
A factory-building game. Survive a harsh climate, strip mine an infinite world, and build a sprawling factory, then trade or go to war with Colonists, Governments, Pirates, Rebels, and more!
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About
The untouched shores of Saturn's moon Titan yearn for exploitation.
Today, we land on Titan. We can strip mine its precious minerals, manufacture valuable goods to ship off-world, or even sell them to the colonists who are sure to arrive soon after you. And how better to survive Titan's brutal climate than with a sprawling factory to produce everything we need?
And those so-called settlers who claim they were there first? Nonsense. We will be the first, and any who say otherwise are merely pirates and scavengers, soon to fall under the tanks and jets and space warships we manufacture. Will you lead your corporation to claim all of Titan?

Build a factory in seconds, or spend hours designing and optimizing for the perfect layout. Lay down a web of smart maglevs for your logistics. Or use a fleet of cargo trucks, or aircraft instead.

First you must produce enough air, food, and water for your workers to survive. Then, you must face a Crisis Engine which throws at you everything from devastating natural disasters to unrelenting pirate assaults!

What's the point of building a factory without turning a profit? Trade raw resources with settlers or build cities for governments for money. Or sell weapons to rebels or nukes to terrorists to fund your factory!
The more money you make, the more you will attract the attention of Pirates and Scavengers eager to steal your hard earned resources. Set up missile turrets to destroy them as they sneak into your factory, or perhaps simply pay them to look the other way. As you grow even larger, war between other factions may start to spill into your factory too!
Generate an infinite, procedural worlds in a single click, and explore it endlessly. Each time you play, the world is completely unique. Like the pirates who drive past your gun turrets, they never get old!
Choose from 7 different factions, each with a different playstyle. Try a vehicle-focused faction that starts with cargo speeders to race your goods around. Or perhaps a maglev-heavy faction, with a focus on limitless spaghetti. Or try a faction that starts with rockets from the get go, that can deliver resources to and from space at ease!
Titan's unique atmosphere produces complex wind and weather patterns. As you smelt raw ores, your waste heat and pollution will also heavily affect the climate and wind. A clever engineer can even exploit these heating patterns to generate power from the resulting wind and pollution.
No more mindless conveyor belts that get backed up and cause mistakes. Your Maglev Tubes know where to send goods and exactly what quantity is requested, sort across junctions automatically, and handle loops smartly.
Trade, negotiate, or go to war with over a dozen Allied, Neutral, and Enemy factions also settled on Titan.
Play a casual, relaxing game in a sandbox mode without enemies or challenges, or test your mettle with a brutal, unforgiving gameplay. You can also fully customize all difficulty settings!
Use community-made Build Templates from Steam Workshop, or upload your own. You can also easily make and upload mods directly to Steam Workshop for others to try!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unintuitive with no closed feedback loops, terrible UI, and nonsensical controls. Terrible AI art as well - and this has been in EA for years???
I truly love factory games of all, this game looks amazing!!! unfortunately I cannot figure out to play it. the tutorial, is tuf for me, BUT the game awesome, I just cannot read(Tiny if at all after my Stroke(Aphasia) the game looks awesome my type, so I need to learn.
Small changes in this game make a massive impact. Thank you for Fixing the art.
This game has had many iterations to improve game play. Previously the early game was difficult and frustrating, however this is now simplified and more forgiving, and therefore more fun to play. Graphically it looks okay, not spectacular and I hope there will still be some improvement in this area. Overall this is worth a buy, it provides a slightly different take on the factory genre.
Yeah it's pretty good I think. Looks good, cool take on the factory genre.
Cool concept, but quite rough around the edges, it's an automation game kinda centered more around producing materials and selling them for profit, rather than just manufacturing for the sake of manufacturing, has a ton of techs and a lot of neat little design ideas that i have yet to see done anywhere else, like the pull belts that lets machines request items as needed, rather than filling the belts up with a singular type of item.
Before all of this restrictions that were added i realy enjoyed this game. Now that you need buy buildings in the faction and with limit how much you can buy them its gotten a bit annoying to play. The start is pretty annoying when you can not buy plots anymore from the start. I am a bit frustrated how the game changed. But. It have a workshop and every game that is easy to mod need be successfull. If there will be Co-op in the future the game will sell like hot buns.
