
Design a towering mega mall in this mall management simulation game.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 338reviews | 95% | — | $84.1K |
| $4.99 | 77ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开罗出品,必属精品,这一次开罗将目光放在了百货商场上面,想要从人们的生活需求上赚钱。 在《百货商场物语》中,我们将扮演一个商场的老板,在秘书商小店的帮助下,在15年内完成成为五星级百货商场的目标,不断壮大势力。 游戏的主要养成围绕着商场的建设展开,我们可以建设:设备、店铺、和特殊三种建筑。设备是一些楼梯、道路、公用电话等这种比较基础的东西。店铺就是一些售卖各种商品的小店,有蔬菜店、咖啡店、花店、杂货店、各种类型都有,非常的全面。而特殊则是一些非常高级的建筑,能大幅提高商场的人气值,同时也很难获得。 每一个店铺都有品质,库存,好评率几项数值,我们还可以查看所有店铺每个月的收益。店铺达成条件后可以升级,我们会获得一些升级点数。可以从这个店铺的库存数量和价格进行增加,售罄的店铺会直接关门。 店铺的店员也非常重要,店员的作用就是分发爱心和提高其负责楼层的品质。并且每一位店员的与各个店铺的契合度都不同,要仔细考虑不同店员安排的位置,充分发挥其作用。 新店铺的开发可以在菜单中直接购买也可以让成为常客的顾客为我们介绍一些店铺,引进店铺也需要消耗爱心。 通过建设这些新的店铺,可以让我们的人气大大提升,从而让更多的人对我们的商场感兴趣,甚至还可以吸引附近的投资人,招揽这些住宅或办公楼等设施可以让周边地区的居民增加,从而让光顾我们商场的客人数量也随之增加。 想要提升商场的星级,最重要的就是每个月我们的总营业额以及常客的数量。 一些顾客如果非常满意一个店铺的品质,就会成为常客,从而在该店铺贡献更多的营业额,所以我们也可以去迎合顾客们的喜好,针对性的设置一些店铺。从而有更多的常客,就能赚更多的钱。 作为商场最重要的自然是宣传,每个月都会自动进行宣传,要留意自己的资金,进行广告宣传的设定,按月收费通过传单进行宣传。 总的来说,本作玩法较为简单,养成内容不算复杂,值得一玩。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
addicting, made me lose sleep even
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Thai, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil
| $13.99 |
| 60ratings |
| 90% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
생각보다 클리어하기 어려웠다. 조합 찾기에 초반 돈벌기도 힘들고.
开罗真是会温水煮青蛙,四五百的大包我不屑一顾,三十块的小包我一买就是16弹,62个开罗游戏像线面一样在我库里繁殖了起来。。。 这是我玩的第一款开罗游戏,11小时全成就。整体来说是很有意思的模拟经营,开一家百货商店。像素风特别特别可爱,做得很精致,每种店铺都有不同的特色,客人们也都有自己的爱好,音乐很复古欢快,不敢想小时候的我玩到这个游戏得多快乐。 但是对强迫症不是很友好,需要规划布局,每个店铺还有自己的放置要求,达成才给加成,玩着玩着看着乱七八载的布局真的很烦。不追求全成就的话6-7小时基本就可以全部体验玩下一个了。 (1/62)
还比较上瘾。
其实通关很简单,combo看wiki的话也非常容易达成,但是有一个成就卡了我好久,就是所有客人类型都收集齐,可能是玄学吧,唉。
上头
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お客様の満足度重視で行くと全階層からトイレが消える
This game is a classic and set the foundation for future games.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.6K | 457 | 93% | $8.99 | |
| $163K | 548 | 96% | $12.99 | |
| $80.2K | 353 | 83% | $8.99 | |
| $121.5K | 436 | 97% | $12.99 | |
| $86K | 223 | 82% | $12.99 | |
| $67.8K | 283 | 93% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.1K | 877 | 81% | $2.99 | |
| $84.1K | 600 | 73% | $10.99 | |
| $84.1K | 319 | 50% | $9.99 | |
| $84.1K | 640 | 75% | $4.99 | |
| $84.1K | 110 | 70% | $19.99 | |
| $84.1K | 300 | 87% | $13.99 |