
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Приветы. Прежде всего - это хорошая соло игра с возможностью кооператива, которая хочет рассказать Вам трагедию Кланов. Всё плюс-минус по канону, персонажи здесь жертвы своей среды, столкнувшиеся с "варварскими" реалиями. - Хорошо поставленные кат-сцены, персонажам веришь не за счёт харизмы или их особых качеств, нет. Ты им веришь, потому что Клановец для обычного человека и будет немного наивным дурачком. - Хорошая графика и эффекты. На экране зачастую творится абсолют синема и я ловил себя на том, что я потерялся в бою от миллиарда взрывов, вспышек и постоянно меняющегося количества целей на приборах. - Нормальная оптимизация для UE5. Поймите меня правильно, у меня не топовая сборка, но я гонял на ультрах. 60-70 ФПС почти везде, кроме последних миссий где был дроп до 40 зачастую, но я отношусь к этому с пониманием. Слишком много графения. - Clans do Clans things. Я просто фанат Тимбер Вулфа и немного предвзят. Пожалуй, разочаровала только основная канва сюжета в конце и то, что игра довольно короткая и по-сути представляет собой тир. Снаряжение и мехи кланов, как шутят сами пилоты, "Настоящая военная техника, а не экспонаты в музее Сфероидов" и именно из-за этого всё превращается в тир. Развлекающий тебя тир с кучей светомузыки и кастомизацией меха, но... Это линейный тир с не самым захватывающим сюжетом. Как я сказал ранее - тут всё немного наивно+примитивно, но героями я чутка проникся. Мне, как любителю серии и в целом меха-жанра, вполне себе зашло на 7 из 10. Если бы был сюжет получше и миссий побольше, то игра была бы слишком хороша для серии Мехвориор, лол.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely unstable game and runs awful. I tried to grin and bear it for as long as I could since I'm a MW fan, but I just couldn't.
two year old game full of bugs, the devs have no honor
[b]BattleTech[/b] is one of the Seven Wonders of the Video Gaming world--its massively expansive lore, attention to technical detail, and potential narrative space is right up there with Warhammer 40K or Star Wars. [b]MechWarrior Clans[/b] is a garish, bloated Tour Guide service operating out of an over-perfumed, rickety van, driven by an obnoxious, self-important local who cannot fathom that [i]he[/i] isn't the reason you booked the tour. The owner hasa exclusive rights to take all the tourists to see the 7th wonder, so it's the only show in town. No matter how uncomfortable the seats in the van; how loud and grating the ethnic music is, being played over tinny, blown out speakers; how bad the tour-guide's breath and off-color humor is... you're going to take the tour. That's the analogy I dreamt up while playing through mission after repetitive mission in MW: Clans. I was having a blast. [i]I love [b]BTech.[/b][/i] The central gameplay loop of tinkering with your mechs to cobble together your favorite build, and then stomp around, blasting the arms and legs off of your opponents is just so good. It's a uniquely satisfying gaming experience. There's just nothing like taking down an Assault mech with one or two alpha-strikes, fired directly into the cockpit. BattleTech is awesome. It's just everything else that sucks. - The Mission Design is best described as absent. By the 20th time my squad landed just far enough away from the action that all of the exposition could be dumped over the comms before it was possible to engage with the enemy, I was rolling my eyes. It is frustrating beyond description that the next batch of enemies only spawn once you hit the nav point. There is no possibility of tactical or strategic engagement. The enemy literally isn't there until you've stepped on the big, yellow spawn button. The sheer number of enemies and the unpredictable frequency--or even presence--of ammo caches or repair stations, coupled with how [i]utterly[/i] useless your NPC squad mates are, makes Energy weapons mandatory. - I'd like to comment on the story, but my game reliably crashed during every cutscene after the first act, so I was forced to skip them all. The snippets of "story" in the mission briefings were comically shallow, and the banter between the characters in-mission can best be described as "people I don't care about saying things that don't matter." I think the greatest disappointment is that just about everything interesting in the game seems to happen to someone else. The only narrative award Jayden, the "protagonist," can win is "Attendance." This problem was [i]most[/i] clear at the end of the first chapter, when the big, climactic final fight between your squad and the pirate king you've been chasing for 8 missions takes place [i]in a cut scene.