
Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game magnified by the incredible music by Mitch Murder.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Catalan
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Megamagic: Wizards of the Neon Age" is an older console-esque 2D isometric brawler/shooter with lightweight RPG elements, a neon/80's theme, and little monster summoning gimmick to the gameplay. All potentially reasonable ideas if matched with an excellent, cutting edge, high quality technical delivery. The developers decided not to provide an excellent, cutting edge, high quality technical delivery for this game. So it bombed. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not watch hours of garbage intersituals. The game plot and theme revolve around fighting a big bad evil guy... it's rather poorly fleshed out and the overall storytelling is badly done. The big draw for the game was the retro aesthetic and the "cyberpunk meets magic" theme... which Shadowrun already did, a million times better. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features somewhat lazy, simplistic "retro" looking 2D graphics, and it's hard to say if this is due to the age of the assets used, if it's a deliberate attempt for the game to look bad/retro on purpose, or if the assets are just, well, terrible looking. Considering this is being evaluated as a PC game in 2024, such poor quality 2D graphics in the 3D era just aren't good enough, whether it's a deliberate design fault on behalf of the developer or they just couldn't manage to do any better, this is a compromise gamers shouldn't have to put up with. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. "Megamagic: Wizards of the Neon Age" didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for finishing the tutorial/prologue, trivial to get, but less than 18 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 18 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Megamagic: Wizards of the Neon Age" has the laughable price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "Alien: Isolation", "Dead by Daylight" or "Europa Universalis IV". Quality, professionally made games like those are frequently on sale cheaper than this.
Если читаешь обзор,то просто хочу сказать "Удачного тебе дня"
This is one of those games that looks good,seems funny,but once you start playing you feel disappointed.I don't know if it's because it feels a bit hard or if it's something wrong with the gameplay,but I have to say that the visuals are great. Overall,it's not a bad game,but it's not as good as you expected.
Its a very nice game but it really needs controller support and re-mapping options. I'll change my review as soon as the developers finally add the option they promised around a half year ago already.
It seemed okay but it's nothing I will ever play more than a few times considering how many other amazing games I have to get to.
For the price it was pretty damn great. Clean art style, interesting if slightly predictable story. Combat was a bit fiddly, recommend putting it to easy. i played 80% of the way through on normal dying a lot of times, found the game a lot more playable on easy. Enemies do respawn way too quickly though, and are based on you walking away and then coming back. This exposes you to the risk of getting even more enemies when you are running around trying to beat the ones that have already appeared. Putting you in unwinnable positions
Byuttyfull game!
Nice game!
喜+1没有理由差评
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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