
A first-person social deduction game on a luxury plane, featuring real-time action and betrayal for up to 8 players. Passengers rush to complete tasks and survive violent turbulence to land the airliner, while hidden Hijackers sabotage it to force a crash. No voting, just pure paranoia.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
MayDay MayDie Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 2, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $5.7M | 20.1K | 86% | $9.99 | |
| F2P | 4.4K | 90% | Free | |
| approximately $68.1K | 576 | 91% | $4.99 | |
| — | 636 | 67% | — | |
| F2P | 1.5K | 90% | Free | |
| F2P | 71 | 69% | Free |