
Rewrite medieval history through bloody siege combat in a fusion of RTS and Grand Strategy genres. Rule, build, and serve your King as a minor lord in medieval Europe. Experience siege, field and naval combat with an unseen degree of brutality. Rogue-like progression, epic towns and battles await…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Medieval Kingdom Wars brings a fresh perspective to the grand strategy genre, combining world map kingdom management with a full-on real time approach. It`s 1336, the time of the Hundred Years' War
You start the game as a minor noble, in service to your King. With over a dozen nations and over 50 Lords to choose from, each playthrough is truly unique and tells it`s own story.
There are many ways to play the game. The Grand Campaign. Classical RTS skirmish with solo, coop and multiplayer options. And a story driven introductory campaign that introduced the player to the the time period through 9 crafted scenarios.
Everything takes place in real-time, with rogue like game progression - everything you do is constantly saved, even during the battle. There are no second chances, no turns, or multiple reloads.
This is a first game to fuse Fixed Force and RTS gameplay. As you bring your army to battle, you can also set up your siege camp or town, collect resources and train new troops as the battle unfolds.
Battles are truly epic - with up to 120 battalions per battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. Includes looting corpses, or taking apart towns for resources.
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Task your peasants, construct buildings and walls, and position your troops. Same time you can also manage everything on the world map.
Late Middle ages was a time of many technological breakthroughs. The game represents this with complex historical tech tree - with over 240 innovations and local technologies - from religious matters to military and innovative siege tactics.
As you improve your lordship, you will engage in complex feudal system within your Kingdom. Serving your King and maintaining relations with your fellow lords, as well as influencing larger European politics.
Eventually you can rebel, and overthrow your King. This opens entire new level of gameplay. As you hire new Lords, divide the land between them, and engage in a complex diplomatic system of European politics.
Beautiful, living and ever changing game world awaits you. The map of Western Europe is complete with nearly 200 towns and hamlets. The towns are enormous and hand-crafted historical reproduction of actual medieval towns.
And last, but not least, you can also expect…
Dynamic weather and season changes effecting the gameplay
Social component to the grand campaign – with chat and other social features
Over 30 units and siege weapons, unique for each nation
Wonderful music, using real musical instruments
Powerful World Editor and other modding tools
Free updates for months after launch
Rare indie production value, with the game created by only 3 developers
Real time in-game help from volunteer Mods and Developers
…and so much more awaits you.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eksikleri çok ama yoklukta gider
A bit of a learning curve but well worth it.
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, French, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is fun at first but gets very repetitive.
Mouse controls on the main map are very poor. You can go crazy. Battles are okay. If it was a professional producer like Ubisoft, Paradox, EA, Microsoft, I would mark it negatively.
J'aurai préféré pouvoir mettre un avis moyen à Medieval Kingdom Wars, en effet je ne trouve pas que ce soit un très bon jeu : l'interface est brouillonne et confuse, le gameplay trop basique et répétitif (même pour un jeu de stratégie) et en plus il souffre de ralentissements incompréhensibles... Alors pourquoi un avis positif plutôt que négatif ? Parce que malgré ces nombreux défauts je me suis quand même amusé à conquérir toute la carte. Cependant je doute d'y revenir un jour.
When I originally posted a review on this or a prior release the dev asked me to revise my review; so I deleted it, yet never revised it. All this games are literally the same with barely any new features added. Each iteration is practically the same graphically, mechanics and functionally; I'd stay away. I'm posting this because I looked at this and saw the new game looking 1:1 to this and it's just absurd. I also believe EA is a good format to get started, but having every game you plan to release go through EA is just absurd and abusive in my eyes.
Good Fun
love this RTS loads of fun way better then Age of
是个有意思的游戏,但是科技这块很迷,我不升级科技AI也不会升级科技,我一升级科技,AI也跟着升级,我升级快,AI也快,我升级慢,AI也慢。所以,我快速升级科技的意义是什么呢?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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