
A factory-building game. Survive a harsh climate, strip mine an infinite world, and build a sprawling factory, then trade or go to war with Colonists, Governments, Pirates, Rebels, and more!
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About
The untouched shores of Saturn's moon Titan yearn for exploitation.
Today, we land on Titan. We can strip mine its precious minerals, manufacture valuable goods to ship off-world, or even sell them to the colonists who are sure to arrive soon after you. And how better to survive Titan's brutal climate than with a sprawling factory to produce everything we need?
And those so-called settlers who claim they were there first? Nonsense. We will be the first, and any who say otherwise are merely pirates and scavengers, soon to fall under the tanks and jets and space warships we manufacture. Will you lead your corporation to claim all of Titan?

Build a factory in seconds, or spend hours designing and optimizing for the perfect layout. Lay down a web of smart maglevs for your logistics. Or use a fleet of cargo trucks, or aircraft instead.

First you must produce enough air, food, and water for your workers to survive. Then, you must face a Crisis Engine which throws at you everything from devastating natural disasters to unrelenting pirate assaults!

What's the point of building a factory without turning a profit? Trade raw resources with settlers or build cities for governments for money. Or sell weapons to rebels or nukes to terrorists to fund your factory!
The more money you make, the more you will attract the attention of Pirates and Scavengers eager to steal your hard earned resources. Set up missile turrets to destroy them as they sneak into your factory, or perhaps simply pay them to look the other way. As you grow even larger, war between other factions may start to spill into your factory too!
Generate an infinite, procedural worlds in a single click, and explore it endlessly. Each time you play, the world is completely unique. Like the pirates who drive past your gun turrets, they never get old!
Choose from 7 different factions, each with a different playstyle. Try a vehicle-focused faction that starts with cargo speeders to race your goods around. Or perhaps a maglev-heavy faction, with a focus on limitless spaghetti. Or try a faction that starts with rockets from the get go, that can deliver resources to and from space at ease!
Titan's unique atmosphere produces complex wind and weather patterns. As you smelt raw ores, your waste heat and pollution will also heavily affect the climate and wind. A clever engineer can even exploit these heating patterns to generate power from the resulting wind and pollution.
No more mindless conveyor belts that get backed up and cause mistakes. Your Maglev Tubes know where to send goods and exactly what quantity is requested, sort across junctions automatically, and handle loops smartly.
Trade, negotiate, or go to war with over a dozen Allied, Neutral, and Enemy factions also settled on Titan.
Play a casual, relaxing game in a sandbox mode without enemies or challenges, or test your mettle with a brutal, unforgiving gameplay. You can also fully customize all difficulty settings!
Use community-made Build Templates from Steam Workshop, or upload your own. You can also easily make and upload mods directly to Steam Workshop for others to try!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After being away from this application for a while (played it 70 hours in the past) I gave it a try the other day. Lets put it this way: the items I already had I could drop and use. The research needed? Could not research even a single item. There was nothing in the UI that indicated anything to begin research. If I cannot research then my game is dead. So I uninstalled it for good.
玩法挺混乱的,比较新奇的用管道订单的方式 这样不用一个物品拉一条线,但是缺乏引导而且ui丑陋无比,科技树也有待优化 不推荐入手
gain money problems limits playthrough lifetime. if you don't follow the job boards you get bankruptcy after 15-20days, due you can't produce enough goods to fulfill the job board requirements.
This game simply does not work, killing all the aspects that can make it fun. Population management is a nightmare, as the whole money system, you need to pay for everything, even for the land that you already bought, the vehicles daily tax?? Then the other factions bomb, spamming you every 2 minutes with some ♥♥♥♥♥♥♥♥ quest which sure you cannot complete because you just going to be bankrupt in the first week. That wasn't enough? Aaa yeah put Slag and waste management into the game, but without any proper way to get rid of it.
Very careful recommendation with a ton of caveats: 1. Performance is bad. 2. UX has a large number of major issues. 3. The neon rainbow color scheme makes the game look worse than it needs to (even as it helps readability). 4. The game uses AI art, and looks poorer for it. 5. Some features (looking at you, junctions) need a complete rework before they become viable. 6. There is barely any community for this game. You will find a handful of people in the steam forums and on the discord, but that's it. Other than that, there's a very good game in here. Just be prepared to overlook some very rough edges.
Amazing game. It's being actively worked on and bug fixes are very quick.
Fun spinoff on the factory genre without factorio style tedium. [strike] The GenAI portraits do the game disservice unfortunately, but don't be discouraged.[/strike]
