
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
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About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 267 reviews with recorded playtime.
Reviews
Themes across 267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Перспективная игра
4만원은 좀 애매한데 25% 세일로 3만원에는 살만한 듯 게임 분량 많음. 1회 클리어에 약 20시간 필요 컴퍼니 오브 히어로즈를 턴제로 하는 느낌 분대장들의 디자인이나 빌드 특성이 개성적이게 잘 만들었고 분대장들 간 상호작용을 잘 만들어놔서 티키타카 구경하는 재미가 있음
ta GOD compralo
Yee
Top Taktikspiel, je länger man spielt desto mehr zieht es einen in seinen Bann.
Кому понравился XCOM или тот кто знаком с его геймплеем увидит вполне знакомые механики что боя что прокачки. Значительное отличие от XCOM'а в том что здесь вместо единичного бойца боевое звено состоящее от 3 до 9 человек (считая командира). В состав боевой миссии можно также назначить пилота или пилотов с боевой машиной (БТР колёсный, БТР гусеничный, танки, шагоходы, джипы). В ходе игры можно улучшать навыки как командиров так и пилотов боевых машин. Выбираем миссию которая будет состоять из нескольких заданий после завершения которых будет получен эффект на саму миссию будь то уменьшение морали врага или получение баффа к урону против них до конца этой миссии. Само поле боя имеет погодные условия, время суток, это может быть лесной массив, городская застройка, пустыни и т.д. всё перечисленное влияет на ход боевого столкновения (видимость, скорость перемещения, точность и т.д.) Есть возможность также вызвать поддержку с нашего космического корабля будь то удар ионной пушкой, ракеты воздух-земля, пролёт штурмовика с пулемётом или ракетами, сброс припасов, контролируемое землетрясение, эвакуация раненного командира или пилота. Суммарно получается множество инструментов и сценариев что делает процесс игры увлекательным. Командиры переговариваются с друг другом во время боя реагируют когда в них стреляют на подавление, хвалят или ругают за попадания и промахи. Сами командиры колоритны и с сильным культурным кодом. Образцовый выпускник школы морской пехоты, грек с с сильной ассоциацией со спартой, меркантильный русский наёмник или даже миссионер европейской католической церкви и это далеко не конец списка. От разного оружия техника и солдаты умирают по разному. Если вы разорвёте пирата 120-мм снарядом миномёта он будет лежать обгарелый, застрелите с штурмовой винтовки эффект соответствующий попаданию пули в тело, с техникой правила аналогичны. Визуально игра радует мелочами, воронки от попадания снарядов, остовы подбитой техники, смог от пыли, дым пороховых газов орудий, гильзы, следы от пуль на технике, разлёт деревьев от попадания снарядом. Солдаты стоя на месте проверяют своё снаряжение, подсумки, осматривают оружие и местность. Ну и то что мне больше всего наверное понравилось, как в XCOM'е так и здесь так это возможность кастомизации снаряжения путём торговли на местном чёрном рынке, награды в конце миссий или в результате выбора действий во время события между миссиями, а позже также крафта в мастерской. Ваш боевой корабль также имеет доступ к модификациям путём наращивания репутации у местных фракций. (Ракеты воздух-земля о которых я упоминал ранее сначала придётся установить на корабль) С ростом отношения с фракциям откроется большее количество модулей чьё количество тоже внушительно (мед. отсеки, команды эвакуации техники, вербовочные центры, мастерские для лучшего обмена на чёрном рынке и т.д.) Суммируя выше сказанное всё вместе даёт приятный игровой опыт. Есть над чем подумать, как выполнить задачу, каких командиров выбрать, какое снаряжение им дать, какие модули установить на корабль. Мне хватило 60 часов с несколькими стартами чтобы пройти игру полностью что для раннего доступа весьма похвально
Very fun, gritty combat with decent balancing in place. Great customization of squads/vehicles that lets you adapt and win in a many different ways. Lots of potential in terrain, verticality, squad comp., and mission sets. Worth the buy.
Absolutely incredible military fantasy in the form of squad-based turn strategy set in the near-future of outskirts of civilised space. And the tempo Overhype Studios is releasing the updates is incredible! Highly recommend!
While the characters feel like a tokenism collection only a few of them are really annoying, mostly this gives decent "jagged alliance" vibes as far as the characters and voice lines go. Acting is mostly good and is not trying to be very serious. Tactical gameplay is good and will likely get better assuming the dev's add more mid- and endgame challenges, now the difficulty is mostly in the start of a run. As of now this feels much easier than Battle Brothers. There are some timed missions, escort tasks etc but failing these objectives is not too punishing, I like this a lot. Fulfilling all objectives is still rewarded but it won't make or brake a run.
Достойный проект, сравнивая его с Xcom, Ufo, jagged alliance, фоллаут тактикс, феникс пойнт, напишу следующее: 1. Это не копирка перечисленного выше, он самобытный. Это касается прежде всего механик боя, здесь нет таких способностей как например готовность (икском, феникс пойнт) , где ты можешь задать сектор обстрела и ждать наступающего противника. Механика укрытий, подавлений и т.д отличается; 2. Стилистика, визуальная часть и сеттинг моё почтение, авторы периодически выпускают патчи добавляя текстуры; 3. Тактические и боевые возможности представлены гораздо обширнее (чем всё что я перечислил выше) , бпла есть и ударные дроны, станковые гранатометы, пулемёты, автопушки и т.д. Выбор действительно впечатляющий. Снаряжение отряда можно крутить как того пожелаешь (правда пока не упрешься в нормы снабжения) Итог: Рекомендую к покупке!!! п.с. Если смотрели фильм Вирус 1999 года то тут для вас будет небольшой флэшбэк =)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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