
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
we are getting mm12????? this games peak mega man dual overrides also gonna be peak i can feel it
面白かったです。 時間制限とクールダウンがある2つのモードを使うと、惜しかったな~という場面の一押しになります。 スピードギアでスローモード パワーギアで火力モード ピンチ時発動で両立します オリジナル難易度で進めても、ちょっと難しいところをギアを使うことを意識すればリトライする気が湧くくらいの難易度です。 ギアがある分、昔のロックマンより遊びやすいと思います。 綺麗にまとまっているロックマンタイトルだと思います。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is not worth the price tag. But it is fun. 6/10.
[h1][b] 歴代最強のロックマン ここにあり [/b] [/h1] 2026/05/31の評価です 100点満点中 80点くらい 主な評価はゲームバランスにあります シナリオ 50点 プレイ時間 80点 ゲームバランス 80点 システム 90点 快適性 70点 満足感 90点 価格 定価なら 50点 セールなら 70点 大体 8時間もあればクリアできると思います [h2] どんなゲーム? [/h2] ファミコン時代から存在する横スクロールアクションゲームです。 そこに、ワンボタンでスライディングやバスター連射操作、Rスティック武器変更など、ファミコンにはない多くのボタン操作とダブルギア・システムが実装され、正統進化した作品です。 このゲームの売りであるダブルギア・システムは、プレイの進行上で必要な場面はおそらく全くありません。 ギアを使ったら負けの人がギアを使わずに遊んでも、ちゃんとファミコンロックマン並みのゲームスピードと難易度で遊べます。 もちろん使っても負けではないのでガシガシ使いましょう。使えば大幅に難易度が落ちます 操作性が悪いなどというレビューがありますが、個人的にはロックマンクラシックスコレクション作品と同等かそれ以上の操作性でした 令和最新版ロックマンだと思ったら2018年発売でした・・ほぼほぼ10年前の作品・・ [h2] ◆悪い/だめだね❤どうにかして❤ [/h2] ❎️❎️ステージ道中が長い 慣れればどうにかなりはしますが、せめてPS版ロックマンXみたいなゲームオーバーでも後半戦からという方式にしてほしい部分がありました ❎️即死トラップの多さ 上記のステージ道中の長さもあり、じわじわと牙を剥いてきます 🔼ボタンが足りない ワンボタンアクションが色々と増えたのは良かったのですが、モンハンくらい便利なショートカットがほしいかなと感じました 🔼ボリュームに対しての価格 グラフィックや演出、操作性はいいのですが・・やっぱりこれだけで定価3000円は高いかなって。セールなら満足価格です [h2] ◆良い/ここがすき❤ [/h2] 💮💮💮💮💮ダブルギア・システム 上記通りなくても使えます。もちろん使えば楽しいシステムでした。ガチャガチャとオンオフやパワースピード切り替えが出来、かといってギアチェンジをし続けるとしばらく使用制限がかかるなど、いいバランスだなと感じました 💮💮💮💮理不尽に感じる敵や敵配置がない ファミコンロックマンでは被弾が前提のような邪悪なメットールがちらほらいましたがそれもいません。中ボスやボスも強いですが歴代ロックマンよりも理不尽な挙動はなく、わかってしまえばダブルギアを使わずとも余裕で勝てます 💮💮💮特殊武器が強い 歴代ロックマンの特殊武器の多くは威力・燃費・射程・挙動のいずれかに欠陥がありましたが今作はどれも利便性が高く強いです。 💮💮ネジがめちゃくちゃ集まる アイテムと交換するためのネジがこんなに集まっていいのかと思うくらい集まります。それにより各ステージを残機9のE缶連打のパワープレイをすることも出来ます 💮💮画面が横に長い 歴代ロックマンの画面は正方形でしたが、今作から横長になり、とても視野が広がった気がします 💮操作性 下記の理由により操作性が格段に向上しました 便利ボタン ワンボタンでラッシュ召喚やスライディング、スティックで武器切り替えもできるようになりました。特にスライディングでジャンプと誤爆することがなくなり気軽にスライディングできるようになりました バスター連射ボタン クラシックスコレクションにもありましたがそれは巻き戻しなどのチートのような後ろめたさがありました。今作では躊躇なく使えます 💮いつでも帰れる ちょっと分かりづらい位置にありますが、残機0にならなくても8ボス選択画面まで帰れます
Excelente jogo do Mega Man , lembra muito a série Rock Man 7 da antiga geração, com poderes dos animais e várias armaduras diferentes. Ótima jogabilidade, trilha sonora incrível. Faltou apenas idioma em Português.
Mega man proves it's about the journey and not the destination and I mean the stages are harder than the boss fights. I do feel the gear system and shop items make the unfair levels easier than in most MM games. There's also a difficulty setting letting you get better at the game before you take on the harder modes. A nitpicks I had was, I don't like the flash when you grab items as it killed me twice because I jumped from a ledge as i grabbed said items and I missed the jump do to loss of visibility. Overall I enjoyed the game but I miss the other playable characters bass/treble, blues/proto man, roll and even duo (yes he was only playable in power fighters2). p.s. Why make an item unlock based on the day of the week (saturday, sometimes, maybe and it up's screw/currency drops). There is also no auto save so make sure you save after each level!
I had 60 hours worth of gameplay on this back when i originally got it on the Xbox one, like 5 years ago. My love for this SPECIFIC Mega Man game is what led to me getting an autism diagnosis. Blast Man's the coolest btw
its a megaman game alright
I eat inputs, you die the game
low effort rage bait game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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