
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Minor issues with freezing but well beyond that is the gameplay. It is extremely monotonous and gates the mechs pretty hard. They have like 4-5 currencies and between the same mission over and over you come back to a bunch of things you need to click/claim. It feels like one of those mobile games where you are mostly sweeping up all the things they want to give you and on top of that they have at all times the DLC mechs "available" to buy but you cant. The whole game feels like they made the older games worse by making gates all over the game. Very linear and all the light mechs (from what little i did see) will become useless and have no real value. So have fun sinking exp into mechs that you will never use.
I think there’s a certain amount of Stockholm syndrome with Battletech/MechWarrior games where people are just happy to get one at all but this is just not a good game. It’s an inferior product to Mercenaries in every way, sure it has nice cutscenes but the acting isn’t all that great. I refunded after a few hours but from what I played the missions were painfully boring, walk from waypoint to waypoint shooting enemy mechs that still have awful AI despite all the work the community has done in Mercenaries to fix stuff like that. Enemies still get dropped right on top of you or just spawn out of a literal monster closet right next to you when you reach a certain trigger point. Maybe it opens up later but every mission I played was just being funneled through narrow canyons until it opened up to a wider area where there would be a fight which you’d clear and then go in to the canyon towards the next one. The real final straw for me was when looking at the mechs I could eventually purchase I thought maybe once I ranked up and got some more stuff I’d be a little more forgiving. I finished the fourth or so mission and saw all the mechs I’d unlocked only to be greeted by most of the mechs listed for sale being DLC that I didn’t have. Instead of the 10 or so options I thought I had it was actually only 2… The only real positive thing I can give Clans is that in co-op everyone has a lot more control over all the aspects of the meta game but that’s also something that mods can fix in Mercenaries so it’s a bit of a backhanded compliment. Even on sale for $14.99 the base game felt like a rip off.
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| $6.8M | 10.7K | 88% | $23.99 | |
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| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 7.4K | 94% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 25.6K | 65% | $39.99 | |
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| $221.2K | 851 | 57% | $13.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MW5 Mercs is it's own thing, but this also kicks ass.
Amazing storytelling, Amazing design and overall an Amazing game. If you have ever dipped your toe into Battletech then you need to enjoy this game.
MechWarrior 5: Clans is very clunky in its design. The menus and UI feel rushed and absolutely not futuristic (and not functional). During combat the mech movement, the HUD, and mini-map also feel clunky… The missions are completely on rails: no way to explore the maps outside predetermined routes, basically. I don't mind the story: it's a bit puerile, but it could still become interesting but the imprecise design prevents any real sense of immersion. Everything feels cheap. I remember playing MechWarrior 2 on DOS. The vector graphics were very crisp, and the simple landscapes begged for exploration. Everything felt alive and intentional.
The combat is fine, The mech's are fine, The characters make you not want to fight for the clan. At all! You have one guys that acts like a spoiled brat. You have men not talking like men do. I do not know how to explain it. But then you have ever single white character's weak and pathetic or crazy and not a good kind of crazy. Also why does everyone look like they need to drop a duce. Like seriously look at their mouth and its like they are all bubba from forest gump. Its really weird their bottom lip like sticks out from their teeth about a quarter or a inch. The voice acting is okay. But the story characters are Trash. If its on sale i say pick it up. I mean Combat is fine for the most part. But sometime your guys will get in your way when you are firing and get taken out since you did a full barrage and they stepped right in front of you. I do not want to put a no. But i also do not want to say yes. This is a middle ground for me.
cutsecens are great. gameplay is good and the new dlcs are really good.
After playing this, I am pretty sure the devs just use the clan terms but do not really know what they mean. There is no escapism here. The 1st one was "ok". Ghost Bear was a joke. Clan's don't use ASF's and Union Class drop ships in Bachal's or Trails. That defeats the whole "Mech Warrior" honor thing. I didn't even try the last DLC. The engine has the same problems. The have fixed nothing. You can see your laser shots go through the mechs and out the other side... yes its that bad in some instances. The maps are small, and narrow, you don't really get to feel the Clans long range superiority as everything is in your face. The mechs hit boxes are gigantic, easy to head shot. The diagrams look like they are from the 70's box set. At least they gave you the correct mech lab, but thats really the only shinning part. The stories are meh, the characters are not very engaging. You don't even get to pilot the protagonist as default. MW5 did a better job than MW Clans in that aspect. Not worth it for 5 hours at 20 bucks. My humble opinion.
Scratches my Mechwarrior itch. The format is quite likeable and a welcome change to the Mercenaries sandbox. I appreciate the attention to the details of Battletech lore and the Mech gameplay works very well. Yes, there is room for improvement, especially with quality control, but overall the game is pretty good. I'm looking forward to the DLCs.
its ok crazy that it still plays poorly
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