
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I personally think this is quite possibly the worst Mechwarrior game. A more appropriate title would have been Mechassault 3: Clans as it has more in common with that series of games than Mechwarrior. It suffers from some of the same issues which MW5: Mercaneries had, while introducing an assortment of new ones. I was hoping PGI would strive for a more simulator approach to Mechwarrior games similar to the 90’s games, but unfortunately they chose to double down on the brain dead, arcade-y, shooting gallery Mechassault-type of game. Linear maps, infinite enemies, abysmal HOTAS support, no TrackIR support, bugs and a complete lack of tactics or strategy make this a dud in my eyes. Some positives: Excellent models, great to see events we’ve read about for decades play out, music has improved drastically and the battlegrid is a decent concept, however it is useless. If you can tolerate an endless barrage of enemies and are a die-hard Battletech fan, I would consider grabbing this at a discount. Otherwise, boot-up a copy of Mechwarrior 2 or 3 instead. Or expand your horizons and try out Earthsiege, Heavy Gear 1 & 2 or Shattered Steel.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没中文就算了,线性关卡演出多算是特色,可以加分。但个人感觉这一作除了画面更好之外全方面比雇佣兵烂。 机甲数量既少,配装受限又严重,想要挂载点好一点的机甲还得拿着垃圾版本的机甲玩好几关; 战斗中躲子弹还被队友卡走位,前面吃敌人子弹后面吃队友子弹,用指挥系统拉开站位队友又和傻子一样站原地不会动; 堆怪问题也很严重,敌人又是凭空刷新,经常出现明明清理过的地方直接刷出敌人偷你一两枪的情况,你是认真的吗? 剧情上也没感到有什么正反馈,你把对面压着打也没用,反正就是一直被人耍,还没通关完全看完剧情,就不进一步评价了 总体来看只能说是及格,我还是回去当梅森吧
I've played Battletech games since the pen and paper days and this is my favorite Mechwarrior game so far. -great giant robot combat -great graphics -interesting level design -solid and stable coop for 5 -confusing but manageble upgrade and salvage system -interesting story despite it being about a bunch of violent, bigoted, eugenicist, authoritarian rich kids leading a devastating holy war because they were visited once by their neighbors and they DID NOT LIKE IT AT ALL. Good stuff overall.
After original MW5 this feel refreshing, plays very smooth. Only negative as others had stated, UE is very unstable and crash often. Thats why negative, will change if this is fixed.
Much better than I was expecting. Graphics, voice acting, story difficulty all surprising in a good way.
Memory leaks are prolific. The game and seeing the other side is fun. When you can play,
Apart from the UE5 graphics and a coherent (however stupid) campaign, this is a direct downgrade from MechWarrior 5: Mercenaries in almost every way. In fact, it plays like a mobile cashgrab in most aspects, since most features feel slapped on as if just to slow down the player's progression and make them pay to skip the grind. [h1]Meta game:[/h1] Available mechs are limited by your reputation/honor/player level. You get an extra level for every 2 (later 3) campaign missions you complete. Your performance does not matter, but there are arbitrary numbers affixed to the progression to make it look like you're "earning more honor" from later missions. You [b]unlock new mechs with [strike]Kudos[/strike] Merits[/b]. You can't loot them. You can not have an assault mech until you're [b]this[/b] honorable. Your maximum mech weight is increased by 5 per honor level. There are 1-2 mechs per weight, more if you own the DLC. Each new mission increases your tonnage slightly. The total tonnage is almost always below 5x maximum available mech weight. Your mechs' upgrades and omnipods are purchased with Platform XP. Platform XP is gained for each platform individually, at a glacial pace, you never gain enough mech XP to max out a platform before a "Weight+5" platform becomes available unless you spend hours farming Platform XP in horde mode. For every run of Horde mode you get 150 platform XP for each mech, regardless of your performance. The optimal way is to run five of the same mech, periodically upgrading them all by 20-25 tons (with a couple mid-weght mechs to balance out the mission tonnage) Your research speed (because. you know, every separate star in a clan's galaxy needs to research all the gear upgrades on their own) is tied to the number of scientists you have and your science lab's upgrade level. The materials you need for research are looted from missions and you get roughly 200-300 of each per mission (plus any from caches you scanned), with the ability to redistribute numbers within your maximum amount. You buy scientists, upgrade levels and the ability to loot extra material with Merits. Your mechs are repaired by technicians, at most 5 per mech. You buy extra technicians and upgrade the mechlab with... [strike]Kudos[/strike] Merits, you guessed it. [i]So, Merits... You get a certain amount of them at every honor level up. There is no other way to get them. But you see how the game is absolutely designed around Merits being a premium currency you would be totally able to buy with real money, right? :D[/i] At least the horde mode for XP farming is free. [h1]Gameplay:[/h1] Your best weapon is the ER S Laser. Low weight, low heat, respectable range when upgraded, quite high DPS per heat/weight. Everything else is objectively worse. The Gauss feels like a potato cannon. SRMs are great but why waste valuable slots on ammunition when you have the almighty ER S Laser? You don't see actual stats after campaign missions, just a bunch of "XP reward amounts" for each of your pilots. How effective was the LRMboat captain? Eh, who knows... When on the missions, you are strictly herded in a direction and not allowed to move out of bounds. The bounds only change after some important dialogue has happened. But not always, sometimes you have to leave the area and come back for the game to witness you. You are limited to 2x zoom and that is final. No upgrades to improve that, no mods (because nobody is interested, I guess). On the other hand, you rarely have the chance to fight anything beyond 500-600 meters for any significant length of time, since the enemies just rush you like a Beheaded Kamikaze from Serious Sam. [h1]Final Thought:[/h1] Clans seems to be an attempt to appeal to the wider audience that falls on both sides of the tightrope at once, painfully so. It's nowhere nearly as freeform and deeply customizable as Mercs and it's nowhere as interesting and streamlined as most "kill it all with more dakka" games, as it demands following rigid yet pointless rules and jumping through hoops, but doesn't really offer anything in return. Best buy it at a large discount to play the campaign on Easy or skip it altogether. Unless you know better than me.
cutsecens are great. gameplay is good and the new dlcs are really good.
A more focused story driven counterpart to MW5Mercs
MW5 Mercs is it's own thing, but this also kicks ass.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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