
Desperados 2 is the sequel to the successful wild west title Desperados - Wanted Dead or Alive. The gameplay is based on its predecessor but with brand new tactical possibilities in a beautiful 3D environment. Switch from an isometric view to a third person view whenever you want; for example, for duels, brawls and shoot-outs.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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Reviews
Desperados 2: Cooper's Revenge - цікаве, але суперечливе продовження серії. Гра намагається впровадити нові ідеї, але багато з них виглядають недопрацьованими (Перехід у 3D, Вид від третьої особи). Також вона дуже коротка порівняно з першою частиною. На повне проходження піде 6-8 годин. Якщо ви фанат першої частини або жанру тактичних стратегій, гра може зацікавити Вас, але будьте готові до технічних недоліків.
Я человек простой. Вижу игру про Дикий Запад - покупаю. Переход к 3D был ошибкой. И как оказалось, фатальной ошибкой. Главное нововведение и одновременно главная жопаболь второй части это графика и камера. С одной стороны, это круто. Что-то новое и необычное. Ты теперь можешь любоваться салунами. А с другой стороны, управление этим 3D-миром сделали очень странно. Разработчики решили угодить и ветеранам, и новичкам, и сделали гибрид. Получилось говно, ну чтоб такое бывает. Когда начинается пальба и надо метко выстрелить, тебя выкидывает в экшон с видом из-за плеча. АХАХХАХААХАХАХАХАХАХ. Ну просто реализовано все плохо и коряво. Может быть и лучше всё было бы, если бы разработчики выпустили игру позднее. Иначе говоря, выглядит это курьезно и ужасно. Поэкспериментировали, но вышло совсем не очень, опять же на мой взгляд. Вряд ли буду проходить до конца.
[h1]TL;DR[/h1] I used to love the game as a child, but I've clearly forgotten how masochistic you have to be to enjoy the infuriatingly slow and wonky animations and zergling swarms of aimbot enemies. Can't really recommend the game even to those whole liked the first game, and certainly not to people who started with the latest third game that has far more polished gameplay. [h1]Story[/h1] The brother of the main character from the first game gets murdered, so the main character sets out on a quest to stop a railroad company from killing random civilians with [spoiler]fake Native American attacks[/spoiler] on the trail for some reason. Where does the revenge play in? Oh, the guy killing people also killed the MC's brother, of course! If that sounds confusing, it's because the game doesn't really elaborate the position you find yourself in half the time, and the brother's death gets mostly forgotten by the plot. [h1]Gameplay[/h1] Desperados II is an isometric real-time tactical game with an added third-person view option, allow you to control characters directly. You control a team of six characters, each with unique abilities or gear, in addition to their ranged weapon of choice. The game tries to blend shootout action segments with stealth-focused segments, but leaves a lot to be desired in both departments. On the action front, the game changed how aiming and weapon ammos works. Instead of guns being infinitely reloadable but overheating with use, you instead have to pick up ammo from dead enemies... which is only relevant at the very beginning of each level when your ammo supplies are reset, but becomes utterly meaningless after a few kills (excluding Hawkeye, since he can't get more arrows from enemies). Enemy AI seems to only have two modes: braindead zombies that literally limp around the map and run straight into your shotgun, or aim bots that one-shot you through walls and obstacles from a longer distance than you can even attempt to shoot them at. Also, characters can't take out their weapons and move at the same time in tactical mode and tend to get themselves killed before they finally comply with your command to stow away their weapons to beat a retreat. And don't get me started on the aiming and reload system... you need to focus your cursor steadily onto an enemy to shoot them (the farther away they are, the more time you need to focus before shooting), but the characters will randomly start reloading and throw off your aim at the worst timing imaginable. Other times, you'll be firing blanks, because the characters can't get it through their thick skulls to reload already. In short, be prepared for a lot of game reloading. On the stealth front... it sucks. Since practically none of the characters have any decent lures or distractions, it just boils down to using Kate's seduction to lure people out of sight to knock them down. Technically, some characters have other ways to distract/lure people, but they're very cumbersome, and the knockdown animation is so slow (and characters need to get into a standing position before they carry out ANY action) that you have to mad-dash at a seduced enemy to have any chance of K.O.ing them before they shoot you. And there are a WHOLE lot of enemies on the map, so the stealth approach will get VERY tedious. Especially on the FOUR no-kill-no-alarm levels. While each character has four different actions available, you'll soon realise that most of them don't have any practical use. Either because you need to get too close to an enemy - that can do 180 turns instantaneously - to use them, or because they're too cumbersome to use without decent lures and it's much easier to just take out your gun and be done with it. There's too many enemies around to use your gear anyway. [h1]Level Design[/h1] There are 6 missions in the game, each divided into 2-4 sub-missions, usually reusing the same map (or part of it) as the previous one. Excluding the recycled locations, there are 7 unique maps in the game. In the early game, the recycling of the maps doesn't feel TOO obnoxious, since you're either using different parts of the map, or have story reasons to replay the same area, but in the later part of the game, it turns into horribly blatant padding. Instead of going from your starting point A to your end goal B, you go from point A to get reinforcements at point C, then the enemies respawn and the reinforcements decide to wait behind as you go all the way back down from point C, but now stop by point D, after which enemies will respawn again, and only now can you go to point B. What's the point of reinforcements if I have to kill off the entire map twice, only for them to die off easily in the end anyway? [h1]Overview[/h1] The Good +Quick Action feature lets you chain multiple actions, instead of just one like in the other Desperados games +Map rotation +Third person mode lets you get around some bugs or poor visibility +The game tried to innovate +More shooting than in the other Desperados games +Sam is no longer the only character who can tie up people +Game shows the effect range for some actions The Bad -Lacklustre story -Recycled levels -Slow animations, wonky and unresponsive gameplay -Lack of decent distractions/lures -A lot of character skills are useless or inefficient -Enemies are either braindead zombies, or aimbots one-shotting you through walls -Stealth is handled terribly -Multiple forced stealth+no-kill levels -Resolution issues -Horrible aiming and reload system -Poorly balanced levels -LQ voice acting
Игра неиграбельна. Текстуры не загружаются, либо полупрозрачны, а соответственно цели тупо не видны. Аха-ха-ха-ха!!! Хотите прикол?! Из под линукса, из под протона, проблем нет. К сожалению в игре слишком неудобное управление и UX. В оригинальном Desperados было удобнее. Однако! Мне понравилась идея тактики от третьего лица.
