
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
巨大ロボで楽しくドンパチ出来るゲーム。 「MechWarrior 5」と比べて遊びやすいと感じる。 しかし難易度はかなり厳しい。一番簡単なストーリーでも死にまくる。 ■良くなった点 ・移動でモダン仕様が選べる。簡単に言うと、右を押すと右に歩いてくれる、という一般的なTPSと同じ動きだ。 「車みたいな移動」と良く表現されている移動が、人間と同じ移動が出来るので、遊びやすくなった。 ・マップが小さくなって移動のたるさが減った。崖を大回りして移動とかしなくて良い。 ・次はどのミッションをすればよいのかわかりやすい(というかほぼ一本道だ) ■悪い点 ・メックの種類が少ない。DLCがなければ100Tメックは、なんか傘被ったようなやつだけだ。 (私が下手なせいだが)終盤は最低難易度でも難しいので、同じ100Tメックを5台並べる編成になってしまう。 表示されている一覧の半分以上が「~~~のDLCが必要です」ってのは、どうなんよ。 ・装備変更がわかりづらい。 説明しづらいが「今は何をしている状態なのか?」「完了したのか?」「どれを押せば決定なのか?」 というのがなかなかわからず、Sレーザーを取り外すだけでも苦慮した。 ・ストーリーは、いつものMechWarriorというか、超絶ぐたぐたである。お前らもうちょっと平和に生きろ。 ・翻訳は、意味は分かるが、60点といったところ。 ストーリーが多いのに、会話の翻訳が微妙なので(カーネル、コロネル、とかは当たり前に出てくる) もうちょっと何とかして欲しい。 ■まとめ セールなら暇つぶしに買ってもいいんじゃないかなと思う。
I would recommend this to Mechwarrior (or Battletech) fans looking for MW content, and to experience the Clan Invasion from a different perspective, with the caveat the game has a few flaws that might frustrate. First, I found the game caused a lot of eye strain. The Clan Omnimech's "waddle" makes the cockpit FOV move quite a bit, a risk for some who get more easily motion sick. The Clan HUD also takes up a large portion of the viewscreen, at least compared to Mechwarrior 5 Mercenaries and staring through it gets tiring and limits the othewise nice graphics. Outgoing weapons fire also clouded the view quite a bit, with lasers looking like metre-wide nuclear pool noodles, missile smoke voxels obscuring the player's view, and exhaust gases from multiple ballistic hardpoints doing the same. All in all, while the game is nice to look at, my eyes were quite tired from the visual "noise" and limited my playtime. Second, the mission design inevitably requires you bring heavier and heavier 'Mechs for each mission in order to survive the enemy waves, limiting playstyle and the immersion of building your own lance considerably. I know it is to give you the experience of playing genetically engineered, high-technology killing machines (by Inner Sphere standards) fighting a numerically superior but technically inferior foe. But by the end of the campaign, I felt I was esseentially playing an arcade gun training shooter, having to choose the slowest, most powerful "Mechs with the most guns to click-kill huge waves of enemies just to survive. This isn't as fun as it sounds. Like a decent movie with an action scene that goes on so long you check your watch. Finally, there are bugs that can cripple a mission playthrough. The game appears pretty demanding, even for a high-end machine, and a few very lengthy-missions required a couple go throughs because they froze. As you can't save mid-mission, and considering the above faults, replayability isn't as strong as Mechwarrior 5 Mercenaries and it can feel like more of a chore. The graphics and sound design is good (though there are some odd VO glitches, as if they mixed up "calm briefing" and "cockpit radio" sound bites". The character models and map design are really good, and a welcome trend in recent Mechwarrior games. The story was good too - not every game needs to have you be the center of all things and Mechwarrior 5 Clans makes you part of the Invasion, but not the whole Invasion. The pre-rendered cutscenes were also really cool, showcasing the size and power of the 'Mechs comapred to people. The Mechbay and Mech UI feels console-like and buried under too many menus, but is adequate for gameplay. Weapon balance appears favours energy weapons over ballistics and missiles, due to how ammunition works and limiting design choices, but YMMV. Otherwise, it is a decent way explore the Clan Invasion of the Inner Sphere from the point of view of arguably the most "evil" faction of the Clans fighting the other "evil" faction of the Inner Sphere. (Even in a world of grey, there is black). Overall, pick it up if on sale and you want more Battletech goodness. Avoid if MW/BT isn't your thing, or the above faults turn you off. /As the great Tex once said : Remember 21 May 3052 you Clan b*stards //Get Focht'd
Good game
Played that game on release, using Xbox Game Pass. Ive nearly had no issues back then. So I thought getting the steam version to play it again would be a nice thing. That was a pretty big mistake, since the steam version or some patches destroyed the game later on. Every 2nd Mission Ive encountered a gamebreaking bug, which forced me to restart it. The AI seems now even dumber than before. People stated that the AI also got worse in Mechwarrior 5: Mercs based on some patches/dlc`s and the parent company Enad Global 7 reduced the team cause they werent selling enough. I really hope that Piranha Games and also Enad Global 7 will be kicked out the game and go bankrupt for their coporate greed. Lets hope that one day MS will give their MW license to a good studio.
The story line is rich, the gameplay is fun and challenging, controls seem super easy, so far very enjoyable
A little more difficult than Mercs. Need more players.
Enjoyed MW5 mercs, sandbox is cool. This is all story driven, which is great, love a good story and cutscenes. Both are great. Just depends on what you prefer more.
Awesome to experience operation revival through the perspective of the clans and get an inside look at their culture, and to see famous characters represented on screen. The cutscenes of the warships were gorgeous, the voice acting and animations were very well done, and blasting through spheroids with my superior battlemechs was a blast. While I personally prefer the scrappy, resource scarce, sandbox style gameplay of Mercs this is just like the multiple Mechwarrior 4 game variants (vengeance, black knight, mercs) that I grew up playing. I was even able to use the same exact logitech X3D pro joystick that had been sitting in my closet and dragged along through many moves, before upgrading to something better for more "realism". I liked the DLC campaigns more than the base game, but all of it was worth the time and money. I hope that PGI is able to keep producing these games to keep the battletech universe and mechwarrior games lineage alive for the next generation.
Feels like the old MechAssault games with a Clan storyline, It's lowkey beautiful
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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