
Start as a humble commoner and guide your family through generations in this family sim meets city builder. Climb the ranks of society to become the most influential family in the land. With wit, strategy, and a bit of luck, build your legacy - just try not to trip over your ambition!
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About
Medieval Legacy is a unique blend of family simulation and city-building strategy, where every decision shapes your legacy. Start as a humble citizen and guide your family through generations. Climb the social ladder to become the most influential family in the land. With strategy, wit, and a bit of luck, you can build a lasting legacy - but beware, as unchecked ambition may lead to your downfall!

Manage your family's health and hunger to ensure their survival. Interact with the other families of the world, forging powerful alliances and destructive rivalries. Encounter strange creatures and collect magical artifacts. Defend your family and fight off bandits or maybe join them in their raids. Claim ownership of the land, expand your home and build new structures.

Live in a world that evolves with your choices. Choose to specialize your family into successful farmers, skilled blacksmiths, or fearless soldiers - or allow them to follow multiple paths freely. A dynamic market system reacts to supply, demand, and world events, ensuring that every decision has meaningful consequences.

Work your way from peasant to king, cementing your family's place in history.

Randomized world that makes each attempt unique
Status system that rewards honorable acts and punishes dishonorable ones
200+ unique events
100+ unlockable skills to power up your play through
50+ traits that influence each character's strengths and weaknesses
40+ jobs separated into 4 distinct classes for your family member's to work and master
Rival families and king who will expand and build alongside you as the game progresses
Dynamic market system with prices and stock influenced by the game world
In game guide to give a more in-depth look at certain mechanics
8 different starting scenarios each with their own unique mechanics
20+ structures to build and expand your kingdom
20+ traits for the king that shape gameplay for as long as he reigns
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Languages: English, German, Spanish - Spain
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu part sur une bonne idée, simple, qu'il exécute plutôt pas mal d'ailleurs. Le gros point noir, qui écrase toutes les qualités du jeu, est que ce dernier n'est absolument pas équilibré. C'était déjà le cas dans la démo, les gens s'en sont plaint, les devs n'ont pas écouté. C'est simple, le jeu va vous marteler la gueule constamment. Peu importe ta compétence pour gérer ta famille, le jeu s'assurera que tu ne puisses pas t'en sortir. Chaque truc positif qui t'arrives sera effacé par une brouette de trucs négatifs. Blessures et maladie constantes, perte d'argent totalement random, enlèvement en chaine par des bandits, attaque qui tuera tes persos... Le devs semblent détester le fun, je ne vois que ça comme explication. Chaque fois que t'aura la moindre satisfaction, le moindre fun dans le jeu, ce dernier viendra laver le sol avec ta tronche et te rappeller que t'es pas là pour t'amuser.
Great game
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A progressive strategy game where you plan for long-term survival and discover the path your family’s legacy will take.
Good enough small game for 5$. I was skeptical at first but somehow it dragged me in so much that once I started playing I played for almost 5 hours straight. Of course it could be improved with more content. But it is what it is. One negative - it lacks some quality of life features. Like marking things to happen automatically once you have 20+ people in the family. It starts to take too long to give medicine when needed, repair tools, change tools, buy things from market, sell excess food... it is not a problem for most of the game, but the last one hour or two can drag a little.
Very enjoyable, Aside from the Ridiculous amount of bad rolls and bad events that can befall you. But aside form that its good fun
un juego que si le agregan mas mecanicas se vuelve muy adictivo , lo encontre genial , malditos bandidos! siempre te roban jaja
sure
Let me start off by saying that I'm sad to not recommend this game. I love the idea, and I've been a big fan of the "The Guild" games, which this game kind of reminds me of. The first 20-30 minutes of playing felt challenging and I felt like every month was a puzzle on how to survive. However, the balance feels off and apart from the initial few years, the game loses any type of challenge. At some point, I was just slamming the next turn button and the game played itself. I had unlocked most of the tech tree and had no idea what I could still aim for. There are different occupations that I could start my next run with, but seeing the rate at which my family expanded in my first game I don't think it'll give me enough variation to keep me engaged, especially knowing that the balance falls apart at some point. I would recommend this game if it was +/- 5-10 euros cheaper, but 15 was too much.
Not bad can be very fun buy cheap
Overall, I'd give this just an "ok" rating. Lots to like about the mechanics but some annoying and/or underwhelming traits keep me from giving it a more enthusiastic recommendation. First, I didn't realize I had "won" the game. I missed the pop up for the achievement associated with it and didn't see any other indication that I'd beat it. Just clicked the button to do a thing and nothing happened, game kept going. Perhaps this is a bug but wasn't until almost an hour later that I checked achievements and saw I got the "non-violent" win. Second, there is a lot of micromanaging in this game. providing first aid, assigning tasks, repairing equipment, etc. is all done on an individual character basis. The notifications about someone getting injured or sick don't give you the ability to handle it from there, you have to do it after the acknowledgement. Only good thing about this is you typically only get one notification for one person even if several people experience issues. At first with a small population, this isn't so bad but as your family grows it gets to be a nuisance. Why isn't there a "cure all" or even a filter by status option? Third, the game advertises as building a kingdom through generations of family but I was able to beat the game on medium difficulty in about 20 game years without any guides or trying to be fast. None of my people died of old age or anything else so the dynasty aspect didn't really seem to be much of a thing except in the use of my family head's kids to do work once they were old enough, as well as their spouses once they were married. A few grandkids just started working while still of single digit age once I finished. I think this could be fixed without extending game time by having each turn be a season rather than a month. Lastly, there is a charm to the game and a lot of the events, skills, and happenings are interesting. I did an "honorable" playthrough without engaging in much crime and might try again with a more criminal empire. The status system makes it difficult do crime late as you need a low to negative status to gain certain skills and mine was just way too high by the end game. Apparently you need to start crime early to keep your status points low. If you like simple turn based kingdom builder games, I'd say this is worth it on sale. I've put about 13 hours into it (with a fair amount of that "paused" while I was doing other things) and may do one more playthrough before I'm done with it
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Where this game's players are, estimated from review languages.
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