
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Графика лучше чем в Наемнике, анимации ужасны. Анимации мехов тоже стали хуже. Сюжет.... Наверное дальше 7 часов будет лучше, но скорее всего нет. Все время не покидала мысль что лучше доп миссии в предидущей части поделать чем пересиливать себя и проходить кланы. А ну и конечно - кстамизация мехов . Максимально кастрирована и упрощена, и нет лучше не стало. Даже краткое описание мехов не удосужились сделать как предидущих частях. В общем целом только по скидке и только если прям уверены что захотите слушать потуги кланов захватить клочек планеты ,а на каждую у вас будет минимум по 6 миссий, сначала разбить основные силы болванчиков, отобрать склад со снабжение, разрушить другой склад а может и этот, уйти на точку эвакуации под потуги босса экстра биг сввп-вертолета кружа над зоной эвакуации вас развлечь, а ну и стелс на мехах добавили xD,что действительно вызвало улыбку, но сделан топорно и криво как и вся игра - у патруля привязка к дистанции на которой он обнаруживает и все. Ну и дальше по новой планета за планетой.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you dont follow exactly what the game wants with nav points the game locks. it makes the game hard to know if you missed something or if the game is glitched. i wouldn't pay more then 10 bucks for the game.
A decently enjoyable game, a bit heavy on the requirements and had occasional bad performance despite a good pc. The story is decent, parts of it were fantastic, other parts quite dissapointing. Feels like some of the characters needed more time to shine. The omnimech system is quite good and enjoyable to play with. Lots and LOTS of crashes for me in the menu, seems to be an AMD issue. Im recommending it, but if i could, id give it an ehh.. Buy on sale.
Mech pew pew game - a genre too rare than it should be Feels quite antique as well - even has boss aircraft that you shoot at for 10 minutes You can't customize mechs as much as in other mechwarrior games and the plot and characters don't really make much sense unless you've read the books from 40 years ago or at least a wiki. There technically is a choice between what kind of last mission you would like and that's about it.
When I buy a game with a narrative campaign, I want to be allowed to play it in a way that feels immersive. Like an interactive, atmospheric story from this great science-fiction universe — and not like a highly competitive PvP MWO where it’s all about min-maxing power builds, perfect damage trading, and mastering maps, team tactics, and match flow just to have a chance later on. Why include such a huge variety of equipment and so much freedom for tinkering in a narrative game if, in the end, laser-vomit is basically the only viable option? Why make a Clan warrior of the Smoke Jaguars the main character when the game forces you into sending your AI companions ahead as the only sensible tactic, while you’re supposed to hang back hesitantly so you’re not immediately blown out of the cockpit by the supernaturally large number of endlessly spawning waves of soulless Inner Sphere kamikaze pilots? And if I have to repeatedly restart missions (already the first ones on normal difficulty!) just to memorize maps, story triggers, and enemy configurations so I can beat the mission on yet another attempt with my fully optimized Nova Star like some kind of prophet, all immersion is gone for me. A shame… MechWarrior as a soulslike just doesn’t work for me.
I love MW5 Mercs, I love the Clans! This game should be a slam dunk right? I have no idea how a game can be under the same "Mechwarrior 5" title and somehow feel so much worse than Mercs in terms of controls, graphics and general feel. -Character models look extremely off-putting (which I understand is a personal preference more than anything but I only see CG like this in porn or parody videos on Youtube.) -Unsure how this happened but the controls compared to base MW5 feel totally different, Mechs feel sluggish and less responsive overall. -Mercs has it's share of jank but it has never had a fatal error hitting the "New Campaign" button.. I can forgive some occasional weirdness (especially in Unreal Engine games they can just be like this sometimes) but after watching a Firemoth get stuck INSIDE a terrain feature I was a lot less willing to forgive. -My computer is a little on the older side but UE5 seems to have no idea if it can run on my machine either. The game will rapidly switch between 20 and 60-70 FPS in menus and the particle effect light show provided by the Firestarter forced my graphics down to medium (although the rest of the game runs fine for the most part?) -I do appreciate the vision behind the cutscenes even if the CGI dolls scare the pants off me, the music created for this game is incredible and is the most Clanner I've felt since MW2. THAT BEING SAID: The overall audio leaves a lot to be desired, a lot of sounds feel muted or otherwise totally underwhelming. To be fair I have had similar thoughts about the audio in MW5 Mercs, even at 100% everything still feels way too quiet for mech combat. I really wanted to like this game, but at this rate I'd rather they just bundle the models into Mercs DLC so I can finally get a Hunchback IIC for my Merc company.
