
Design a towering mega mall in this mall management simulation game.
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 338reviews | 95% | — | $84.1K |
| $4.99 | 77ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 百货商场物语 游戏简评 [/h1] [h2] 游玩体验 [/h2] 游戏依旧是开罗的味道,这熟悉的像素画风,配上欢快的bgm,一打开游戏直接就梦回童年了。也是开上百货商场了,开局一个小破店,一点点扩建楼层,引进新的店铺,增加各种设施,打造出我的商业帝国。 玩法很经典。建店铺,升级设施,调整布局,优化商场。玩着玩着,看着一层变两层,两层变好几层,各种奇奇怪怪的店铺全部塞进去,还真有一种自己。 不过开罗游戏最大的问题也还是那个问题,前期慢慢发育挺舒服,后期基本就是不断刷钱,升级,容易进入重复循环。 [h2] 总结 [/h2] 开罗出品,游戏还是那个熟悉的味儿,像素风非常的舒服,经营过程轻松愉快,看着自己一点点发展的五星百货大商站,这种养成感还是很上头。唯一的缺点就是后期内容重复,玩法深度比较有限。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
[h1]快!来建设属于你的百货商场吧![/h1] 这次呢!开罗社把模拟经营的题材放在了百货商场身上,传统的像素风格也没有人让人失望,争取把它成为全国人气第一的购物商场上面吧! 游戏随着欢快的音乐开始,开局就直入主题,由我们商城的秘书商小店来引导我们,目标就是在15年内争取成为五星级百货商场吧,先从1星开始,从面包店开始建设,开发面包店新的服务等,提升店铺的等级,给这些店铺引进特别的服务,里面还有一些特殊的东西,比如说电影院,建造一些道路、楼梯或者店铺。还可以采取一些行动进行宣传,最主要的目标就是迎合顾客的喜好,从而提高营业额!要重视各个店铺的相性,因为好评率低的店会影响这一层的销量,不如把等级低的放在好评率高的会比较好,然后注意各个楼层设备的作用。 整体玩法看来说都是比较传统和经典的,不过我们甚至在进行投资,很好地融入了商场这个题材上,对周边设施以及百货商段来扩大规模,开发自动扶梯,也有经典的雇用店员。不过只有分发爱心(降价促销来引进店铺的一些手段)以及提高负责楼层品质这两个作用,还要看对店铺的契合度。电源的话,是随着楼层的变高而增加的。而且会发生狂热状态,这个时候营业额会飙升,并全部给出爱心,还会有独特的专卖楼层。 [h3]结语 [/h3] 开罗社还是一直制作着一如既往的优秀的模拟经营!如果你喜欢这个题材的话,那么会给你一段休闲有趣的时光! [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Thai, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil
| $13.99 |
| 60ratings |
| 90% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开罗全成就计划!!! 本作其实不难,对着组合或者找个攻略对着做都不难,但是熟客有点麻烦,因为可能要求达到了但还要等很久才成为熟客,可以通关之后开个连点器挂机,或者慢慢等也可以 在开罗系列里属于虽然东西不多但由于没啥卡点和太繁琐的操作所以玩起来还可以的一作
开罗补完计划(1/62),整体难度不高,还是童年熟悉的味道
Just here to say how much i love kairosoft and their games.
[h1]游戏介绍[/h1] 《百货商场物语》是开罗的一款像素模拟经营游戏,游戏里玩家将经营一家百货商场,类似于现代大型超商的感觉。我们的目标就是一步一步做大做强,再创辉煌,把商场经营成世界最强商场。 [h1]游戏体验[/h1] 游戏代入感还是不错的,游戏整体金钱压力没有那么大,建好你的商店,然后看着他运营就行。玩的时候也可以带入自己的一些小巧思,例如蔬菜店放一楼方便人来买菜,厕所放人流量多的地方或者放顶上,这样上完厕所的人就可以慢慢下楼逛逛商场。可以把对现实里超商布局的不满通通发泄在游戏里。 游戏里如果一个顾客对一家店非常满意就会变成老客(常客),老客不仅会给商场发一笔钱表示支持还会经常在购物中心消费,大大提高我们的营业额,所以游戏里布局的时候可以尽量瞄准目标客户,例如把女生喜欢的店放一层,儿童喜欢的店放一层,游戏给不同的店设立了特定的组合,如果满足组合的要求把这些店放一起,就会将楼层转化为特殊楼层来吸引特定的顾客群体。 游戏相较于2代少了不少的机制,所以玩起来会感觉页面有些简陋。但是体感下来反而因为机制的减少变简单了,我记得玩2代的时候开局天天亏钱,1代开局钱没有负过,经营也感觉会简单一些。开局的店铺升级前期可以优先生库存,后面再根据需要来升级,库存够就生品质,不够就升库存。 [h1]总结[/h1] 游戏还是非常好玩的,经营压力也不大,可选的楼层种类也很多,相较于2代的优点是玩起来不太需要动脑。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
Mega Mall Story is a charming management simulation that turns the everyday concept of operating a shopping center into an addictive cycle of construction, customer management, investment, and steady expansion. Developed and published by Kairosoft Co.,Ltd, the game follows the studio's familiar pixel-art simulation formula while giving players a particularly satisfying sense of physical progression. You begin with comparatively modest commercial ambitions, but successful management can eventually transform the property into a towering mall filled with shops, restaurants, transportation facilities, and increasingly elaborate attractions. The central gameplay revolves around choosing and developing stores that appeal to different customers. Establishments range from fast-food businesses to sushi restaurants, while practical facilities such as stairs, elevators, and escalators help customers navigate the growing structure. Eventually, the mall can become extravagant enough to incorporate features such as a heliport. What makes expansion enjoyable is that growth remains visible. New floors and facilities make the building look increasingly impressive, providing a tangible reward for successful decisions rather than representing progress entirely through menus and statistics. Customers are more important than simply providing a stream of income. Each visitor has preferences, and satisfying someone with the quality of a particular establishment can eventually turn that person into a regular customer. Regulars are valuable because they are inclined to spend more money, creating an effective relationship between customer satisfaction and financial performance. This encourages players to think about the appeal of their businesses rather than simply packing every available space with whatever shop happens to be accessible. The five-star mall ranking system gives the campaign a clear long-term objective. Advancement is influenced by factors such as sales and the number of regular customers, encouraging a balance between profitability and customer satisfaction. Improving the mall's rank also provides practical benefits, including access to additional employees and advertising methods. Because advancement unlocks new possibilities instead of functioning solely as a score, earning another rank feels meaningful and helps maintain a consistent sense of momentum. Expansion is also tied to acquiring plans for additional stores. Plans can be purchased through the game's actions, while