Childhood game
Desperados 2: Cooper’s Revenge, developed by Spellbound Entertainment and published by THQ Nordic, is a real-time tactical strategy game that immerses players in the rugged and lawless world of the American Wild West. Released in 2006 as the sequel to Desperados: Wanted Dead or Alive, the game builds upon its predecessor by introducing fully 3D environments while retaining the core tactical gameplay that emphasizes planning, stealth, and precision. Players once again step into the boots of John Cooper, navigating a perilous journey of revenge and justice in a setting that combines open deserts, frontier towns, and dangerous wilderness. The story picks up with John Cooper seeking to avenge the death of his brother, Marshal Ross Cooper, at the hands of a mysterious criminal known only as “Angel Face.” To accomplish this, Cooper reunites his team of specialists: Kate, the agile and quick-witted sharpshooter; Doc, the veteran with medical and explosive expertise; Sam, the resourceful tracker; Sanchez, the loyal brawler; and the new addition, Hawkeye, a skilled Native American warrior. Each character brings unique skills to the table, and the game’s missions are designed to encourage players to leverage these abilities in combination, whether setting ambushes, sneaking past enemies, or coordinating complex tactical maneuvers. Gameplay in Desperados 2 emphasizes careful observation, strategic foresight, and stealth over brute force. Players must plan their movements meticulously, using cover, distractions, and environmental interactions to eliminate threats without triggering alarms. The dual perspective system—allowing players to switch between isometric and third-person views—adds flexibility, enabling different approaches to the same challenge. This mechanic enhances tactical decision-making, giving players a clearer view of enemy patrols and the surrounding terrain, and allowing for precise timing when executing coordinated actions across the team. The game’s visual design captures the gritty atmosphere of the Wild West, with detailed 3D environments that range from dusty canyons and deserted towns to bustling villages and dense forests. Character models are expressive and animations are fluid, adding a layer of realism to interactions and combat. The soundtrack, infused with classic Western motifs, complements the visual presentation, providing tension during stealth sequences and drama during key story moments. Together, the audio-visual elements create a convincing and immersive frontier experience. While Desperados 2 excels in strategy and narrative, it does come with notable challenges. The game is renowned for its difficulty, with missions that often demand perfect timing and precise execution. Some players have reported frustration with the AI’s unpredictability, as enemies can behave inconsistently, and certain objectives require repeated attempts to master. Additionally, controls can feel awkward at times, especially during complex maneuvers or when coordinating multiple characters simultaneously. Voice acting, while serviceable, occasionally lacks the polish to fully convey the intensity of the narrative. Despite these drawbacks, Desperados 2: Cooper’s Revenge remains a rewarding experience for players who enjoy tactical depth and strategic problem-solving. Its combination of stealth, planning, and character synergy challenges players to think critically and adapt to evolving situations. The game’s narrative of vengeance and loyalty, paired with its immersive Western setting, offers a compelling backdrop for tense, thoughtful gameplay. For fans of tactical strategy and Western-themed adventures, Desperados 2 delivers a challenging and memorable journey that rewards patience, creativity, and careful execution. Rating: 5/10
I really enjoyed the first game in the Desperados series (Wanted Dead of Alive), but this game not so much. It was made during a time when everything was moving to 3D, and the game suffered from the transition. The charm of the isometric levels was lost and everything was harder to control. I didn't find the story or the gameplay as engaging as the first game. If you enjoyed the first game, I'd say skip this game and go straight to Desperados 3, where the game went back to its roots.
Мне не очень нравится внешний облик игры, переход от изометрического 2D к трехмерной картинке. В остальном кажется, что сделано неплохо. Но уже не так душевно, как первая часть.
Parte do charme da franquia sempre morará no primeiro jogo da série, Wanted Dead or Alive, por diversas razões. Mesmo assim, esta sequência realiza verdadeiros sonhos de criança para quem cresceu jogando o primeiro. Muito bom
Ótimo passatempo
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