
Mega Man X DiVE reimagined the world of the Mega Man X series, and now it's getting an offline version! Strengthen your characters and weapons with a variety of powerups to make them all your own. Then test them out in the side-scrolling action of "what-if" worlds in Mega Man X!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 80% | — | $1.3M |
| $29.99 | 1.6Kratings | 82% | — | $1.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The roster mix-and-match brings genuine innovation and sandbox freedom to the franchise. But let's be real—the game is severely bloated. You'll spend way too much time managing redundant upgrade currencies and clicking menus instead of actually playing. It's a fun museum piece, but the mobile-style padding ruins the pacing.
"This game plays best on controller" Followed by the worst controller UI known to mankind. Anyways, treat this game like you would an incremental idle game. The point is to make the numbers go up. Do not expect a proper megaman experience from this game, you won't find it here. All I can say is that I'm not suprised the online gacha version didn't survive. The gameplay itself is very bland. Most of the stages aren't great, the enemy variety is very limited. You will get pulled out of the flow to stand still and deal with enemy waves, but they take too long to spawn. Often you are just standing still in the middle of the room and hold the auto aim fire button to kill anything that walks into your screen. The most important thing are your weapons. The characters are mostly a vehicle to carry the weapons as they individually won't differ that much. Some have synergy with specific weapon types through their passives. The actives are nice but often won't truly shape a unique playstyle. It's nice that you can play as some characters that you normally haven't been able to do before in other megaman games. That said, if you're just here to play a specific character, it's possible you will have to sit through the game for quite a while before you have made the necessary story/level/power progression to unlock them. True to it's gacha nature, they are not made equal. Some characters are rediculously OP in comparison to others. I was able to statcheck all bosses with gangsta boy sigma without taking damage even while only having 66% of the recommended power level. The story is terrible. Not that you expect much from a gacha megaman game I suppose but still. I hope I never have to hear this girl say "Playa-san" again. As mentioned at the start, the UI on controller is atrocious. The actual battle stages are fine, but all the interactible buttons on screen do not have any controller configs. You have to click on them. Which is done by slowly moving the curson with the joystick and pressing the OK button (whatever that is on your preferred controller). The skip button in stages doesn't work on controller at all as you can't move the cursor during them, so you have to grap your mouse to skip. In general, you will find yourself using the controller for the stage and then grabbing the mouse to navigate all buttons/menus. Which is just tedious and should not be the case as we have plenty of examples of gacha UIs that work well with controller mapping. Conclusion: Don't buy this unless you can get it for dirt cheap. There is some enjoyment to be had in this game, but only if you are prepared for what you will get. Don't go in with false expectations or you will be dissapointed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Thai, Traditional Chinese, Portuguese - Brazil, French, German, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Old school game, love it
ロックマンシリーズをやりつくして、なおもロックマンを遊びたいファンボーイ向けのファンゲーム。
good megaman RPG
Despite missing some content from the original game it’s still pretty fun. But it’s understandable if the grind gets to people.
Lets you play as Layer. No matter how bad the actual game is this fact automatically makes it the greatest Mega Man game ever made. The science checks out.
good
0.99/5 I refuse to give a full point to this insult of a game. The premise of the game is literaly "oh you have nostalgia for megaman games? oh you must be old and have a credit card now right??? here have some waifus who are explicitly worried you're gonna oogle them like a creep", /jeeeesus/. There's literal lack of respect of consent of some characters in some of the scenes even. It's one thing to have cute costumes, it's another to have the characters themselves acting creepy :U. I'm not for puritanism at all, but you can tell it was done for all the wrong reasons. Almost feels like the shareholders kidnapped a couple interns and had them make the game directly behind the back of the "real" devs. ---- Plays VERY mid. Auto-aim, barely any platforming. Game kicks you out of gameplay back to menu for 5 minutes of menuing after every level (that lasts like, 3 minutes). Why does buying all these upgrades take so long wow, they're not even interesting. Barely any thought put into the levels whatsoever. Very copy-pasted and uninteresting objectives. Stretched out with crazy amounts of filler. They look very mid art-wise. Nvm the fact you fight the same couple bosses on repeat the entire time too. If you make the mistake like i did of playing S-rank X (that the game gifts you early on), just to shut up the notifs about your level being too low, you might not realize immediately that you're concretely invulnerable/unkillable. Dialog runs in (dumb) circles. Plot is super obvious. MMX games aren't expected to be high art, but this is another level. Music sorta works because it's recycled from better games. ---- The game sorta had potential, a big megaman X sandbox sounds really cool when the game sorta lets you do that. But no. I finished the game because i'm a game designer and i specialize in mmx-type gameplay, but spare yourself.
セールにて購入。ストーリーをクリアしての感想です。 オリジナルは未プレイでしたが、サービス終了によって消えてしまった 他のソシャゲはいくつも見てきました。そういった中でパッケージ化 されて復活、引き継がれたという前例が1つでも多く生まれたという 事は非常に喜ばしい事なのかなと感じています。 ストーリーは楽しめましたし、ロックマンXDiveでしか出会えなかった キャラにも出会えたわけで、このゲームをプレイ出来て良かったと 素直に感じています。トップ絵の3キャラが気になるぞ!って方には 是非オススメしたいと思います。お祭りゲーとして、いろんなキャラで ロックマンXの世界をプレイしてみたいという方にも良いかと。 ただ、普通にアクションゲーを求めてるぞって方にはちょっと…かな? ステージについてはソシャゲらしくブツ切りになってしまっていて、穴や トゲもダメージで済む仕様なので、緊張感や達成感という意味では 薄くなっていると思います。あと「THE ソシャゲ」って感じのタワーの コンテンツは流石にやりたくないなと感じましたかね…。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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