
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is a great mech warrior game
Overall, mechlab is a huge negative in this game imo. At least at the time of writing which is quite early in the campaign, you can't change armor values, you have no way of really changing up your mech and making it actually "yours" like in MWO I still recommend it cause i think, it will be a good base for modders in the future.
PGI is still a terrible developer and publisher. This game is so bad. The aniimations, the feel of the guns, the art, everything. It is just atrocious. Do not buy this game and do not support this terrible company.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall After Completing Campaign/DLCs Mech 5 Mercs was more enjoyable to me, Clans is a more linear story, where as in Mercs you could farm. Graphics were great, only had 1 crash and 1 desync. Team AI was alright, could use some more polish like Mercs. Main campaign the voice actors/characters are monotone. I did my runs with almost zero simpod usage, ie I tried it once in Ghost Bear, and only stock builds. Ghost Bear DLC- Characters and voice acting were much better. in fact I enjoyed this one the most. Wolves DLC- Harder then the previous two, characters/voice actors were better then main campaign. I personally enjoyed Mech 5 Mercs for the freedom to farm and collect. Clans was fun, kinda wish there was more mechs to collect, but the pilot levels were far more interesting than Mercs. Limiting research and cost meant you had to focus on what you wanted to use weapon wise. We'll see if they add more content.
Solid game, go into it expecting a linear story experience rather than any in-depth economy mechanics. The difficulty curve is a little wonky in that the first few missions can be dicey with how fragile your mechs are, then it eases up until the last few missions where it's wave after wave of mech; skill your pilots into damage evasion first and foremost. The AI has a tendency to stick hard onto one target, which usually ends up being you if you outrun your star without commanding them around. This is both a pain and also easy to exploit, especially for the early boss fight on the first planet. Voice acting is pretty stilted, but it and the rest of the story gets better as it goes on. I'm not a Battletech lore master and the story throws you into the deep end, but absorbing all the terminology and history was engaging. All in all, I had a good time.
It's a fine game. More arcadey than Mercs, but the plot is decent, and hits just that right balance - if you're a Clanner you'll enjoy the lore, and if you're IS, you'll be justified in hating the Clans even more. Take the cutscenes with a grain of salt though, they're pretty terrible. BUT, that doesn't make it unplayable at all. Get everything on sale and you'll be happy with a good Mech game.
Love it! Story becomes more and more interesting as you go. Combat gameplay is awesome and customization is optimized and the best for me in this game.
Awesome Mech FPS!
great
As much as I like playing this, it's hard to recommend it. It's a step back in almost every way from MW5 Mercenaries. You hardly have any mechs to choose from and any sense of loss or challenge is completely nonexistent. Progression is guaranteed and automatic with nothing to do with how well you command your team of mechs. You can lose all your mechs, components, and allies in every mission and they come right back with full health and everything replaced every time. This is more about telling a story than being an actual Mechwarrior game and sadly the characters are mostly unlikable whiney brats or silly uber-macho caricatures.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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