
Hotel R’n’R, the gonzo VR rockstar simulator! Sell your soul to The Devil, smash up hotels and become Infamous. Pressure from hotel staff and your own limp wrists are against you, but with over 40 weapons, and a World Tour ahead of you, it’s time to get creative.
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About
Hotel R’n’R is the gonzo VR rockstar simulator that encourages bad behaviour. Sell your soul to The Devil, smash up hotels and become Infamous. Pressure from hotel staff and your own limp wrists are against you, but with over 36 weapons, and a World Tour ahead of you, it’s time to get creative.
Each hotel is a unique playground of physics-based demolition, with time to explore and plan your strategy before lighting the fireworks and trying to keep the Manager out. With a hellish pawn shop of weirdly satisfying weapons – including Wet Fish, Hot Glue, Cattle Prods, C4 and Sub-Machine Guns – and a stack of Challenges to appease The Devil, becoming the most Infamous takes brains as well as looks.
Get the band together for Party Setlists (up to 5 people Pass and Play) or try out ideas at your own pace in Sandbox mode. Hotel R’n’R is a satirical journey of selling your soul and then trying to take it back; along the way there’s no shortage of luxury hotels, sarcastic maids, ragdoll physics, rock’n’roll cliches and eccentric mayhem.
Extensive single player - The World Tour features 6 hotel suites that expand in scale and ambition as you gain Infamy, each containing unique features such as robot vacuums, antique cannons, bowling alleys and even a wrecking ball!
Local pass and play or solo leaderboards - 10 Setlists makeup a varied selection of game types, from skill-based challenges to all out O.P. destruction to our own version of Prop Hunt “PropSquad”. All with Local and Global Leaderboards to compete against the world.
40 Weapons, Enhancers and Modifiers - Combine items to create superweapons, complete Weapon Challenges to make items more powerful or unlock unique features that dramatically change the dynamic of gameplay.
A cast of supporting characters - Each is fully voiced, sarcastic as hell and ready to be slapped or simply disappointed by you.
Fully rigged player character - Totally realistic player setup with 3 fingers, wiry arms and missing teeth! Play dress up, with a multitude of different looks, poorly done tattoos and arrogant expressions for him or for her.
Music by actual failed musicians! - Scuzzy guitars, 80’s synths and some booming 808 kicks. All played by unprofessional musicians who can barely string a sentence together, nevermind a riff.
Are you up to it? I just need you to sign here.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ✅ Normal 🔲 Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics dont matter in this game ✅ Good 🔲 Beautiful ~ MUSIC ~ 🔲 Bad ✅ Not special 🔲 Good 🔲 Eargasm ~ STORY ~ 🔲 This game has no story 🔲 Like playing Temple Runners for the story ✅ It's there for the people who want it 🔲 Well written 🔲 Epic story ~ PRICE ~ 🔲 Free 🔲 Underpriced ✅ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 3 hours) 🔲 Short (3 - 15 hours) 🔲 Average (15-50 hours) ✅ Long (50-90 hours) 🔲 Extremely long (90-110 hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy ✅ Repetitive 🔲 Actually pretty amusing 🔲 Ride of your life ~ REPLAYABILITY~ 🔲 It's a one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years ✅ Definitely 🔲 Infinitely replayable ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ✅ Yes ---------------- Hotel R'n'R delivers a chaotic and unconventional experience that thrives on mayhem and destruction. It places players in a world where the primary objective is to cause as much damage as possible, blending dark humour with an oddly satisfying sense of rebellion. The concept feels fresh and daring, offering a break from the usual formula of structured missions and predictable outcomes. It’s a title that encourages creativity in chaos, providing a playground for those who enjoy unorthodox fun. The story revolves around a struggling musician who makes a deal with the devil, setting off a journey filled with mischief and destruction across various hotel rooms. The narrative, while not deeply layered, effectively sets the tone for the game’s wild atmosphere. Its tongue-in-cheek humour complements the absurd premise, ensuring the player remains entertained through each stage of havoc. The story’s simplicity works in its favour, keeping focus on the gleeful anarchy rather than complex storytelling. Gameplay in Hotel R'n'R is centered around physics-based destruction, allowing players to unleash creativity in breaking nearly everything in sight. The controls are intentionally awkward, amplifying the humour and unpredictability of each action. Every room presents new tools and opportunities to wreak havoc, and the satisfaction of causing chaos never loses its charm. However, repetition can occasionally set in, but the variety of environments helps maintain engagement. Visually, the game embraces a stylized, cartoonish look that perfectly suits its chaotic tone. The exaggerated physics and expressive animations contribute to the comedic effect, making each act of destruction feel larger than life. Environments are colourful and detailed enough to keep exploration enjoyable, even when they’re moments away from total obliteration. While it may not push graphical boundaries, its art direction complements the absurd premise effectively. Overall, Hotel R'n'R succeeds as a wildly entertaining and humorous experience that thrives on chaos and creativity. Its story provides just enough context to support the gameplay, while its visuals reinforce the over-the-top nature of the destruction. Though it may not appeal to those seeking depth or narrative complexity, it shines as a uniquely fun and rebellious sandbox of mayhem. Hotel R'n'R gets a 7/10. For more reviews check my Steam profile Hope you enjoyed my review, god bless you
kurt cobain simulator
Cool game - tragically stutters on movement on a 4090 rig. Very sad.
