
Mighty No. 9 is a 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
Modeled estimate, not a reported figure. How we estimate →
About

Classic 2D Action: Transformed! Face off against your 8 Mighty brethren and unlock new transformations as you defeat them, granting you completely different skills and abilities!
Play through 12 Challenging Stages in a single player campaign that will put both your thumbs and action platforming abilities to the test!
Unlock the New Game+ to add an additional two extra difficulty levels for those who want an even Mightier challenge.
The Single Player Challenge mode with dozens of mini missions will fully test your action platforming skills.
Boss Rush Mode: Play through each of the game‘s bosses, back to back, with a clock ticking to keep track of your best time, so you can share, compare, and show off your skills to your friends and frienemies alike!
Show the world how Mighty you are in the 2 Player Online Race Battle where you compete online, racing through each stage together in a head to head battle - adding an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign!
2 Player Online Co-Op Challenge Mode: take on over a dozen missions online with a friend, playing as Beck and his partner, Call! Use Beck and Call’s different powers together in order to defeat these special challenges!
Leaderboards & Rankings: Use Beck's Absorption Dash skill in tandem with his abilities & transformations to chain together combos and perfect your run-throughs to earn those glorious high scores and elusive S-Ranks!
Toggle between regular and 8-bit music: this game is a veritable who’s who of veteran game composers - Manami Matsumae, Takeshi Tateishi, Ippo Yamada, so we thought, why not tap into that retro vibe? As such, Mighty No. 9 features an optional chiptune version of the entire game soundtrack which you can toggle on and off!Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Korean, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oh boy... This one's a tough one to review. So, I can say for sure that if you are someone who despised the surrounding Development Story of Mighty No. 9 and hold a personal gripe due to Kickstarting it or your grudge for Keiji, then you can go ahead and skip this game as it's fairly average of an experience. Me however? I played this at the request of a Friend who trolled me by purchasing this game as a Gift for me last year during a Mega Man X themed month of streaming. And I thought, "Eh what the hell?" Lo and behold, I actually came to... Enjoy this game. Why? Well... For the past decade, I have only known everything bad about Mighty No. 9. The development history. The kickstarter. Keiji Inafune's attempts to bank on his Mega Man history to try and start a new franchise without any of the effort. All of that. Yeah, we all been there. And to those who haven't, hello! Welcome to a Mighty No. 9 2026 review! So, with all that under my belt, I was just thinking "Eh, I don't need to pay any mind to this since Mega Man was dead and the creator of MN9 just wanted to cash in on the drought." Then I played the game. And, I can tell y'all. This game is MID (Good). Usually, we all like to correlate the word "Mid" to a bad experience. But, when your expectations for something has been battered to the ground, beit by hate of the surrounding context of this game or just how this game looks and presents itself in general, then you finally give it a shot at no additional cost. Well, yeah. This game actually kinda is a solid [i]enough[/i] title as an Action Platformer. Sure, there's the hiccups and level design and boss pattern quirks that may piss you off, but as someone who's played many Platformers of varying difficulties my whole life, this is just the norm for me. That being said, my personal enjoyment out of this game is the Ray DLC. This year for Mega March Zero (my current theme for a Stream month), I purchased the Ray DLC. And, just like the Speedruns I've seen with her, playing as Raychel is actually really fun for me. Her design? Looks like Zero. Her playstyle? The definition of a Spin Dashing Sonic on steroids. The potential for speedrunning (casual/serious alike)? Perfection. I do hold an appreciation for this game for being a still solid enough platformer despite it's terrible hand it has been dealt. And I would encourage if you are willing to let past grievances go, give this game a shot. It constantly seems to go on sale for less than a Fast Food Meal after all. VoDs Channel should have my RAY DLC Playthrough up soon! Otherwise, my Mighty No. 9 base game playthrough is up! [url=https://www.youtube.com/watch?v=c9D4isAZ23U]Check it![/url]
Genuinely fun megamanlike, get it for 90% off when it goes on sale Not as bad as people make it out to be. If you've played every mega man, you will get some enjoyment out of this.
