
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only downside is not enough content in the state it is
I don't typically write reviews for games. However, I will say up front that Menace is very good and that I'm leaving this review because of Menace's status as an Early Access production, developed by a small studio, which has so far received perhaps less recognition than it deserves. While it's already a solid value proposition in its current state, the development team has been adding and fixing things at an insane speed and I'm very excited to see the final product. Controls and UI - They've truly mastered the UI for turn-based tactical games, at least for mouse and keyboard or even Steam Deck. I have not tested gameplay with a controller, though. Even in its EA state, I can't think of even a single minor complaint with the user interface and controls. Core loop - You pick a faction to help, you deploy your troops in a series of missions with branching objectives and rewards, you collect loot, and you upgrade your squads with new weapons, equipment and skills. The branching objectives and rewards allow for a little strategic depth without requiring movement on a whole map layer like Battle Brothers or Jagged Alliance. All of the other components of the core loop are just as satisfying as in games like X-COM, Battle Brothers, Jagged Alliance, Silent Storm, etc. Variety and Depth - The three friendly factions give you thematic rewards and the enemy faction types will vary frequently. Enemy factions are also quite different from one another, often requiring varied tactics and equipment, and the loot pool for killing them provides thematic rewards. Narrative - In its EA state, this is one of only a couple parts that is a bit rough. They do a good job of setting up the Wayback as the "Wild West," where anything can happen, but the full storyline is not yet complete and there are some narrative elements that will need to be polished before v1.0 in order for it to be a coherent story and for it to feel as if your choices matter in that story. Audio and Voice - The soundtrack is good, though not stand-out amazing. The voice acting isn't Baldur's Gate 3 or Divinity Original Sin 2 good, but so far it is better than the majority of games in this genre/subgenre. The barks don't get too repetitive and there can actually be some really cool, setting-relevant dialogue between your squad leaders and even enemy squad leaders in some certain situations. Art Style - The art is consistent internally and, while it can be simple in some cases, it tends to get the point across effectively. The character portraits are great, and weapon art is good. All of the 3d models are more detailed than they need to be for a game of this scale, making it appealing to zoom in and watch the animations. Bugs and Stability - The only crashes are when a critically damaged vehicle smashes into something and the only bugs are trying to eat your squaddies' faces. Replay Value - I'm on my second playthrough and enjoying it even though the story is not complete. The game is designed with replay in mind, as there are a ton of different squad leaders planned, and the equipment that you randomly receive get will be different on each playthrough. Price - $40 is a bit steep for an Early Access game, but this is a promising one and it's actually a pretty good value proposition, considering how many hours of gameplay you'll get out of it if you're a turn-based strategy player.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #42, worst DE #98 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
등신들이 이것저것 만들어놓고 설명은 개똥같이 해놔서 하면서 알아가야함.. 튜토리얼이있는게 큰의미는 없음 개같은 개발자들
Menace is about as close is a game can be to the game of my dreams. I have always wanted a more realistic, low tech sci-fi, military turn based tactics game ever since I first played xcom. Menace is mechanically deep, challenging, satisfying, and they nail the aesthetic and vibe, with great sound design, visual effects and design. On top of this the game is being consistently worked on and improved by a very dedicated team, who communicate their intentions very well, I genuinely love these guys. If you're even slightly interested in turn-based tactical games, I'd say it's worth buying. :3
So.. been on the fence a little bit. I really enjoyed this game but right around 30 hours you hit the menace.. and ever since the game has become a gruling nightmare. I still win, but it takes now like an hour for a single mission.. thats too long. I am sitting there pounding the crap out of the menace with HMG and Autocannons, rockets or whatever.. nothing seems to work any more.. I have respecd and tried, tanks, walkers just infantry and a mic ofc.. I dont understand what im doing wrong but the game feels like work at this point and is not fun any more.. I think im gonna restart and try one more play through.. but it did give me a solid 30 hours of play.
Gem of a tactics game. Solves a lot of problems with XCOM while not just being an XCOM clone. A little rough around the edges in some areas outside of mission but for the most part its been an absolute joy to play.
Ніколи не любив turned based strategy’s,але menace завоював моє серце Нажаль,так як це дочасний доступ, у грі не закінчений сюжет і відсутній лейт гейм, тому чекаю майбутніх оновлень Единий мінус для мене - низька складність навіть на високій складності із-за сейв абюза(якщо місія пошла не по плану то можна відкатати сейв) сподіваюсь що у майбутньому це пофіксять
I bought this blind because I loved Battle Brothers. This game hasn't disappointed. It's already fun and re-playable. I want more and the regular updates have been doling that out every few weeks.
要是可以给武器自定义改装就好了,有的普通武器加个消音器和激光就成了稀有武器,还只能通过任务奖励获取,如果可以像使命召唤或者战争雷霆一样,搞一个武器科技树,再来一点科技解锁要求,自定义改装和喷漆,这么一来玩法更多了,很多用不上只能用来黑市交易的武器也能掏出来玩玩。mod也有更多的创作空间。
Great game and getting better with every update. Sooo much replayability even in early access and it runs okay with low graphics on my work laptop! I would say it is a fair bit easier than battle brothers at the moment but prefer it despite that. Ai could be improved but no worse than any other strategy games
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $880.5K | 3K | 64% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.5M | 29.2K | 95% | $29.99 | |
| $19.5M | 23.3K | 86% | $24.99 | |
| $19.4M | 35.7K | 75% | $24.99 | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.6M | 29.1K | 92% | $19.99 |