
A factory-building game. Survive a harsh climate, strip mine an infinite world, and build a sprawling factory, then trade or go to war with Colonists, Governments, Pirates, Rebels, and more!
Modeled estimate, not a reported figure. How we estimate →
About
The untouched shores of Saturn's moon Titan yearn for exploitation.
Today, we land on Titan. We can strip mine its precious minerals, manufacture valuable goods to ship off-world, or even sell them to the colonists who are sure to arrive soon after you. And how better to survive Titan's brutal climate than with a sprawling factory to produce everything we need?
And those so-called settlers who claim they were there first? Nonsense. We will be the first, and any who say otherwise are merely pirates and scavengers, soon to fall under the tanks and jets and space warships we manufacture. Will you lead your corporation to claim all of Titan?

Build a factory in seconds, or spend hours designing and optimizing for the perfect layout. Lay down a web of smart maglevs for your logistics. Or use a fleet of cargo trucks, or aircraft instead.

First you must produce enough air, food, and water for your workers to survive. Then, you must face a Crisis Engine which throws at you everything from devastating natural disasters to unrelenting pirate assaults!

What's the point of building a factory without turning a profit? Trade raw resources with settlers or build cities for governments for money. Or sell weapons to rebels or nukes to terrorists to fund your factory!
The more money you make, the more you will attract the attention of Pirates and Scavengers eager to steal your hard earned resources. Set up missile turrets to destroy them as they sneak into your factory, or perhaps simply pay them to look the other way. As you grow even larger, war between other factions may start to spill into your factory too!
Generate an infinite, procedural worlds in a single click, and explore it endlessly. Each time you play, the world is completely unique. Like the pirates who drive past your gun turrets, they never get old!
Choose from 7 different factions, each with a different playstyle. Try a vehicle-focused faction that starts with cargo speeders to race your goods around. Or perhaps a maglev-heavy faction, with a focus on limitless spaghetti. Or try a faction that starts with rockets from the get go, that can deliver resources to and from space at ease!
Titan's unique atmosphere produces complex wind and weather patterns. As you smelt raw ores, your waste heat and pollution will also heavily affect the climate and wind. A clever engineer can even exploit these heating patterns to generate power from the resulting wind and pollution.
No more mindless conveyor belts that get backed up and cause mistakes. Your Maglev Tubes know where to send goods and exactly what quantity is requested, sort across junctions automatically, and handle loops smartly.
Trade, negotiate, or go to war with over a dozen Allied, Neutral, and Enemy factions also settled on Titan.
Play a casual, relaxing game in a sandbox mode without enemies or challenges, or test your mettle with a brutal, unforgiving gameplay. You can also fully customize all difficulty settings!
Use community-made Build Templates from Steam Workshop, or upload your own. You can also easily make and upload mods directly to Steam Workshop for others to try!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Russian, Simplified Chinese +2 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a broken UI. After contacting the discord, they had a workaround in 12 hours and a patch to fix my issue in less than 24 hours.
Unfortunately, the game isn't very good at all, both in terms of design and balance. Even on easy difficulty, you'll be completely wiped out by enemies and disasters right from the start, without a single chance. ONE earthquake destroys EVERYTHING. ONE comet storm destroys EVERYTHING. ONE Marauder rocket buggy destroys 15 of my light combat vehicles before they've even fired a single shot. On top of that, you only have a few minutes to prepare for the events – and that's despite the poor controls and confusing UI. Anyway - time limits in a factory game? That's absurd! On top of that, the extremely cumbersome operation of vehicles and buildings. Automation only takes place via transport tubes. This doesn't work at all for vehicles; they constantly stop and refuse to work. The throughput of the transport tubes is ridiculously low, so you have to lay separate tubes for every little thing to avoid constant production stalls. Accordingly, two-thirds of the playing area is covered with tubes—a giant pile of spaghetti. There's also no production overview, so if problems arise, you have no overview and are constantly searching for where something is stuck or missing. There's no modding support either. 