Extremely unstable game and runs awful. I tried to grin and bear it for as long as I could since I'm a MW fan, but I just couldn't.
two year old game full of bugs, the devs have no honor
Приветы. Прежде всего - это хорошая соло игра с возможностью кооператива, которая хочет рассказать Вам трагедию Кланов. Всё плюс-минус по канону, персонажи здесь жертвы своей среды, столкнувшиеся с "варварскими" реалиями. - Хорошо поставленные кат-сцены, персонажам веришь не за счёт харизмы или их особых качеств, нет. Ты им веришь, потому что Клановец для обычного человека и будет немного наивным дурачком. - Хорошая графика и эффекты. На экране зачастую творится абсолют синема и я ловил себя на том, что я потерялся в бою от миллиарда взрывов, вспышек и постоянно меняющегося количества целей на приборах. - Нормальная оптимизация для UE5. Поймите меня правильно, у меня не топовая сборка, но я гонял на ультрах. 60-70 ФПС почти везде, кроме последних миссий где был дроп до 40 зачастую, но я отношусь к этому с пониманием. Слишком много графения. - Clans do Clans things. Я просто фанат Тимбер Вулфа и немного предвзят. Пожалуй, разочаровала только основная канва сюжета в конце и то, что игра довольно короткая и по-сути представляет собой тир. Снаряжение и мехи кланов, как шутят сами пилоты, "Настоящая военная техника, а не экспонаты в музее Сфероидов" и именно из-за этого всё превращается в тир. Развлекающий тебя тир с кучей светомузыки и кастомизацией меха, но... Это линейный тир с не самым захватывающим сюжетом. Как я сказал ранее - тут всё немного наивно+примитивно, но героями я чутка проникся. Мне, как любителю серии и в целом меха-жанра, вполне себе зашло на 7 из 10. Если бы был сюжет получше и миссий побольше, то игра была бы слишком хороша для серии Мехвориор, лол.
TL;DR? A tedious, frustrating experience that is a massive regression from MW5:M. Where do I even start with this? Every part is a mess in one way or another. To get this out of the way first: you're playing as the worst clan. Not a big selling point. Moving on... All of the characters are premade. From their personalities to their piloting bonuses that you level up, you cannot customize your characters in any way. All you can do is increase the already selected bonuses. Yes, that means you cannot customize your main guy to your style of play. Oh, but allegedly you can play as [i]any[/i] of your teammates on any mission. However, every time I tried it, I encountered some kind of bug that would allow me to walk forward and backward, but not turn, rendering the "play as any of your teammates" more hypothetical than real. Weird. While I'm on the topic of your teammates, let's talk about their AI. As I'm sure you've read in other reviews, they're terrible. Inexcusably awful. If I could, I would have all of them court martialed for cowardice in front of the enemy. You can order (and believe me, I'll get to that) your teammates to attack a target, and they just... won't. They'll just stand around. If you happen to be in a narrow pass, and they're lined up behind you, they'll just stand there, even if there's room to go around you. If you're firing on an enemy, they will wander into your firing line, providing cover to the enemy. That this game is sold as if it's playable as a single player game is a gnat's whisker away from being a lie. The team AI is so bad, you'd be better off playing this solely as a multiplayer game. Your AI team is not there to help you. If you want competent team members, recruit your real life friends... and hope none of their games crash mid-mission. Speaking of helping: orders. There may as well not be a way to direct your team for how little there is to work with. You cannot set formations. You cannot order your team to patrol. You cannot set standing orders like "attack nearest enemy" or "focus on [x]-type mechs" or "draw fire" or anything. Not that any of that would help anyway, since they generally just disregard orders anyway. The order wheel itself is finnicky. You can't use it AT ALL in scan mode, and it will sometimes close itself as you're trying to give specific orders. No idea why! It makes it a frustrating system to use in the heat of battle. On the topic of battles, as others have mentioned, a lot of these fights just drag on way too long. Often, you will reach the point where you think, "OK, surely, that