
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
威赫战线 × 机械化战线 √
"ЛЕВОЙ-ПРАВОЙ, РАЗ-ДВА! МАРШ! ОКРАИНЫ ЧЬИ? ОКРАИНЫ - НАШИ!" Ладно, если серьёзно, то игра достаточно неплохая в качестве билдостроения и тактик. Приятная графика и эффекты не дадут вам заскучать в боях и покажут насколько мощная ваша бабаха и как мощно она промазала. Приятно нарисованные персонажи как в наших любимых "Братьях Борцухах" (Самое главное не вспоминать Федю и Ахиллеаса). По поводу геймплея: Пошаговая Стратегия напоминающая, наверное, Xenonauts и Quasimorph. С самого старта, если вы играли в Квазиморф, то вы сразу вспомните наш старый и добрый "Магнум", который здесь называется "Импульс". "Импульс" - это крейсер и наша база, которую мы можем оборудовать и обустраивать в ходе игры, а именно: Нарколаборатории, Рем. Мастерские, Пропагандоны, Нюклеар миссл и тд. Если в Квази были Клоны, то тут это Сквадные. Каждый Сквадной работает и играется абсолютно по разному. Одни кустарные воины работающие из инвиза (Помнят заветы доты по поводу Невидимость = Неуязвимость), Другие же готовы настолько сильно задизморалить противника, что, не специально, будут их убивать, а кто-то вообще больше по технике, чем по пехоте. Разгуляться тут есть где. Враги могут дать жару, если не учесть некоторые их особенности. Банальный пример: Жуков дофуфуя, у них упор на ближний бой и среди них редко попадается "Специалист" как у Пиратов у которых почти каждый второй бомж это эксперт в области применения огнемётов, ракет и пулемётов, а дальше вообще больше... Из минусов: Взаимодействия с фракциями не на самом высоком уровне. Быстро заканчивается
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #42, worst DE #98 · 6 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What the hell is this? It certainly is not Battle Brothers or anything remotely like it. It's just, i don't know, average at best boring at the worst. I LOVED Battle Brothers I mean I played that game for thousands of hours and go back to it now and then to scratch that itch I cant find in any other game, it was just awesome! This?! Like why? Battle Brothers had so many thigs going for it, open world, deep tactical and character progression. This has none of that and wont have any of that because its something totally different. It reminds of one of the Warhammer games with the ship and all that but worse. Like all they had to do is take Battle Brothers and put it in a new world or something and it would have been an instant hit. Why they did this game, i don't know, I can only guess that its not the same team from the first game. I'll probably play it some, but if you are looking for a game like Battle Brothers this is not it.
你的内容很少,但优质少前mod很好地弥补了这点
Juegazo. Tiene lo mejor de los XCOM: combate táctico, pero ágil y dinámico, sin caer en lo malo de muchos juegos de estrategia, que pueden ser demasiado complejos y pesados fuera del combate. Aquí todo es fácil de entender, va directo al grano y te pone en acción enseguida. Muy recomendable.
I gotta stop buying early access content. I love the turn based combat, but the campaign isn't fleshed out and there isn't any real story/character development to speak of. Probably about 20 hours of content total.
One of thge best games I played last coupel of years! Huge potential!
Loving this game so much, I am compelled to offer my take on it. This is probably the best tactical military focused turn-based I've ever played. When I read that this game was created by the same folks who made Battle Brothers, I was actually turned off - but they take the RNG and hair trigger brutality of that game, and make it much much more reasonable here. The presentation is S+ tier - the setting is interesting, the technology level is at a plausible futuristic place. As far as visual clarity in a mission goes, it feels like you're in a paused mission of company heroes - similar design philosophies of each individual squad member being rendered and carrying a health pool. The sound design is *fantastic* and I never get tired of hearing all of the wide ranges of firearms and equipment. The squad leaders are a wide cast (largely marines of course, but plenty of locals to draw from) and the voice acting is *also fantastic*. The squad leaders call out approaching threats, comment on all sorts of things happening around them, and even have a different set of lines of all types when they're suppressed, *and* when they're the last man up. The premise for the campaign really encouraged me to grit my teeth and get stuck in. I constantly feel rewarded for my time spent selecting complimentary squad leaders, equipping appropriately to each mission, and approaching each fight. Between operations, you spend resources on improving your capital ship as well, and you're given plenty of choices of ways to improve your vehicles, your squads, call in off-map support, you name it. Like I said, loving every minute so far, and I've got 40 hours without reaching the 'end' of where the story is currently. Take a big pinch of salt - the game *is* early access, and I'll be watching their development closely going forward. In the interim, no bugs to speak of, if that puts you off. Give it a try, especially if you catch it on sale, like I did!
I've no doubt that I'm "playing it wrong", but I'm no noob to this type of game, and it's just awful. UI is rubbish - Constantly having to do mental arithmetic to work out if you can use actions Map doesn't scroll when trying to move a unit, so can't see if you're moving into an enemy's LOS Each unit gets a "turn" which means the enemy always has more turns that you as they inevitably have more units, which means when contact is made 1/2 your units get wiped out before they have a chance to do anything!
Даже на текущей стадии разработки игра уже выглядит очень добротно. Ждём обновления всем селом.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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