This game isn't as bad as a lot of people make it out to be, but it is NOT a good game. It's an, overall, extremely average Mega Man-like game that lacks the sheer mastery in level design that actual Classic Mega Man has. The soundtrack is good, but it doesn't stick around in my head for long. The art style is vibrant and the character designs have the same vibe as Battle Network/Star Force's designs, but the actual personalities of the characters, and the general story leaves... a lot to be desired. Like, a lot. I only really recommend this game if you're just DYING to see what the "hype" was all about, and if you're just... that impatient waiting for Dual Override to come out.
to be completely honest, it isn't that bad? just kind of a 2d platformer, some design choices are utterly baffling but i decided to get the game for £2 and doing my own experiments and having my own experience was fun. probably don't buy this at full price tho. the mixed reviews aren't just because of pizza, anime fans, and things being better than nothing, the game is seriously flawed, but is still decent fun.
Mighty No. 9 attempts to revitalize the classic side-scrolling action-platformer genre by positioning itself as a modern spiritual successor to the beloved Mega Man franchise. The core concept centers on a robotic hero navigating hazard-filled stages, utilizing a distinct mechanical hook where players must air-dash into weakened enemies to absorb their energy and boost combat performance. Visually, the title transitions the traditional 2D side-scrolling template into a 3D environment, offering explosive character transformations and fast-paced gunplay meant to reward quick reflexes. This foundation initially promises a highly nostalgic, momentum-driven gameplay experience designed to appeal directly to hardcore retro platforming enthusiasts. However, uninspired visual design and fundamentally frustrating mechanics heavily compromise the title's execution, turning a highly anticipated project into a lackluster experience. The presentation relies on dull, washed-out 3D character models and flat textures that lack the charm of its original 2D concept art, while poor visual feedback and underwhelming particle effects detract from the impact of combat. Mechanically, the reliance on the dash-absorption loop frequently clashes with meticulous platforming, resulting in awkward pacing, punishing instant-death traps, and repetitive level design. Ultimately, the software fails to capture the polished magic of its historical inspirations, leaving players with a compromised, budget-feeling product that stands as a notable disappointment in the crowdfunding landscape.
it's okay, it plays fine, it looks like ♥♥♥♥, but... why would you play this when megaman exists? just play megaman. don't buy it, it'll leave you crying like an anime fan on prom night or whatever the ad said.
Comecei a jogar porque um amigo meu disse que o jogo era um lixo, um verdadeiro "Mega Man da Shopee"... Bom, o game realmente tem essa vibe, mas eu genuinamente gostei dele. - Gráficos: Meia-boca. - Trilha Sonora: Esquecível. - Gameplay: Desengonçada. - Level Design: Só salva a fase da prisão com a Call. - Dificuldade: Fácil. - Platina: Chata pra caramba, difícil e punitiva, não recomendo. Dito tudo isso: me diverti e gostei do game. Recomendo o game, mas não a platina! =}
This game makes me want to inflict physical harm upon myself
I have played MegaMan games since the 80's. I mildly enjoy them. I think the series is super overrated. But I get that there are legit reasons for fans to love many of the games in that series. This game was supposed to be a love letter to those fans. Instead, it feels like a giant middle finger. If you want a MegaMan experience, go play a MegaMan game. Because this, is a pale imitation that shows why fans shouldn't trust a dev just because of games they worked on in the past. This is a below average game that isn't worth your time. Hell, I'm removing it from my account just so I don't waste any more of my time on it.
Played a few levels over an hour and here is my take. The graphics are... Fine. The gameplay is tight and movement feels great if not just a little floaty. The absorb system sure does do a thing. Not too impactful unless you are trying to go for scores, but does allow you to speed through a level. The buffs they provide are minuscule. Boss fights are clean and interesting. Level design is quite something. I like it for the most part. Good classic feel but man you will hit parts in those levels that just ramp up the difficulty and test your platforming. Luckily a little trial and error and you'll get it the next time. Beat one Boss in my hour and from her ability granted it felt good. From what I've play It is a wonderful throwback and a great way to pass the next year waiting for the next Mega Man game. I don't get hate train on this one. I will for sure be finishing this game. Worth the $20, wild to pass it up at $2 on sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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