
Strain Tactics is a real-time-with-pause tactical game, where you command a squad of soldiers to liberate earth from an alien infestation. Using your helibase, deploy your custom squad and provide air support. Remember to keep your crew sane and motivated while staying clear of alien contamination!
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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Reviews
神作,tm的神作,你什么时候出2啊,求你吱两声
2024-08-26 很优秀的小队战术游戏,很上头很讲策略,而且没钱的时候可以用修改器。 攻略 @(^_^)@ 1、首先,这个游戏里头选择一个好的直升机降落点很重要,因为如果直升机降落点选得不好的话,开局地形就会很差,就会陷入被团控和被包围的地步,而如果选好直升机降落点,就能够开局获得很大的优势,比如防御纵深,可以让玩家用狙击枪远程秒杀地方团控单位,也可以避免被包围的境地。 2、盾牌很重要,一个5人小队里头至少有2个拿盾牌的近战兵种,因为盾牌不仅可以在狭小地形阻挡小boss推进,还可以阻挡远程小boss的炮弹的,远程小boss的炮弹只要打中人就必然造成感染,而感染必须要吃药才能治疗。通常玩法是把装备盾牌的兵放得靠前去吸引小boss的炮弹,然后在旁边放一个拿狙击枪的小兵把小boss秒杀。 3、大地图最顶端那个有赛博义体警察的废墟小城地图(Neurocity)很重要,这里的白色装甲车里可以购买两种很重要的小兵,一种是灰熊小兵,一种是赛博义体小兵,灰熊小兵的特点是天生装备槽是最高等级,这很重要,因为如果队友被敌人杀死,想要扛起队友的尸体去图里头的复活点复活队友,这件事需要扛尸体的人具有最高等级的装备槽才扛得动尸体。同时灰熊小兵天生的护甲值很高,很适合当近战兵种。 赛博义体小兵的特点是他几乎不会因为穿戴装备而减慢移动速度,又因为购买的时候配送有赛博义体,有防御和近战加成,所以赛博义体小兵可以作为小队里头的突击手,在大家的移动速度都不够的时候去暗杀或者勾引敌人。 4、狙击枪很重要,狙击枪在大地图顶端那个有赛博义体警察的小城那里的白色装甲车那里购买赛博义体小兵的时候买小兵顺便有配送,前中期秒杀那个团控致盲的小怪和秒杀机枪打不动的小boss是神器。 5、这个游戏有两种钱,一个是C钱,一个是R钱,都可以用CE的四字节修改,你看看你要不要修改钱币,因为这个游戏的作者的作品总是喜欢拔高每一个战斗的难度和敌人的实力水平,如果你是一个不想追求游戏节奏的休闲玩家,希望某一关卡多尝试几次,那我建议修改一下金钱,否则就会出现你玩着很开心,结果敌人的难度突然提高到你玩不下去的程度,导致你不得不删档。 6、我不知道为什么,不是所有的兵种都能配置所有种类的枪械,有时候兵种配错枪就容易打到队友,比如熊人、赛博义体人士兵用狙击枪就不会打到队友,但如果给人类工程师用狙击枪就会打到机器人。熊人和赛博义体人用霰弹枪就会打到队友,但人类工程师用霰弹枪却不会打到队友 7、这个游戏最重要的防御机制: 你看人物的物品栏不是有“equip”、“back”、“right”、“left”几个装载装备的槽吗?在equip这个槽放枪,然后再left这个槽放盾牌(盾牌再赛博义体警察小镇Neurocity购买),这样小人的姿势正好能让盾牌挡在前面同时可以向前射击。因为这个游戏要顺利过关是要力求5个小人不被敌人打中一发的,所以这个防御机制能利用盾牌免除攻击伤害很重要。 而盾牌放在equip还是放在left是有区别的,盾牌放在equip可以让盾牌的近战对敌人有麻痹和击退的效果同时抵挡远程攻击,盾牌放在left可以让盾牌抵挡远程攻击但是没有近战击退麻痹的效果。 与盾枪结合同理,盾和近战武器的结合就是把近战武器装备在equip,盾牌装备在left 8、游戏前期如何选择小兵的种族职业? 这个游戏在白色的步兵车那里可以购买兵种,购买兵种要考虑兵种的种族和兵种种类,这两个条件都影响兵种的属性和战斗力。兵种的话基本上分为工程兵、医疗兵、突击兵、防守兵等,种族的话分为灰熊人、赛博义体人、普通人类、机器人,每一个种族都有优势和特定的种族缺陷。 根据前中期敌人的强度和种族的缺陷可接受度综合评价来看,游戏前中期不建议使用灰熊人和赛博义体人,这两个种族的基础加成很高,但种族缺陷都是破坏阵型和内斗的,根本不好用。前中期最好用的还是机器人和普通人类,机器人的属性加成不高,但优点在于没有种族缺点,而且能免疫致盲之类的硬控,前中期适合当抗伤害的前排。 基本上前中期的时候队里有3个机器人,两个拿盾,一个拿步枪,可以有效方式前期那个致盲AOE的小怪带着其他怪冲脸的情况。 前中期除了机器人以外,可以招募两个普通人类,其中一个是医疗兵,另一个是维修那三个机器人的大专技师,普通人类的基础属性加成比机器人高,又没有讨厌的种族缺陷,很适合做伤害位,拿机枪和狙击枪。 9、这游戏的套路就是玩家想要保证主基地不被进攻,就必须一直打主线任务,但主线任务给的钱是不能满足敌人难度提升所带来的装备提升要求的,这个时候玩家只能去打支线任务赚钱,但打支线任务的代价就是主基地会被怪物进攻,而且每一次进攻敌人的实力都会增强,知道玩家守不住基地为止,也就是玩家刷支线任务的次数是有限制的。所以如果你属于休闲玩家,建议用修改器设置金钱数,这样会免去很多烦恼。 10、挂在墙上的针刺炸弹怎么拆,拿小兵举盾去碰 11、反AOE致盲小怪的神器“CPR Tracker”在哪里购买?在大地图上半部分有一个城叫“Special Warfare Center” 12、这个游戏目前可以见到3种机器人,一种是在赛博义体警察的城Neurocity的尸体商人可以买到并复活,但这个白色的机器人是敌人在远处才会攻击,敌人靠太近它就不攻击了,很坑,前期不建议用。 还有一种橙色机器人,在大地图上面“Mushroom Straits”大字的上面那个小地图(hydroponics defense),这个小地图里头有一个橙色机械臂在摆弄植物盆栽,这里头可以买橙色机器人,橙色机器人虽然血量和视野不如白色机器人,但好在没有任何种族debuff,所以在前期很好用,很适合拿来对付AOE致盲小怪 还有一种是大地图最上面的那个小地图(drone combat trials),可以召唤战斗机器人,相比白色和橙色机器人战斗力和坦度都有大幅提高。但缺点也很明显,首先战斗机器人的主武器是步枪,子弹无限。但是副武器是导弹火炮,这些是用完就没得补充,必须在战斗机器人阵亡以后重新招募才会再有。而且战斗机器人和一般兵种相比,一般兵种哪怕是橙色白色机器人被杀死后都有尸体可以复活。但战斗机器人死后没有尸体可以复活,战斗机器人死后就得再去战斗机机器人所在地图打一遍boss才能再召唤,所以面对死一次就得重玩关卡的代价,除非有自动回血的装备,否则还是算了。 而且橙色白色机器人所用的维修背包是能用在战斗机器人上的。使用方法和在橙色白色机器人身上一样,就是把背包仍在地上,让机器人踩在背包上触电就能回血。 13、快速减少紫条压力值的神器“AC Unit”,这个装备在赛博警察城市 Neurocity 这个城的中间有一个商店柜专门销售,它可以快速减少小兵的紫条压力值,防止小兵因为压力值紫条充满以后出发毁灭性的Debuff导致小队团灭。目前看来在熊娃娃兵上效果很好,但在某些哪怕紫色条压力值没上涨也能出发Debuff的兵种身上就没有用。比如那个赛博义体人,它是只要被感染就直接狂暴,不论压力槽慢不慢。还有普通人工程师是哪怕压力槽没变化,敌人靠近了也会出发debuff然后撤退。 14、暂时不用也不想卖的士兵可以保存在白色运兵车那里,这样可以在不同的地图使用已经保存的小兵,不必再换地图来重新招募。 15、隐身怪怎么打? 摁键盘N键,会在屏幕右下角出现扫描显示屏,上面的红点就是隐身怪,这个时候如果能用直升机火力支援就盲狙,不能就照着扫描屏的红点摁F键强制小兵朝特定方向射击。
