
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm currently maybe 6 or so hours in on this (I know it says 7; I left it running for a bit.) Initial impression is.... it reminds me a lot of the older MechWarrior games I played in the early days of 3d; it's mech-stomping fun, but it's way grindier than I would like it to be. I understand wanting to make people unlock things, but you need so many points of this that and the other thing to just unlock a similar arm for a mech so you can fit more laser weapons, for example. I'm not looking forward to the grind that I know is ahead of me, but the game is also fun enough so far that I know I'm going to do it until I have a mech that can run as many PPCs as I want. There's also a ton of content that's locked behind DLC's, which.... it's 2026, I get it, they need to make money - I just kinda wish they wouldn't put all the things you can't play with right in front of you and tell you to bugger off anytime you try to buy one. I feel like there's a difference between making the DLC feel expansive for a base game versus hiding stuff they know you want behind a paywall, and this definitely is presented as the latter. As for how it runs... I hit hiccups and minor stutters here and there, but I think that's probably more an issue with Windows doing ♥♥♥♥ it shouldn't in the background. It's generally been running completely fine on my modest machine. ________________________________________________________ Edit:// I've now beaten the base campaign so much as I wanted to, and have essentially beaten all of the DLC content so much as I'm going to. (Hours played is a bit misleading; I've left it on a lot by accident, but it's probably around 80-100 actual hours with all the DLC's at this point.) The game is fun, and I would still recommend it, but there's a lot kinda wrong with it from a game design standpoint that makes it imperfect in a way that's actually very frustrating as a player. The way they handle mech experience is annoying, because it takes a ton of time and effort to unlock upgrades for your mechs, and it doesn't even carry over between campaigns - which maybe makes sense from a narrative standpoint, but it isn't fun for the player, and that honestly kinda sucks. I should be excited to buy a new mech, but instead I have to hit the simpod and replay missions over and over if I want to even be able to equip the damn thing, or rotate up and down - which is on its face ridiculous. The bugs and crashes other reviews mentioned I did eventually start to encounter when i bought the newest DLC (Wolves of Tukayyid), but I really had no issue with this prior to that with the base game and the other two DLC's that I played first. Occasional stuttering prior, which was annoying, but I'm guessing it's just the game being a little badly optimized. The crashing, however, was very annoying, because it would happen to me at the worst times (like 75% of the way through a mission). One time I couldn't make my mech walk at the start of a level, which was also annoying. (I tried opening and closing menus, tabbing out, etc - nothing helped, and other commands had stopped working for some reason. It was weird.) But, that all aside, there really isn't a lot of good competition in this space, so this is kinda by default one of the best recent mech games I've played ¯\_(ツ)_/¯
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Balance in the game is terrible. My medium/light star of rock throwers v. uncounted heavy and assault class....this linebacker sure is squishy.....Damn you ComStar.....
Go buy Mercs instead. Made my PP softer than Taco Bell lettuce diarrhea.
Recommended if you're already a mechwarrior fan.
There are too few repair bays for endless waves of assault mechs. I recommend modding the game to make it a little easier. The cinematics are well done and keep you going until the end.
VERY different from MW5 Mercenaries, but it's neat. Far more linear and pretty much zero forward thinking required like how in Mercs you have to consider "Hmmm, this mission might financially devastate me for months to a year. I better not do it". That kind of thing just isn't here. Get in, beat some Spheroids up, come back to the menu, and repair everything before the next mission. Everyone looks a bit off, but I guess they are all a bunch of test tube babies.
less fun in singleplayer then :mercinaries, but far better controls and gameplay, and great as a shared multiplayer campaing with freinds.
Good game
Gameplay is more challenging than Mercenaries but also more interesting and less repetitive IMO. I like both games though. Mercs feels more casual - just go in, fight some mechs, repair, repeat. This feels more involved, and not just because of the story and dialogs. You can upgrade your pilots, mechs, and weaponry/equipment in addition to changing loadouts and buying/selling mechs. Mission options are more limited of course, but that's understandable for a story based game. You also get 4 teammates instead of the max of 3 in Mercs, and giving commands to them to coordinate attacks seems more necessary in this game. Finally, environments in this game are more varied and detailed, and performance is better for me. One drawback to the difference between them is the UI for changing loadouts and HUD are different, which took some getting used to. Would have been nice if they were more similar since I'd been playing Mercs for quite a while before this and was accustomed to the UI.
Thank you. Thank you. Thank you. I love MechWarrior games. I love stories. I love the universe. Please make more. This was amazing fun and story telling. Try diferent resource management styles depending on factions and wars. Add a little more stratagy. Its all good. Loved it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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