Being able to completely wreck up a hotel is an amazing experience i highly recommend doing this with lots of expensive furniture around you to really create an immersive experience for yourself. now excuse me while i go do this in real life after all of my practise.
gud
Hotel R’n’R, developed and published by Wolf & Wood Interactive Ltd, is a VR experience that builds its entire identity around destruction, excess, and a deliberately absurd rock-and-roll fantasy. Instead of presenting a traditional narrative-driven adventure, it drops players into a surreal scenario where smashing hotel rooms becomes both a profession and a path to redemption. The premise is intentionally ridiculous, but it works because the game fully commits to it, blending humor, chaos, and a surprising amount of structure into a cohesive and entertaining loop. The gameplay is centered on short, high-intensity sessions where players enter hotel rooms with a single objective: cause as much damage as possible before time runs out. Nearly everything in the environment can be interacted with, picked up, thrown, or destroyed, creating a playground of reactive objects that encourages experimentation. The physicality of these interactions is where the game truly shines, especially in VR, where the act of grabbing a chair and hurling it across the room or smashing glass with your hands feels immediate and satisfying. This tactile engagement transforms what could have been a simple gimmick into a genuinely compelling core mechanic. While the concept might initially seem like pure chaos, the game gradually reveals a layer of strategy beneath its destructive surface. Players must consider how to maximize damage efficiently, choosing which objects to target and how to chain actions together for greater impact. Timing becomes crucial, as lingering too long invites intervention from hotel staff who attempt to stop the rampage. These interruptions add tension and force players to balance aggression with awareness, turning each session into a dynamic challenge rather than a mindless spree. The need to plan, adapt, and execute quickly gives the gameplay a sense of purpose that elevates it beyond simple novelty. Progression is handled through a system that rewards destruction with currency, which can then be spent on new tools and upgrades. As players advance, they gain access to increasingly creative and destructive equipment, ranging from basic blunt objects to more elaborate and chaotic implements. These additions expand the possibilities for how each level can be approached, encouraging players to experiment with different strategies and combinations. However, the pacing of these unlocks can feel somewhat uneven, occasionally requiring repeated runs before meaningful upgrades become available, which may test the patience of some players. The structure of the game follows a consistent loop—enter, destroy, escape, upgrade—which is effective in short bursts but can begin to feel repetitive over longer play sessions. Although later levels introduce more complex environments and additional obstacles, the fundamental objective remains largely unchanged. The game relies heavily on the player’s creativity and willingness to engage with its systems to maintain interest, which means its longevity varies depending on how much enjoyment one finds in improvisation and experimentation. Visually, Hotel R’n’R adopts a stylized but grounded presentation that supports its focus on interaction. The environments are detailed enough to make destruction feel impactful, with objects breaking apart in satisfying ways that reinforce the game’s central appeal. The physics system is the true highlight, consistently delivering believable and entertaining reactions to player actions. In VR, this is particularly effective, as the sense of presence enhances the impact of every thrown object and shattered surface. Minor technical inconsistencies can occasionally appear, but they rarely detract from the overall experience. What ultimately defines Hotel R’n’R is its commitment to a singular idea: turning destruction into a structured, engaging form of play. It does not attempt to offer deep storytelling or complex systems, instead focusing on delivering a polished and enjoyable loop that thrives on creativity and momentum. The humor, the physical interaction, and the gradual escalation of chaos all contribute to an experience that feels both playful and purposeful. In the end, Hotel R’n’R stands out as a unique VR title that successfully transforms a simple concept into something memorable. Its blend of chaotic gameplay and light strategic elements makes it consistently entertaining, even if its repetitive structure limits its long-term depth. For players looking for a creative outlet or a satisfying way to unleash controlled destruction, it delivers a compelling and distinctive experience. Rating: 8/10
its not a bad game but it gets repetitive the more you play because it's the same thing with different environments and weapons and you start to mess around less and try and progress more which takes more of the fun out of it and the story is short and simple which bothers me, I think that there should've been more I don't know what but just more. Its fun to play and I imagine it's fun to have your friends play but it's a game you won't get a lot of hours on and I wouldn't say it's a $20 game but it's definitely a $10 game.
Decided to play it after seeing captain sauce play it a few years ago ITS NOT WORTH IT! DONT BUY!!
good
Car crash! Glass shattering! GOOD LORD! General Commotion! Baby crying! WAAAH! WAAAH! Yelling! Police sirens! WEEWOOWEEWOO Helicopters! "We are reporting live-" EXPLOSION! MY LEEEG! MY LEEEEEEG!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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