
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reminds me when my brother and I played Battletech!
Where do I even start with this game...? I will start off with this: if you are looking to blow 30 bucks out of morbid curiosity on what feels like Temu grade Mechwarrior 5 to play with friends, this game is perfect. On paper, it looks like the natural evolution of MW5 with more streamlined movement, scanning/hacking and a tactical screen. In practice? Aiming feels like a clunky experience. You have turn the sensitivity real low for precise shots and have to turn it back up because it takes 3 whole business days to rotate 90 degrees otherwise. The mech market has half of the mechs locked behind a paywall and the mech customization feels... lacking. The story and dialogue feels like it was generated by ChatGPT's lobotomized step cousin, which is somehow worse than MW5's storyline (Which is a pretty low bar as is). All and all, it is a "fun" game if you just want to goof off with friends because you have nothing better to play. But if you actually want to have real fun, good ol' MW5 does it way better.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great visuals, and awesome cinematics and story. Suffers a bit from the feeling of commanding a lone star vs companies of mechs, in batches 4-6 at a time. Still would recommend for anyone that likes the Mech Warrior universe.
Balance in the game is terrible. My medium/light star of rock throwers v. uncounted heavy and assault class....this linebacker sure is squishy.....Damn you ComStar.....
sweeet
I don't really know why people seem to not like this game. The only problem I have with it is that some of the voice acting isn't what I think it should be but I'm having a tough time not playing. The VA for Perez is incredible and he has been my favorite character so far. Gameplay is top notch and the missions where you drop in to a warzone with an already ongoing fight is exhilarating. I don't know how much game I still have left to play after 20+ hours but it's been thrilling. Recently unlocked access to the Timber Wolf which has always been my favorite mech. Looking forward to what else this game has in store as well as the multitude of DLCs. Solid 8/10. I've loved this universe since Mech Assault on the Xbox so maybe I'm just easy to please.
It is really good game with good storytelling and each extension is beatiful in the own way.
Ist eigentlich für Fans des BattleMech und Mechwarrior Genre. Durch die Erweterungen/Ergänzungen wird wieder Spannung erzeugt. Das Spiel wirkt durchdacht und man muss gerade bei der Spielerausbildung sehr aufpassen. Durch den langsamen Aufstieg und der damit verbundenen Freischaltung der BattleMech-Chasis bleibt das Spiel überzeugend. Umbau/andere Ausstattung nur begrenzt möglich. Ich empfehle YouTube Beiträge für Spiel und Funktionen dringend. Hilft oft enorm.
I'm currently maybe 6 or so hours in on this (I know it says 7; I left it running for a bit.) Initial impression is.... it reminds me a lot of the older MechWarrior games I played in the early days of 3d; it's mech-stomping fun, but it's way grindier than I would like it to be. I understand wanting to make people unlock things, but you need so many points of this that and the other thing to just unlock a similar arm for a mech so you can fit more laser weapons, for example. I'm not looking forward to the grind that I know is ahead of me, but the game is also fun enough so far that I know I'm going to do it until I have a mech that can run as many PPCs as I want. There's also a ton of content that's locked behind DLC's, which.... it's 2026, I get it, they need to make money - I just kinda wish they wouldn't put all the things you can't play with right in front of you and tell you to bugger off anytime you try to buy one. I feel like there's a difference between making the DLC feel expansive for a base game versus hiding stuff they know you want behind a paywall, and this definitely is presented as the latter. As for how it runs... I hit hiccups and minor stutters here and there, but I think that's probably more an issue with Windows doing ♥♥♥♥ it shouldn't in the background. It's generally been running completely fine on my modest machine. ________________________________________________________ Edit:// I've now beaten the base campaign so much as I wanted to, and have essentially beaten all of the DLC content so much as I'm going to. (Hours played is a bit misleading; I've left it on a lot by accident, but it's probably around 80-100 actual hours with all the DLC's at this point.) The game is fun, and I would still recommend it, but there's a lot kinda wrong with it from a game design standpoint that makes it imperfect in a way that's actually very frustrating as a player. The way they handle mech experience is annoying, because it takes a ton of time and effort to unlock upgrades for your mechs, and it doesn't even carry over between campaigns - which maybe makes sense from a narrative standpoint, but it isn't fun for the player, and that honestly kinda sucks. I should be excited to buy a new mech, but instead I have to hit the simpod and replay missions over and over if I want to even be able to equip the damn thing, or rotate up and down - which is on its face ridiculous. The bugs and crashes other reviews mentioned I did eventually start to encounter when i bought the newest DLC (Wolves of Tukayyid), but I really had no issue with this prior to that with the base game and the other two DLC's that I played first. Occasional stuttering prior, which was annoying, but I'm guessing it's just the game being a little badly optimized. The crashing, however, was very annoying, because it would happen to me at the worst times (like 75% of the way through a mission). One time I couldn't make my mech walk at the start of a level, which was also annoying. (I tried opening and closing menus, tabbing out, etc - nothing helped, and other commands had stopped working for some reason. It was weird.) But, that all aside, there really isn't a lot of good competition in this space, so this is kinda by default one of the best recent mech games I've played ¯\_(ツ)_/¯
Go buy Mercs instead. Made my PP softer than Taco Bell lettuce diarrhea.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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