchase as you earn money working for Old School, and these will help you gain an edge on your missions. It has a fair audio design as well; I would expect further polish for it before reaching final release. Each of the missions is individually handcrafted, with tons of alarms, turrets, and guards to make your missions difficult; there will also be pickups stashed around for you to pick and use. As an early access title, it has a pretty solid base in place already. It is challenging and fun but can be frustrating. Once you start getting upgrades the game does get a lot better balance to it. Stealth is your key to survival, attempting RNG Rambo maneuvers will more than likely end in your demise as the guards sound the alarms and will bring in hit squads to terminate you. I admit that I have found the title to be a bit over-challenging for my taste; I am slowly making progress as I upgrade my guns and augmentations. I would recommend possibly adding difficulty settings to be better suited to a larger audience of gamer's. The controls seem a bit lose still and balancing of the weapon fire still needs a bit of love. As from what I have played thus far there seems to be about 30% of a hit chance, even if you are standing and carefully aiming. Geeksos: Cybernetic Espionage in an Augmented Cyberpunk World! 7/10 Pros +Steam Achievements +Steam Trading Cards +Challenging Gameplay Cons -Needs Some Balancing [quote]Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own!
It's so, so close to Cyberpunk Hotline Miami. The combat mechanics are just slightly too clunky to feel truly rewarding. The guns feel a little too underwhelming to feel worth using, especially when the 2nd level punching augment let's you take down guards with ease for only like 1,300 currency (And the first mission gives you like 3k for completing.) I literally beat the whole campaign in just over an hour only punching. Besides that, I've noticed there's a lot of invisible geometry in the levels, preventing me from properly getting into cover at times, plus I've been shot through the frames of doors a couple of times. Also, on the subject of doors, it's very difficult to see whether some doors are open or closed, especially when they don't face the camera, meaning you're going to run into a lot of closed doors. Plus they autoclose, meaning if you open a door, back away slightly to get a better angle, there's a good chance it'll shut in your face. The enemy AI is pretty gimmicky too. While I'm sure it's intentional at least to some degree, but I was able to bait enemies through walls much further away than seemed appropriate. It's all too easy to just sprint near a wall outside a door, wait till the enemy comes out, and just punch him. Same goes for enemies located deep within a level, wherein I just sprint near one of the outside walls, wait till they make their way through the level outside to me, and just cheese 'em. The bottom line is this game isn't outright the worst, especially for only a few bucks, but ignoring the price the game just isn't super fun or rewarding, it's just kind of a thing that exists. However if they tightened up the combat a bit, maybe reworked some mechanics, it totally could be good.
Gameplay changes with your equipment and augmentations. At first I played with shotgun, lots of health, medkit and I just storm most of the rooms. Right now I bought datajack and now enemy turret is my new friend. Also, I found Mario hat and few other secrets. Pretty cool.
Game plays like a simplified version of the modern Deus Ex games (Human Revolution et al), but from an isometric perspective, and with writing that's aiming for tongue-in-cheek rather than so serious it's main source of humor is being serious to a point of farce. That's not an original concept, I've seen a few games go for a similar model... but I'd actually say this one does it considerably better than any others I've seen... which is saying a lot since this project likely had less resources to work with than most and honestly it's competition tackled the concept well enough that it's a high bar to exceed. "Simplified" is a key word, expect to see a lot of trappings of Deus Ex (and similar games), but don't expect the complexity, depth, or sophistication of their AAA iteration equivalents... that's really fine with me though, it's simply a lighter game and so it has lighter mechanics, which also fits with the lighter price tag. I went back to check my reciept before writing this, make sure I didn't pay like 20 bucks or something that'd make it more a so-so value, but it was actually far cheaper than I'd been expected... it's really quite a steal at it's humble price tag. It may or may not fill the hours a 60 dollar game does, but it's a lot of bang for your buck as a game that's quite a lot of fun for potentially a decent number of hours for less than 1/10 the price. Ultimately, route planning and character customization is not super deep, but present enough it helps keep decent core gameplay interesting. The Isometric approach feels more conducive to stealth than over the shoulder or 1st person, though that amounts to "easier" which may not be what some people want, in all fairness. That said, the settings menu has a difficulty slider that offers a pretty good gamut, so whether you want a steep challenge or are a casual that doesn't like doing too many reloads, the game has you covered. I rather enjoyed the puzzle-like nature of stealth in the game (as someone who is commonly "meh" about stealth in games), and you've the option of going more run and gun if that's more your comfort zone... the core concept of "Choose an approach and build for it" is present and functions well (arguably better, since in actual Deus Ex Human Revolutions, "Pure combat" builds were brutally and obtusely difficult in much of the game and there were portions where "pure stealth" was deeply sub-optimal). The game is even pretty good aesthetically, which I confess was a bit of a surprise for me... the blocky polygons (usually very much not my thing, I'd prefer 2d pixeljunk art) felt very charming, giving me extremely nostalgic vibes of Final Fantasy VII (likely intentional, but that's just speculation on my part), while the music was shockingly funky/catchy. I sort of doubt this game would crack my top ten that I've played in the last year or so in terms of how many minutes of enjoyment it will give me or their intensity, but then it's also a lot cheaper than most of what that top ten list will end up being. If you've never played Deus Ex, well, you may enjoy that more instead (and it's probably quite cheap by now itself), but as an homage/love letter to the genre, this is more for gamers that are already a fan of games like this and looking for another solid entry in the genre... If that's the case, this is an excellent title on a pound-for-pound basis to a point I'd call it a must have. It's also by no means a bad way to just kill a few hours... I had more fun with it than I would buying a movie ticket, for half the price, and I'd wager far longer than 2 hours before I'm done with it.
Шикарная игруля, жаль короткая.
Поиграл немного - походил, выхватил люлей от рядовых противников, почитал несколько смешных диалогов, бомбанул от корявого управления, не нашёл элементов ролевой игры, удалил и запросил возврат.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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