5 points deducted for that alone. I couldn't even get to the midgame after several attempts, but I don't feel like trying anymore. The game has been in Early Access for over three years and, based on the version number, is close to release, but there's still so much missing - I don't see how they plan to finish it in any meaningful way in the near future. I don't recommend it.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法挺混乱的,比较新奇的用管道订单的方式 这样不用一个物品拉一条线,但是缺乏引导而且ui丑陋无比,科技树也有待优化 不推荐入手
gain money problems limits playthrough lifetime. if you don't follow the job boards you get bankruptcy after 15-20days, due you can't produce enough goods to fulfill the job board requirements.
This game simply does not work, killing all the aspects that can make it fun. Population management is a nightmare, as the whole money system, you need to pay for everything, even for the land that you already bought, the vehicles daily tax?? Then the other factions bomb, spamming you every 2 minutes with some ♥♥♥♥♥♥♥♥ quest which sure you cannot complete because you just going to be bankrupt in the first week. That wasn't enough? Aaa yeah put Slag and waste management into the game, but without any proper way to get rid of it.
Very careful recommendation with a ton of caveats: 1. Performance is bad. 2. UX has a large number of major issues. 3. The neon rainbow color scheme makes the game look worse than it needs to (even as it helps readability). 4. The game uses AI art, and looks poorer for it. 5. Some features (looking at you, junctions) need a complete rework before they become viable. 6. There is barely any community for this game. You will find a handful of people in the steam forums and on the discord, but that's it. Other than that, there's a very good game in here. Just be prepared to overlook some very rough edges.
Fun spinoff on the factory genre without factorio style tedium. [strike] The GenAI portraits do the game disservice unfortunately, but don't be discouraged.[/strike]
Amazing game. It's being actively worked on and bug fixes are very quick.
Small changes in this game make a massive impact. Thank you for Fixing the art.
Piyasadaki birçok otomasyon oyunu belli bir kapasiteden sonra statik kısıtlamalara takılıp kilitlenme yaşatırken, MegaFactory Titan prosedürel voxel mimarisiyle o aranan "gerçek sonsuzluğu" (true infinity) başarılı bir şekilde derlemiş. Sadece sıradan bir fabrika kurma oyunundan ziyade, devasa bir makro-ekonomi ve lojistik motoru. Sistemin Güçlü Yanları: Z-Ekseni Lojistiği: Sadece X ve Y ekseninde yayılan düz bantlar kurmak yerine, dağları delip dikey (vertical) üretim ağları inşa etmek, bant mühendisliğine yepyeni bir "routing" (yönlendirme) katmanı ekliyor. Çizgisellikten Tamamen Uzak: Zorlama ara sahneler, statik haritalar veya tünel görevler yok. 7 farklı başlangıç mimarisinden (Maglev veya Kargo aracı odaklı vb.) birini seçip, kendi makro üretim ağınızı sıfırdan ve esnek bir şekilde yazıyorsunuz. Dinamik "Exception Handling": Ürettiğiniz devasa çıktıyı (throughput) sadece depolarda biriktirmiyorsunuz. Gezegendeki Korsanlar, Asiler ve Hükümetler gibi dış aktörleri manipüle ederek devasa bir ekonomik tekel kurmak veya otonom savunma sistemlerine abanıp onları haritadan silmek tamamen sizin inisiyatifinizde. Temiz Arayüz (UI): Görsel gürültü, gereksiz parlak fantezi efektleri yok. Tamamen veriyi ve üretim hatlarını okumaya odaklı, endüstriyel/retro bir arayüz tasarımı var. Dikkat Edilmesi Gereken Darboğazlar: Devasa bir "Late-game" (oyun sonu) aşamasında, fabrikalar binlerce düğüm noktasına (node) ve işlem hacmine ulaştığında ufak FPS optimizasyon ihtiyaçları doğabiliyor. Ancak 1.0 sürümünün temel mekanik kararlılığı (stability) oldukça yüksek seviyede. Nihai Karar (Teşhis): Fabrikanızın darboğazlarını (bottlenecks) tespit edip, sistemi tıkır tıkır çalışan, sıfır riskli bir makineye dönüştürmekten keyif alıyorsanız; bantlardaki o "spagetti kodu" temizlemek sizin için bir tutkuysa, bu oyunun algoritması sizi yüzlerce saat sistemde tutacaktır. Tam bir stres testi ve makro-üretim şöleni.
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Players by region
Where this game's players are, estimated from review languages.
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