
Start as a humble commoner and guide your family through generations in this family sim meets city builder. Climb the ranks of society to become the most influential family in the land. With wit, strategy, and a bit of luck, build your legacy - just try not to trip over your ambition!
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Medieval Legacy is a unique blend of family simulation and city-building strategy, where every decision shapes your legacy. Start as a humble citizen and guide your family through generations. Climb the social ladder to become the most influential family in the land. With strategy, wit, and a bit of luck, you can build a lasting legacy - but beware, as unchecked ambition may lead to your downfall!

Manage your family's health and hunger to ensure their survival. Interact with the other families of the world, forging powerful alliances and destructive rivalries. Encounter strange creatures and collect magical artifacts. Defend your family and fight off bandits or maybe join them in their raids. Claim ownership of the land, expand your home and build new structures.

Live in a world that evolves with your choices. Choose to specialize your family into successful farmers, skilled blacksmiths, or fearless soldiers - or allow them to follow multiple paths freely. A dynamic market system reacts to supply, demand, and world events, ensuring that every decision has meaningful consequences.

Work your way from peasant to king, cementing your family's place in history.

Randomized world that makes each attempt unique
Status system that rewards honorable acts and punishes dishonorable ones
200+ unique events
100+ unlockable skills to power up your play through
50+ traits that influence each character's strengths and weaknesses
40+ jobs separated into 4 distinct classes for your family member's to work and master
Rival families and king who will expand and build alongside you as the game progresses
Dynamic market system with prices and stock influenced by the game world
In game guide to give a more in-depth look at certain mechanics
8 different starting scenarios each with their own unique mechanics
20+ structures to build and expand your kingdom
20+ traits for the king that shape gameplay for as long as he reigns
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buy it if: - you are obsessed with games where you build up your family dynasty from scratch - you'd welcome a changling into your family for an extra pair of hands - calculating which crop is best to feed your family sounds like fun to you Don't buy it if: - you're not a fan of repetitive actions across turns (ie. farm, chop wood). This forms the majority of the game - you think you'll find it too annoying when there are negative events like characters being kidnapped or attacked by bandits. Your family will probably have a tough time in this game, and most of the time there's nothing you can do about it - you're looking for something deep and complex Review: Medieval Legacy is a worker-placement game with family dynasty mechanics. Every month you will move your labourers between various tiles like fields, forests and mines in order to gain resources. On your first playthough you'll start with just one - a particularly good farmer. After hitting certain unlock conditions, you can start new playthroughs with different families and classes. But back to your first run for now - over time, your starting farmer will marry, gradually gain land, have children (hopefully some will inherit his trait, which ignores seasons when growing crops), and become lord of a small town. There is a skill tree which doubles as a set of goals, with unlock requirements like having family members in specific jobs for a certain number of years, having good relations with the other families in the game, or crafting certain amounts of goods. I liked the game, despite it's flaws. I never found the negative events too annoying, and in my playthroughs the family could always just about scrape through or recover from a loss. If a character died, it was because I foolishly told them to try and fight off bandits even though they had a low chance of success. Lesson learned. Okay, lesson not learned until the forth or fifth time, but I didn't like those other family members in the first place... The most fun part for me was the early part, where you're struggling to establish your family and get a member in each type of job, and unlocking the skill tree feels satisfying. The biggest downside for me was that, for a game with a dynastic element, the years pass quite slowly. This could be partially because I tended towards too much micromanagement of crop rotation, crafting and socials each month, but to some degree it's just the way the game is designed. So far I've never gone past grandchildren. Also, there's no family tree. Sadness. Nonetheless, dynastic management games are few and far between, and this provided some light but compulsive entertainment for a while. Tips: - stick with growing beans until your stats go up enough to give you a higher yield or you get an extra pair of hands around the farm - grapes + a winery is an easy path to riches - money can be stolen by bandits. land and resources cannot. - children can inherit parent's traits. try not to marry anyone with a particularly awful negative trait into the family
nice game
Ein sehr zu empfehlendes Spiel, welches Potenzial hat größer und besser zu werden.
Early game is great. I felt like a struggling peasant family at the mercy of the elements, constantly concerned about having enough food for next month, and baby Timmy's health. After securing food sources, and making an absurd profit selling bread during the drought, mid/late game was less compelling. The survival pressures give way to deciding how best to print money, and how many thousands of bottles of wine you want to amass before selling to become a gajillionaire. Devs were really responsive on their discord to quickly patch bugs and respond to feedback.
sure
Not bad can be very fun buy cheap
Сперва поставил дислайк, меняю оценку; игра иногда подкидывает некие испытания, которые не всегда заметны в интерфейсе; из-за этого может показаться, что происходит какой-то абсурд. Мешает отсутствие русского языка, но в принципе и так более-менее всё понятно. Обилие микроменеджмента, но игра походвая, так что всё успеваешь. В целом играбельно, по крайней мере на обычной сложности.
un juego que si le agregan mas mecanicas se vuelve muy adictivo , lo encontre genial , malditos bandidos! siempre te roban jaja
Overall, I'd give this just an "ok" rating. Lots to like about the mechanics but some annoying and/or underwhelming traits keep me from giving it a more enthusiastic recommendation. First, I didn't realize I had "won" the game. I missed the pop up for the achievement associated with it and didn't see any other indication that I'd beat it. Just clicked the button to do a thing and nothing happened, game kept going. Perhaps this is a bug but wasn't until almost an hour later that I checked achievements and saw I got the "non-violent" win. Second, there is a lot of micromanaging in this game. providing first aid, assigning tasks, repairing equipment, etc. is all done on an individual character basis. The notifications about someone getting injured or sick don't give you the ability to handle it from there, you have to do it after the acknowledgement. Only good thing about this is you typically only get one notification for one person even if several people experience issues. At first with a small population, this isn't so bad but as your family grows it gets to be a nuisance. Why isn't there a "cure all" or even a filter by status option? Third, the game advertises as building a kingdom through generations of family but I was able to beat the game on medium difficulty in about 20 game years without any guides or trying to be fast. None of my people died of old age or anything else so the dynasty aspect didn't really seem to be much of a thing except in the use of my family head's kids to do work once they were old enough, as well as their spouses once they were married. A few grandkids just started working while still of single digit age once I finished. I think this could be fixed without extending game time by having each turn be a season rather than a month. Lastly, there is a charm to the game and a lot of the events, skills, and happenings are interesting. I did an "honorable" playthrough without engaging in much crime and might try again with a more criminal empire. The status system makes it difficult do crime late as you need a low to negative status to gain certain skills and mine was just way too high by the end game. Apparently you need to start crime early to keep your status points low. If you like simple turn based kingdom builder games, I'd say this is worth it on sale. I've put about 13 hours into it (with a fair amount of that "paused" while I was doing other things) and may do one more playthrough before I'm done with it
CHALLENGING AND FUN
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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