TL:DR : Game's good but needs a bit of tweaks. A few personal tastes and not important but mostly just controls I got this game... way long ago during a sale and only now got into playing it. Instantly fell for it and played it for quite a bit within the span of three days. My main complaint is the controls and AI. A few bullet point problems would be *Friendly Fire - My units will spot an enemy, and all of them will open fire. Good on paper, but so many MANY times have my own units turned around and placed a buckshot right into the skull of an ally... killing them instantly *Healing/Curing - The medics and Decon people have the passive of healing injured / curing the strain. A problem I've run into a lot is 1. The infected is 'Retreating' with no one or thing around, an in turn running away from Decon... leading to them turning into a strain 2. Taking much longer to actually heal given I think they are healing and begin doing other things only to come back and notice that the injured stepped two feet to the left and was instead just chilling *Advanced equipment/units - I love the large amount of different groups (Decon/Medics/Flamers/Robots/Cyborgs/And more) with each different unit. Likewise the more weapons and grenades I've found. Only problem is I have to go to different missions and find them again, and many times I forget where I saw the robots and have to check out a couple of maps just to either go through a mission I'd rather not do or just leave it *Control Menu - There's two menus that show 'controls' to the game, both the heli-base and the units. Though they are helpful, I'd call them more 'gentle refreshers'. Sure the main tutorial does tell me everything I do need to know, it was a lot thrown into my face at the time and much of it didn't retain. It took me an aggravated google search to try and fix the friendly fire problem to find that F can do a force fire. Playing the tutorial again it did tell me, but again I'd of thought the 'control menus' would of had something along those lines Again, these are just the 'major problems' I found, and for all I know I'm alone in the grievances. As well, I have NEVER made a game and know nothing about the process that goes through making something like this so... just throwing that out. What I can say is that even with the problems there I still find myself reopening the game, playing new missions (No I haven't beat it yet but I'm chipping at the game). I even got excited seeing they are in the process of making a second game (Which I hope these comments would come in handy) As for a real review, it's a great game. I loved the Total War games and breach and clear style games and this scratched a great itch of them both. I'm also a sucker for futuristic stuff and 'zombies' where infection