loyal customers can occasionally provide them as rewards. Opening different businesses can attract entirely new customers, and certain visitors may even introduce investment opportunities because they are interested in moving into the surrounding area. This creates an enjoyable chain reaction where a single new shop can potentially contribute to broader development rather than merely increasing immediate income. Investment gives Mega Mall Story more strategic depth than its cheerful presentation initially suggests. Players can invest in surrounding developments such as apartments and office buildings, which can subsequently bring more business into the mall. Money can also be directed back into the property itself to increase its size or research useful infrastructure. These decisions create an interesting choice between improving the mall directly and strengthening the neighborhood that supplies its customers. It is not an especially demanding economic simulation, but the interconnected progression systems provide enough decisions to keep management interesting. Popularity introduces another entertaining mechanic through Fever events. When the mall becomes popular enough, a Fever can trigger and send large numbers of customers flooding into the building. These periods provide a lively contrast to the game's normally relaxed pace and make the results of successful management visually apparent. Watching crowds travel between businesses is particularly satisfying after spending considerable time developing the layout and improving individual establishments. The pixel-art presentation remains one of the game's greatest strengths. The tiny customers, colorful shops, animated facilities, and increasingly tall mall give the simulation a miniature-diorama quality. It is enjoyable simply watching people move around the building and interact with the businesses you have established. The graphics are intentionally simple rather than technically ambitious, but their clarity works well for a management game where many small activities can occur simultaneously. The main weakness is that players seeking a deep, realistic commercial-management simulator may find the systems relatively lightweight. Once the fundamental progression cycle becomes familiar, repetition can appear as players continue earning money, satisfying customers, unlocking plans, investing, and expanding. The interface and overall design also retain the straightforward character of Kairosoft's compact simulation style. For players who appreciate relaxed progression, however, this accessibility is arguably an advantage because the game rarely becomes unnecessarily complicated. Steam Deck use appears practical for this type of game, although the Steam store information currently surfaced does not provide a clear official Valve Verified or Playable rating for Mega Mall Story itself. Steam's store data does show controller-oriented support for the game, and its lightweight, menu-driven simulation structure is naturally suited to shorter handheld sessions. Players should therefore distinguish between the game being reasonably suitable for handheld play and having a confirmed official Steam Deck verification status. Ultimately, Mega Mall Story succeeds because almost every mechanic feeds back into the central pleasure of watching a small commercial property become an enormous shopping destination. Better shops attract and satisfy customers, satisfied customers become regulars, regulars increase spending, stronger business improves rankings, and higher rankings create additional opportunities for expansion. Surrounding investments, advertising, infrastructure improvements, new store plans, and Fever events prevent the process from feeling entirely passive. It offers an accessible but rewarding management experience that prioritizes steady accomplishment and visual growth over demanding economic realism. Rating: 9/10
Mega Mall Story is a game I've been playing for quite some time on console, but decided to pick up on steam while it was on offer. I've had a lot of fun with this game, it's fairly simple, but feels nostalgic. Gameplay is easy to follow and low pressure. The graphics are very cute, I especially like the designs of the different characters that visit your mall.
百货商场物语是一部模拟经营类游戏,它继承了开罗以往的像素风格,整体难度上比较小,在这部游戏中你将扮演一位百货商场的经理通过经营百货商场,不断地扩充百货商场的规模以及投资相关项目,最终你会将它打造成第一百货商城。 开罗的模拟经营类游戏自由度都比较高,这部游戏也是如此。在建设方面,你不仅建造各种各样的商店,如水果店、拉面店、面包店等等,还可以修建扶梯等。当然,有些店铺需要一定的解锁条件。在经营百货商城的同时,你还可以倾听顾客的心声,然后你可以通过位置和店铺的调整更好满足顾客的要求。 在游玩的过程中,对于前期来说,资金的获取相对较少,引进新货和电铺的升级与顾客的爱心收集挂钩。不同的店铺的组合也会有不同的效果,在经营店铺的同时,不同的店铺会获得不同的好评。本游戏中也会触发商战,商战会使你的营销额上升,我认为这部作品很不错,在模拟经营的过程中,你会获得商场规模不断扩大的成就感和满足感。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
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