
Rewrite medieval history through bloody siege combat in a fusion of RTS and Grand Strategy genres. Rule, build, and serve your King as a minor lord in medieval Europe. Experience siege, field and naval combat with an unseen degree of brutality. Rogue-like progression, epic towns and battles await…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Medieval Kingdom Wars brings a fresh perspective to the grand strategy genre, combining world map kingdom management with a full-on real time approach. It`s 1336, the time of the Hundred Years' War
You start the game as a minor noble, in service to your King. With over a dozen nations and over 50 Lords to choose from, each playthrough is truly unique and tells it`s own story.
There are many ways to play the game. The Grand Campaign. Classical RTS skirmish with solo, coop and multiplayer options. And a story driven introductory campaign that introduced the player to the the time period through 9 crafted scenarios.
Everything takes place in real-time, with rogue like game progression - everything you do is constantly saved, even during the battle. There are no second chances, no turns, or multiple reloads.
This is a first game to fuse Fixed Force and RTS gameplay. As you bring your army to battle, you can also set up your siege camp or town, collect resources and train new troops as the battle unfolds.
Battles are truly epic - with up to 120 battalions per battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. Includes looting corpses, or taking apart towns for resources.
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Task your peasants, construct buildings and walls, and position your troops. Same time you can also manage everything on the world map.
Late Middle ages was a time of many technological breakthroughs. The game represents this with complex historical tech tree - with over 240 innovations and local technologies - from religious matters to military and innovative siege tactics.
As you improve your lordship, you will engage in complex feudal system within your Kingdom. Serving your King and maintaining relations with your fellow lords, as well as influencing larger European politics.
Eventually you can rebel, and overthrow your King. This opens entire new level of gameplay. As you hire new Lords, divide the land between them, and engage in a complex diplomatic system of European politics.
Beautiful, living and ever changing game world awaits you. The map of Western Europe is complete with nearly 200 towns and hamlets. The towns are enormous and hand-crafted historical reproduction of actual medieval towns.
And last, but not least, you can also expect…
Dynamic weather and season changes effecting the gameplay
Social component to the grand campaign – with chat and other social features
Over 30 units and siege weapons, unique for each nation
Wonderful music, using real musical instruments
Powerful World Editor and other modding tools
Free updates for months after launch
Rare indie production value, with the game created by only 3 developers
Real time in-game help from volunteer Mods and Developers
…and so much more awaits you.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Posiblemente uno de los juegos que mas me arrepiento de haber comprado, en su momento y ahora mismo tambien. Graficamente un desastre para el año que se lanzo, la banda sonora mas de lo mismo y jugablemente parece una beta permanente, me parece que no recibe mas actualizaciones y viendo el historial de los desarrolladores no es nada raro. En verdad no merece la compra, aunque este muy barato, no entiendo a la gente que lo recomienda.
*Steam needs to change to a rating scale because I would give this 6/10.* *Though still worthy of a play if you get IF you get it on sale.* Ultimately it is a good game but it tries to be a grand strategy game when it isn't. The strategy: Get attacked by every country on the planet and beat their invasions one after the other until they declare white peace and you get the point of creating other armies to wipe the map. Levy enough carts/animals/serfs to stay tax positive and use battles to increase wealth/treasure. Diplomacy: sucks, gifts cost way too much, peace costs way too much and you have to pay to trade...where is the subversion/capitulation of weaker nations, vassalage etc...go as deep as you want there. Battles/Seige: good system but grindy and repetitive - would like to see more variety in units/tactics AI: terrible - they fight by sending wave after wave of junk troops...which is annoying. I spend most of my time transferring troops around to heal just in time to get hit again. Economy: Weird, tough to get some trade goods for research growth, and you can tax cities up to 100% and they stay happy? But things that should make people happy make them angry like markets...which also don't turn profit.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, French, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game seems like is good, but is just way too laggy. And i have a good computer. Maybe the devs should release a patch to optimize more. 6/10 for the potential.
Das Spiel braucht noch einiges an Entwicklung und Patches. Die Animationen sind noch alle ziemlich schlecht. So macht es keinen Spaß seinen Truppen beim Kämpfen zuzuschauen. auch das Interface braucht noch Arbeit um übersichtlicher zu werden. Städtemenü, Forschungsmenü und co. sehen aus wie bei Spielen aus den 2000. Einige Sachen lassen sich nicht anklicken besonders wenn man mehrere Einheit dort hat. Einige Funktionen der Steuerung gehen nicht. Anzeigen sind auch noch nicht genau, sodass wenn ich Bogenschützen auf Mauern beordere sie zwar auf die mauern gehen, jedoch die Truppenanzeige das nicht so zeigt. Auch find ich es sehr schade, dass man Einheiten nicht wie in Total War in Formationen bringen kann. Außerdem können die Einheiten einfach durch jegliche Formation rennen. Die KI ist auch dumm as ♥♥♥♥. Um strategisch Interessant in den Kämpfen zu sein, wenn schon nicht ansehnlich, fehlt eben an Formation und mehr Vielseitigkeit. Das was Total War hat. Allgemein kann sich von Total War allgemein mal mehr abgeschaut werden. Die Idee den Fokus mehr auf Belagerungskämpfe zu packen finde ich eigentlich ziemlich nice. So bekommen auch Upgrades, eigentlich die Städte im gesamten, mehr Bedeutung. Zum jetzigen Zeitpunkt würde ich das Spiel nicht empfehlen, jedoch arbeiten die Entwickler noch aktive am Spiel und Patches. Ich glaube jedoch trotzdem nicht wirklich daran, dass es noch über sich hinauswachsen wird. Schließlich ist es schon über 6 Jahre draußen, sieht immer noch schlecht aus und fühlt sich sehr plump und unzugänglich an.
Wer ein Total War erwartet, wird wohl enttäuscht werden. Medieval Kingdom Wars bleibt in allen Teilbereichen dahinter zurück, sei es Forschung, Einheitenvielfalt, Städteausbau, historische Schlachtenkarten, etc. Wer hingegen ein "Knights of Honor" in 3D erwartet, also alles etwas vereinfacht und reduziert, der kann glücklich werden. Das Spiel krankt auch an der üblichen Krankheit dieser Art von Spiele: Der Anfang ist spannend und herausfordernd, sobald aber eine solide Basis geschaffen ist, wird nur noch das stets Gleiche bis zum Ende wiederholt. Macht dabei aber trotzdem Spaß, auch wenn die Spannung etwas raus ist und das Spiel ab der zweiten Hälfte sehr repetitiv ist. Alle Errungenschaften funktionieren (die jeweiligen Kämpfe müssen aber manuell ausgefochten werden, keine Auto-Battles) und nach 15-20 Stunden hat man Europa unterjocht äh befreit, wenn man das will. 7/10 persönliche Wertung.
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Players by region
Where this game's players are, estimated from review languages.
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