[/i] Oh, and by the way, you and your squad aren't in the fight. Your commander, whose name I couldn't remember and had been on screen maybe once before, gets all the glory. - The AI is bad. It's been bad since MW5. It is nominally functional, and nothing else. Enemy mechs run directly at you and shoot their guns. That's it. Doesn't matter if you and your squad is in 500 tonnes of Death Machine and the enemy is a 30 tonne KitFox. It'll run right into the middle of your squad and stand there, shooting its small lasers. - I was openly infuriated by the presence of all of the DLC mechs in the Marketplace, even though I don't own the DLC. It was a grotesque reminder that this game's primary purpose is to sell BTech to all of the BTech whales. - The Menus are low-effort and clunky. Not once did it make sense that I had to leave the Mech Bay to go to the Science tab, to open the Chassis Milestone screen to unlock the mech XP to be spent in the other menu called Chassis Upgrades. Shouldn't all of that be available in the Mech Bay? - All of the Experience systems are dumbfounding and dumb. What in the world is the point of letting you 'level up' a mech chassis, when you are absolutely guaranteed to be discarding it one or two missions after gaining enough XP to be meaningful? The inexorable forward march of Mech tonnage makes it absolutely, totally pointless to get attached to any mech lighter than 100 tonnes--and even then, I think I got 2-3 missions in my Dire Wolf with maxed Chassis Upgrades. And the Pilot level up system??? I don't know if I've engaged with a less satisfying, less impactful progression system in memory. It could be completely removed from the game and I wouldn't notice. - It is baffling to me that all at once the game strips away the deeper, more complex elements of BTech to "streamline" the experience for new players, while doing absolutely nothing to tutorialize any aspect of Mech Construction or Clan lore. Who is this game for? I understood all of the Clan jargon because I've read the Jade Falcon trilogy and the first few books of the Twilight of the Clans. But would someone new to the BTech mythology have any idea what a Sibkin is? Every aspect of the game felt like it was a hackneyed attempt at appealing to a broader audience, while disregarding the knowledge and experience of the core audience. [i][b] . . . le sigh . . . [/b][/i] Back to my 7th Wonder analogy: are you going to have a good time visiting the Pyriamids of Giza or the Great Wall of China? Yeah, of course you are. Are you going to enjoy it [i]in spite[/i] of how ugly, obnoxious, and self-obsessed the tour service is? Also yes. I'm frustrated and sad that PGI does such an awful job with the MechWarrior license. I am forced to only imagine how truly great a MechWarrior game would be if it were competently crafted.
Something about this games video(s) looked wrong to me. Then I looked at the developers site https://piranhagames.com/careers/ Our Approach to Diversity and Inclusion..... That was it. The game is focused on DEI and WOKE themes trying to disguise it behind inclusion. The company is not focused on merit and thus the games doesn't instill that it is focused on merit either. Therefore it makes more sense why the white people are evil and no other race that is colored is painted that way. If they are painted that way in the game, being evil, they're going to be misunderstood and we should feel bad for them. NO!!! I am so sick of this racism against white people and no one calling it out. Well I am. Stop the white racism! Stop the evil character is just misunderstood! Evil is evil and there should never be any attempt to feel sorry for them, especially when white people never get that and it's just all other races on this planet. I got this as a gift and I'm sad to have received. And I used to love this series from MW2 to MW5. Now it's DEI and WOKE propaganda. This is disgusting. Reprehensible. And racist. Oh and one more thing, this is not very well liked and some of the DLC is down right hated, because the rot has all ready sunk in and its poisoning all your work. The death spiral is here. Good riddance to bad rubbish.
As someone who has played battletech since the late 80s this game kills it. It takes you back to the best time of Battletech History - The Clan Invasion! Well done Well done !
The game is longer than expected and has lots of great mech combat. The story starts to pick up in plot half way through the game. Overall it's a great follow up to mech warrior 4; the last game in the series I played about 20 years ago.
Прошел две компании, за Дымчатых ягуаров и Призрачных медведей. Впереди ждут Волки. Очень надеюсь, что Пираньи не остановятся и продолжат нас радовать новыми DLC. Игра - огонь!!! 100 DIREWOLF из 100!
Downgrade zu Mercenaries Edit: Ein Brot hat mehr Intelligenz als die verbündete KI
Извиняюсь, но Eбaть! Чё с оптимизацией?! Cxyяли предыдущая в серии игра намного лучше игралась, чем этот слайд-шоу референс? В геймплейном плане - почему в клановых мехах нельзя комбинировать части (руки, туловище) с других вариациий, создавая уникальный мех? Добавили режим сверху, аля RTS'ска для раздачи команд (не пригодилась). Это та же пятая часть Mercenaries, но с наиxyёвeйшeй оптимизацией без Галактической карты и свободы, лишь скриптованные сюжетные миссии с подростковыми проблемами.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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