and such is a problem more than just your health. The game isn't too hard, albeit the controls make me pull my hair sometimes, I find the game very entertaining and fun. There was love put into this game and glancing around the past discussions I can see the people do respond to them a lot and have implemented updates that fixed their problems or simply helped correct misunderstandings (Something I found when dealing with blindness and paranoia in the game) 12/10 would greatly recommend. Wish there were more games like this
If you like Rimworld's RTS combat, you'll love this game. Micromanaging your pawns, equiping them to fit their specializations, and even supporting them via airship's abilities. It's all so satisfying! And the final levels were pretty tense for me as I had grown so attached to my crew I got worried so many times I might lose one of them right until the end! Definitely one of my favorite combat systems and with the world building being as good as it was, it made the game's ending pretty fulfilling! I just wish the devs were still making games... :( Also, the game plays fine even as a port, which I didn't notice till I read the reviews ngl.
Nothing makes me sadder then how few people know this game
pretty fun bit hard at times
Yes, Get it if you can you will not regret it.
Buy only on sale as it's just a lazy port...They didn't even bother to update the text instructions... Steam needs a middle option...
GG
I'm imagining a first-person tactical horror in this sci-fi environment...with drones, helicopters, etc. in support...it could even be something similar to Insurgency Sandstorm (the supports)...moving with an elite team in a Tarkov-like extraction scenario, but focused on coop. With elements of GTFO and even EXTRACTION, it would be one of the games of the year. But going back to earth and experiencing reality, for a simple top down, I thought the game's design work was really cool and deserves to be purchased at full price! Congratulations to the creators! I hope they fill their pockets with a lot of money so they can make a sequel or even a remake that is 100x even better!! Gratitude for the opportunity to play this game and experience a little of the creators' vision in this type of scenario. ============ Fico imaginando um tatical horror em primeira pessoa nesse ambiente sci-fi...com drones, helicopteros e etc de suporte...podendo ser até algo similar ao Insurgency Sandstorm (os suportes)...movimentando com uma equipe de elite em um cenário de extração tipo tarkov, mas focado no coop. Com elementos de um GTFO e até mesmo o EXTRACTION, seria um dos jogos do ano. Mas voltando para a terra e vivendo a realidade, para um top down simples, achei muito legal o trabalho de design do jogo e merece a compra em preço cheio! Parabéns aos criadores! Espero que encham seus bolsos com muito dinheiro para que possam fazer uma continuação ou mesmo remake 100x melhor ainda!! Gratidão pela oportunidade de jogar este game e viver um pouco da visão dos criadores nesse tipo de cenário.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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