
Memoriapolis is a historical city builder where your city grows organically across 5 ages, from Antiquity to the Industrial Revolution. Manage resources, interact with factions, and shape your dynasty toward building a final Wonder with easy, normal, or hard difficulty levels.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Place the buildings. The city grows organically and districts expand. Manage resources, navigate faction demands, and guide your dynasty to its final goal : building one of three Industrial Revolution Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
Relaxed or challenging : difficulty settings adjust objectives, faction pressure, and resource balance to match how you want to play.

Factions now have personalities: Altruist, Warrior, Expansionist, and more. They don't all want the same thing, and they won't all negotiate the same way.
Your dynasty's goal : reach the Industrial Revolution and build one of three final Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
The city is more open than before. No more cycle limits. No more closed districts. New maps, Steam achievements, difficulty levels have also been added and more!
At the heart of it all : the Dynastic House that grows with your city across every age.

Memoriapolis spans five historical eras : Antiquity, the Middle Ages, the Renaissance, the Age of Enlightenment, and the Industrial Revolution. Each age transforms your city with new architecture, new challenges, new Monuments to unlock.
No rigid grid. Your city develops naturally, expanding through districts shaped by your choices and your citizens. No two playthroughs look the same.
Construct iconic landmarks like the Library of Alexandria, Windsor Castle, Leaning Tower of Pisa, Palace of Versailles and more to give your city a unique identity through time.
Factions have personalities — Altruist, Warrior, Expansionist, and more — and they have demands. You can accept proposals directly, negotiate terms, or choose to favor one faction over another. Engage as much or as little as the game calls for.

Your city grows organically and you guide your dynasty across the ages. Factions add depth but you are free to engage with these systems at your own pace.
Banners & Wonders is the biggest update since launch. Factions now have personalities, construction is more open, new maps have been added, and your dynasty now has a final goal : build one of three Industrial Era Wonders.
Yes and no! Select your difficulty at the start of a run: resources, faction pressure, objectives and more… all vary depending on the level you choose.
Each playthrough is different thanks to different maps, different factions, different Wonder to build at the end. The organic growth of your city means no two runs look the same.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Przyjemny, odstresowujący i dość podstawowy sandbox pozwalający nam zbudować metropolię od antyku aż po erę industrializacji. Nieco brakuje w niej wyzwania i większej głębi lub nieprzewidywalności, a na późniejszych etapach żonglerka w poszukiwaniu surowców robi się uciążliwa. Niemniej bardzo sympatyczny tytuł.
Lo poco que e jugado me a gustado. Me gustaría que trabajarán más con el aspecto de guerras.
Great gameplay loop.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Portuguese - Brazil
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
关于遇到的问题: 1、建筑演化,不同派系文化建筑互相转换,导致我必须每次建好后都要关停相关建筑,演化建筑不能回退,有时没注意,演化错误,抱憾一整局; 2、矿区分布太广,尤其是那个黏土矿,我必须挖出一定安全范围才能摆文化建筑; 3、路网的伪随意性,虽然我知道他都是找的最近点,但有时确实不符合审美; 4、为保持街区的美观,要花大量时间观察街区的形成; 5、外层围墙会跨区域连接,形成空地。 关于游戏优化的建议: 1、提供可编辑路网; 2、摆放文化建筑前,展示街区形成的可视性; 3、资源采集建筑改为固定建筑+资源采集指定范围的形式,资源采集建筑周边可形成对应仓库; 4、每把游戏后建成的奇观,可在下次游戏中作为文化建筑建设; 5、虽不要地图编辑器,至少给个随机地图的选项; 6、派系间的天命强度不一。 关于游戏的攻略: 1、前期不必在乎安全区、派系好感度,人民满意度、只要人口增长不停,其他都可以忽略; 2、优先贸易搞钱,拿来贿赂那六个活爹; 3、第三、四阶段贸易有提升满意度贸易站线路,使劲的薅。 总结:100分满分的话,给个70分。游戏易于上手、也易于精通、深度不够,可支撑的游戏时长太短。希望制作组能够好好打磨。
I wanted to like it but it feels more like a software and less like a game for some reason.
Positiv Eine Vielzahl an Gebäuden Neue Gameplaydynamik Lief stabil Grafik 5/10 Negativ Viele Gebäude die man nur einmal baut damit sie da sind. Langes warten auf Rohstoffe Selbst hat man wenig Geld für den Ausbau aber die Fraktionen schwimmen gefühlt im Geld auf Standard. Denke nicht mal dran die wünsche nicht zu erfüllen die brennen dir die Stadt nieder Nervige Fraktionsaufgaben. Fazit: Ist ein Puzzlespiel mit Rohstoff Verwaltung
8/653853
.
This is a very satisfying city builder with good gradual pace. A single city took me about 25 hours, spread out between the 5 different eras which each had their own new challenges. The learning curve is very friendly, you're introduced to a few resources and resource upgrades and a few new concepts at the start or end of each age. The diplomacy isn't super deep but there are sufficient different city needs, event decisions, faction needs, and external needs to keep you occupied. Seeing your city grow into places that were once what you considered wilderness, then those places becoming old-city themselves is very satisfying. One of the more unique things about this is the organic growth of city districts which produces interesting/unique city shapes and is honestly fun to react to as your city grows under its own direction. Good game, would recommend if you're looking for a longer city builder focused on the city and factions.
De los mejores juegos city builder que he jugado, muy lindo estéticamente y muy bien explicado el modo de juego, lo entiendes fácilmente. 100% recomendable!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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