Кал говна. Вот что бывает когда 40 тысяч лет маринуешься в ерли аксесс, и 40 тысяч раз переделываешь игру. Разработчики уже сами не знают чего еще добавить и чё поменять. Вишенка на этом торте из дресни - нейрослоп. Вы нахера всё нейронкой перерисовали, опездалы? Нормальные же арты были. А арабскую девочку вы нахера нигрой перерисовали? До версии 0.6 игра была ну такая, средненькая, приятно было время от времени поиграть, а теперь это ссаная духонина с миллиардом действий на микроконтроле. Все что не работает через конвеер - работает через жопу. Дизлайк, отписка, нирикамендую.
Good factory idle builder, less intensive than factorio, so easier to leave idle as stuff happens. Belt logic is simple, with belt pull, belt do logic, but creates issues later on with refinement of where things go. Trading, would be better with more automation options, ie sell buildings, sell items all the time etc. Not having to select missions. Outside of the trading post that accepts some. Regardless, well worth the price, is a fun wee builder.
I don't recommend this, it has the base of an awesome automation/factory game but some design decisions just make the game very frustrating to play. There are game mechanics that just add tedium and have no answer until you are very far down the tech tree, with most of those techs being useless until you research some other technology as well. For example, you can get off shore extractors, but without assemblers (another different technology, not a prerequisite for offshore extractors) you cannot even hook up the extractor to your maglev network. Then when you finally get that done, you realize that the off shore extractor doesn't produce anything useful, unless you have also already researched refineries (another, non-prerequisite tech). Then when you get refineries, you realize you are out of space in your tiny starting area, and need to expand. This leads you to laying out a factory to just realize you need to spread habitats all over (with their own supply networks for food, O2, waste, etc.) before you can even use the new land you just bought. To make this problem worse, a large portion of your land will be dedicated to just stocking slag and other waste products that you cannot destroy or use until further down the tech tree. The new player faction does come with 5 incinerators to destroy this slag, but that is a trap. Those incinerators eat a ton of power, and five are not enough to keep up even with just an early game smelting setup, so you still fill your waste storage with slag. Even worse, they put off so much pollution all your buildings will start reporting "-50% production speed due to pollution." (and hilariously the incinerators themselves slow down due to pollution as well.) There are also annoying bugs with trucks, where the trucks will report no valid pickup or drop off spots, but after clearing and resetting the filters, they work without a problem. Another is where you try to have multiple mining sites for the same resource, but all your miners ignore the closest drop off point and instead start driving to the last placed mining depot (no matter how far away it is). And it seems you cannot stop this behavior at all. Space in the game is extremely limited, maybe in the late tech tree you get some way to fill in ravines and lakes but for the first dozen hours or so you will not be able to build much of a factory just due to the massive mountains and huge lakes that take up 50-70 percent of all the map. The map area seems very crowded and this is before even considering the previously mentioned habitat limits you must build inside that make it so even when you do find a wide open area you cannot use it easily. My final game, I had finally built a somewhat reasonable production area that could produce some early game resources and I was researching out of three labs simultaneously. I needed to setup a farm to get food for my settlers, but found that there was zero ammonia ice around me (a resource needed for farming). This caused a slow death spiral that took a long time to get out of, so I thought I would simply buy food from one of the trading factions. However, this was impossible as I was not making enough money. I couldn't make money from trading with the other factions because they gave me missions to deliver resources and buildings I had not even researched yet and had no hope of producing for the next hour or two. After trying to find a solution, I saw that a ton of maglev segments and buildings were gone from my factory. Turns out a marauder/pirate building demolisher showed up with no warning, and silently was disassembling my base. To destroy it I would need military vehicles, ammo, and the garage to produce them, the factory and resources to produce the ammo. These were all many many many hours out of reach on the research tree and so I had no answer to stop the pirates. I really want to like this game but so many things in the game just make the game a tedious slog. I would suggest a tech tree rework entirely, so that everything you research is immediately usable without relying on other research, as well as giving the player some low tech weapons that don't require a license to prevent early game raids.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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