was the last of the reinforcements," only for 2-3 more waves to pour in. It makes every fight feel like a meat grinder. You never finish a fight feeling like you accomplished anything because you're limping back to base after every mission. Thankfully, unlike MW5M, you don't pay for the repairs yourself. If I were to guess why every fight is made to be this way, I would suggest it's because the devs ran out of ideas on what to do on each mission, and with an incompetent AI, their options for mission diversity were down to... scan some things... then fight wave after wave of enemies until mission complete. It's SUPER tedious. Let me give you an example of tediousness. There are at least three missions in this game centered around fighting the outside turrets on Union-class drop ships. [i]AT LEAST[/i] three. One of these missions, you're tasked with finding a lost star from another unit. How does that translate into what you do on the mission? You scan some things, then fight waves of enemies. Scan some things, then fight waves of enemies. Then you fight the turrets of the Union-class drop ship as you also fight some assault and heavy mechs. To really tie everything together, on one of my playthroughs of this mission, I would order my teammates to attack specific cannons on the ship. They would ignore my orders and just shoot the ship itself while being wrecked by the ship's cannons. One of my teammates was stuck in a loop of trying to shoot [i]through[/i] the ship while repeatedly entering and exiting one of the loading ramps. Absolutely useless. I could not get him to do anything else as the specific kinds of orders you can give are so limited. So what's a good way to make things less tedious? How about min/maxing your character growth to wipe the floor with your enemies? Y'know, make your own fun! Not happening. You will constantly be butting your head against the tonnage limit per mission. Added to that, the mechs available to you are bafflingly limited throughout the game. You'd think a military force would want to outfit their assault forces with the best of the best equipment possible, yet early on, you're stuck with the lightest mechs possible, praying you're not put up against a jumpscare Atlas or Awesome. It would have been cooler to have mission-specific stars, but that would require mission complexity and... well... By the end of the game, you [i]will[/i] have enough resources to outfit your team with all Dire Wolfs, but by that point, you're also getting fed into the worst of the worst the game can throw at you, meat-grinder-wise. You, at no point, feel like you've ever become powerful or accomplished. Maybe I just suck at this game... I don't think I'm [i]that[/i] bad at video games... but there's just no fun to be found here. Even the endings are downers, if you know anything about the lore. No matter what you choose, your characters basically have no future. This game feels... nihilistic. Additional notes: 1. This game crashes. Some missions can take half an hour to complete. There are no mid-mission checkpoints. Do with that information what you will. 2. For whatever reason*, the game lists all the DLC mechs in your in game mech dealership. These mechs are only available if you own the DLC, but they're listed alongside the base game mechs as if you could unlock them at the same time as the base game mechs. You cannot. You need the DLC. So you have to navigate around them constantly. 3. Forgot this bit: the UI when you're on missions is [i]atrocious.[/i] You know those COD memes that have icons and boxes and all kinds of crap strewn all over the screen? That's this game. What happened to the simple layout of MW5M? This is worse of a downgrade than Deus Ex's UI to Deus Ex: Invisible War's UI. Your reticle, instead of being a simple crosshair, is this massive embellished eyesore. You constantly have people yakking in your ear, with accompanying "video feeds" of the person speaking (with the worst lip flaps I've ever seen) AND all of their message typed out... so you have TWO boxes taking up the center of your screen for the entire time they're yapping, in addition to all the clutter that's always there. Awful. *The reason is to get you to buy the DLC.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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