
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
悪くない出来だと思います ロックマンの醍醐味である特殊武器の使い分け どれを使っても腐らない調整は見事だと思いました 8ボスの1ステージ辺りが長く、9のようにリプレイ性の高さを好む人には向かないと思いますが 高カロリーなギミックや中ボスを処理して大ボスを倒した時の達成感はやはりロックマンだと感じます では何故最初に神ゲーや良ゲーではなく「悪くない」と書いたのか… ワイリーステージ3と4だけが異様にボリューム不足だからです 8ボスとワイリーステージ1と2の高カロリーステージで慣らされたところに、短い一本道をただ進んで被害者の会やワイリーたどり着いた時は流石に拍子抜けでした それにブルースや7から追加されたライバルキャラのフォルテも不在… おそらくは納期の関係だったのでしょうが、ここばかりはファンとしても擁護できないポイントになりました しかし総じて面白く、ダブルギアシステムという新要素も良かったので 2027年の新作には期待を寄せています(インティクリエイツと稲船敬二氏が参加してくれれば尚良し) 予習としてやるならば普通にお勧め出来る一作です、是非!
I gotta say, I'm a Mega Man fan, I have many opinions about the series all the same as others. This is a game, I cant agree should be rated so highly, let alone one of the most well received Mega Man games. 100% Achievement run aside. The movement just feels incredible clunky even when using speed gear, this also ties into other gripes (like level design and enemy placement spoken about later). The checkpoint system is griefing, I get you can just buy tons of 1-ups versus having to farm for them, but making you replay half of a level because you died just before the miniboss room doesnt feel like an accomplishment once you get past that, have no lives left only to be sent back and have to slog through the first half all over again hoping you make it to the second half with more lives. Level designs are just bad, when they feel like they should have wall jumping or dashing like the X series. I shouldn't be required to use speed gear for every obstacle of a level for it to feel like a cohesive level. The enemy placements, as well as the overall amount of enemies on one screen is just obscene, again forcing you to use speed gear in just about every room instead of just playing the game (I'm aware the speed gear is PART of the game, but it makes the game boring) A lot of the boss weapons don't feel fun to play with, nor do they function in a nice way to just use them to hit enemies or other bosses. (Notably, acid man, tundra man, and blast man) acid man is an armor that barely blocks anything (doesnt block physical touch) and it's counter is when the shield absorbs a projectile it pops blobs off in an arc. blats man is a slow moving bomb that can attach to projectiles or things other than the boss, and tundra man is a vertical small tornado around you, effectively needing you to be touching the boss. There is never any feeling of accomplishment for getting through a level because it was just a situation of frustrating level design with boringly easy bosses with the mini bosses being more interesting at times. But don't follow my opinion on whether you should play this game or not. Get it and experience it yourself. But I wanted to be an outlier and say, this is a very weak installment. (I also feel this way about x8, even though everyone loved that one apparently. But I got lots to say about that game too)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
设计水准依旧停留在fc时代。 5/10
[h1][b][u]Une formule inchangée.[/u][/b][/h1] [b][i]J’ai toujours aimé la licence Mega Man, même lorsque j'étais petit et que je la découvrais. Il y avait donc peu de chance qu'il en soit autrement pour Mega Man 11. Je n'ai pas grand chose à dire sur ce jeu, l’expérience est fidèle aux sensations d’époque et c'était un plaisir d'y jouer, même si je trouve que la structure mériterait d'être plus ambitieuse aujourd’hui.[/i][/b] [b][i]Mega Man 11[/i][/b] reprend exactement la structure des anciens épisodes. Les sensations sont les mêmes et le jeu est toujours très exigeant. Il est toutefois moins punitif que les épisodes classiques, notamment grâce au magasin qui permet d’acheter des objets simplifiant l'ascension des niveaux. [b][i]Visuellement[/i][/b], je ne suis pas spécialement fan de la 3D des personnages et des ennemis, ça manque de charme. Mais j'ai trouvé les environnements jolis et parfois même stylés. Même si j’aime beaucoup cette licence, je trouve dommage qu’elle n’évolue pas. Avec tout ce qu’ils ont apporté de sympathique dans les séries [b][i]X, Zero[/i][/b] ou même [b][i]ZX[/i][/b], ils pourraient largement faire évoluer la structure sans perdre ce qui fait l'identité de [b][i]Mega Man[/i][/b]. [b][i]Quoi qu'il en soit, Mega Man 11 est un petit plaisir nostalgique qui me donne surtout envie de voir la licence revenir sur le devant de la scène avec un projet ambitieux.[/i][/b]" [code]Voici mes modestes avis sur les 4 premières collection : [url=https://steamcommunity.com/id/alexisregga/recommended/363440?snr=1_5_9__402]Mega Man Legacy Collection[/url] [url=https://steamcommunity.com/id/alexisregga/recommended/495050?snr=1_5_9__402]Mega Man Legacy Collection 2[/url] [url=https://steamcommunity.com/id/alexisregga/recommended/743890?snr=1_5_9__402]Mega Man X Legacy Collection[/url] [url=https://steamcommunity.com/id/alexisregga/recommended/743900?snr=1_5_9__402]Mega Man X Legacy Collection 2[/url][/code]
Good game! Beat it in about 4.5 hours one day. (Played on casual because Mega Man games are usually very difficult.) It was really fun! The bosses were cool, as were the levels. It did a really great job iterating creatively on the formula while still feeling like classic Mega Man.
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[h1]Derrotismo e abandono?[/h1] Você não passou raiva o suficiente na vida até jogar a fase do Bounce Man. Tenha isso em mente antes de comprar. É o jogo mais bonito do Mega até o momento e a criatividade no design das fases e de cada Boss continua como ponto forte da franquia. O jogo pode ser difícil, achei que está na medida certa para um Mega Man moderno. Temos a opção de comprar itens de ajuda com a moeda do jogo (parafusos), o que facilita bastante, usar a fraqueza de cada boss contra eles obviamente deixa tudo mais fácil também. O novo sistema de "Gear" não me agradou, existem partes onde colocam uma dificuldade maior para vender uma das facilidades desse sistema. [b]Já o novo seletor de habilidades no analógico ficou ótimo (você pode mudar a moda antiga também.)[/b] [b]Recomendo fortemente jogar no idioma japonês[/b] (e agora com textos em PT-BR), por algum motivo bizarro na versão em inglês eles colocaram uma voz jovem adulta em uma criança. A versão japonesa faz mais sentido. [b]Todo fã vai gostar naquela promoção delícia. Mega Man 11 dá uma sensação gostosa de nostalgia.[/b]
Pretty short game, but still very fun to play; I'd highly recommend it. Oh, and to whomever designed the jumping stage with Tundra Man. Go f yourself.
megaman 11 juegazo sin nada mas que decir recomendado dificultad 10/10.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $781.8K | 1.9K | 85% | $19.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $2M | 5K | 79% | $19.99 | |
| $1.5M | 2.3K | 76% | $29.99 | |
| $16.9K | 89 | 89% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4.4K | 87% | $24.99 |