I love factory/automation building games - I have thousands of hours in Factorio, DSP, Satisfactory, etc. However, this game is just pretty much horrible. The game puts so many annoying things in your path that you can never really settle down and try to build your factory in any meaningful way. Maybe you can plan around it, but I've never figured out how. The biggest negative factor is the population dynamic. Having people to feed/house itself isn't bad, but forcing a building to have a limit of 60x60 tiles where you those workers can be assigned jobs really limits what you can do. 3600 tiles may feel like a lot, but when you have individual buildings take up 3x3, 4x4, and 5x5 with room for tubes, it gets eaten up fast... Plus, it is quite difficult to actually have a lot of flat land available as the resources you need are in the way, there are tons of lakes, chasms, etc. that make it quite difficult. Later tech can help with this, but it takes a while to get to it. On top of all that, the first habitat has a limit of 100 people and the first tier after can only house 40. Each Small 3x3 building requires at least 2 workers, so you end up not being able to support many buildings in that area, too! I'm not sure if it is just me and my NVidia video cards on two different PCs, but my 3060 and 5070 both have weird artifacts while playing this game. Square, flashing boxes keep appearing and disappearing, maybe due to this being Vulkan only. You can play through it, but it is very annoying. All of the basic building materials like copper and iron also produce extra slag byproducts. You then have to store this until you can deal with it later via research... But even then, you normally have to burn it to produce pollution until you can repurpose it with more tech later, which will negatively affect your population... And you can't burn it far away as it requires people to run it. The research and buildings take an incredible amount of resources, so you need good infrastructure to handle the load, but this increases the sprawl of your base - but you can't really afford to do that due to the job range limiting issue. You kind of need a bus system to handle delivering to research (which also has insane demands on tech and there is a LOT of tech to research), but pulling too many items at once will cause a jam and cause the whole pull system to slow to a crawl. I even put in a junction to try to reduce collision for it to actually cause it to go even slower. There are far too many resources to give dedicated lines to. Plus, there are forced delays to how many resources some buildings can take in or push out that is building wide - meaning if you have 3 tubes attached to a building, it will just handle one resource at a time and just balances across all three tubes... After getting to the mid part of the game, the FPS begins to take a big hit. It'll run fine and then pause for a second or so while the game is running. While paused, it doesn't seem to do that, but the bigger the base, the worse it gets. If you are going for achievements, the 1000 successful missions will cause you havoc as you gift more and more vehicles to the factions (gifting vehicles can be instant and help speed this achievement up the most). There becomes a tipping point of too many units on the map (that you can't seem to do anything about) that causes the game to fall to a crawl. You then have pirates that steal things unless you give them money, nomads that attack you unless you give them money, an outside border where if a unit accidently crosses will get blown up, other factions where you have to trade with to make money but are also taking land so you can't expand into their area - its just a big race where you feel pressured to speed up but just can't keep up... There is so much pressure on the player to do so many things at once and also make sure your rover is searching for hidden caches on the map (while avoiding getting blown up) that you can't fully automate, having other vehicles break down abandoned buildings where you have to keep manually telling it to go to a new area... Just so many tedious things ends up causing the whole game to be a let down.
Piyasadaki birçok otomasyon oyunu belli bir kapasiteden sonra statik kısıtlamalara takılıp kilitlenme yaşatırken, MegaFactory Titan prosedürel voxel mimarisiyle o aranan "gerçek sonsuzluğu" (true infinity) başarılı bir şekilde derlemiş. Sadece sıradan bir fabrika kurma oyunundan ziyade, devasa bir makro-ekonomi ve lojistik motoru. Sistemin Güçlü Yanları: Z-Ekseni Lojistiği: Sadece X ve Y ekseninde yayılan düz bantlar kurmak yerine, dağları delip dikey (vertical) üretim ağları inşa etmek, bant mühendisliğine yepyeni bir "routing" (yönlendirme) katmanı ekliyor. Çizgisellikten Tamamen Uzak: Zorlama ara sahneler, statik haritalar veya tünel görevler yok. 7 farklı başlangıç mimarisinden (Maglev veya Kargo aracı odaklı vb.) birini seçip, kendi makro üretim ağınızı sıfırdan ve esnek bir şekilde yazıyorsunuz. Dinamik "Exception Handling": Ürettiğiniz devasa çıktıyı (throughput) sadece depolarda biriktirmiyorsunuz. Gezegendeki Korsanlar, Asiler ve Hükümetler gibi dış aktörleri manipüle ederek devasa bir ekonomik tekel kurmak veya otonom savunma sistemlerine abanıp onları haritadan silmek tamamen sizin inisiyatifinizde. Temiz Arayüz (UI): Görsel gürültü, gereksiz parlak fantezi efektleri yok. Tamamen veriyi ve üretim hatlarını okumaya odaklı, endüstriyel/retro bir arayüz tasarımı var. Dikkat Edilmesi Gereken Darboğazlar: Devasa bir "Late-game" (oyun sonu) aşamasında, fabrikalar binlerce düğüm noktasına (node) ve işlem hacmine ulaştığında ufak FPS optimizasyon ihtiyaçları doğabiliyor. Ancak 1.0 sürümünün temel mekanik kararlılığı (stability) oldukça yüksek seviyede. Nihai Karar (Teşhis): Fabrikanızın darboğazlarını (bottlenecks) tespit edip, sistemi tıkır tıkır çalışan, sıfır riskli bir makineye dönüştürmekten keyif alıyorsanız; bantlardaki o "spagetti kodu" temizlemek sizin için bir tutkuysa, bu oyunun algoritması sizi yüzlerce saat sistemde tutacaktır. Tam bir stres testi ve makro-üretim şöleni.
Unintuitive with no closed feedback loops, terrible UI, and nonsensical controls. Terrible AI art as well - and this has been in EA for years???
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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