
MAXIMUM Action is a brutal and satisfying physics-based first person shooter influenced by Hong Kong cinema, heroic slow motion bloodshed, and old-school FPS ACTION.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
MAXIMUM Action is the stress ball of first-person shooters. If you are looking for a quick dose of highly replayable sandbox slow-motion heroic bloodshed with homages to classic ’80s and '90s action flicks then MAXIMUM Action might just be the FPS you’ve been dreaming of.
No complicated skill trees, leveling up, or drawn-out cutscenes, just pure fun that gets straight to the point.
Where MAXIMUM Action shines is in its emphasis on creativity and replayability. The entire game has been designed as a sandbox for the player to experiment in. From simply approaching levels with different combinations of dives, slides, and kicks, to a fully-fledged level editor allowing players to create action in any way they see fit. Further, use the sandbox menu to replay levels with different combinations of weapons or add more enemies to up the challenge.
And with full workshop and mod support, experiment with hundreds of custom levels and weapons to spice up the action!
Getting the best experience out of MAXIMUM Action requires a bit of creativity and imagination from the player, and I understand not everyone is up to the challenge! But if you’ve always wanted to play a role in your own balls to the wall action movie then I’d say give MAXIMUM Action a try!
-George Mandell

ACTION TO THE MAX!
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.9Kreviews | 89% | — | $1.6M |
| $19.99 | 22ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gunplay is so satisfied, especially I'm into the retro theme and vibes, steam workshop has tons of content, weapons and maps you can easily download for free. 10 out of 10 in my opinion
This is a fun game that still gets updated pretty regularly. I like the game but I really wish achievements were added because right now there is nothing to unlock and no reason to progress through the game. Please add achievements and other progression related features in the future! It feels empty without that aspect implemented. Can't wait until it comes out of Early Access and is a finished game!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Works well on deck, especially with M&K. Outstanding.
amazing game runs smooth and the gunplay/movement feels amazing just wish there was more content
You can literally MINCE peop le Up to sthreds, but can't Eat a little bit of them wow
I bought the game less than a year after its EA release and today I decided to pick back it back up to see how much it had changed, I played the first mission. After a total of 8 years spent on early access there's still: -Gunshot wounds that float on the enemy instead of being applied on the model, a guy with a headshot wound had the bullet hole floating in front of his head -Extremely janky physics: a guy I shot had its model stretch infinitely, clipping through walls, and a car had both wheels on the ground but the chassis was on its side After so many years I didn't expect it to still be this janky, besides the new missions and the replay feature, it feels like very little has changed and it still feels very unpolished. Unfortunate
Недавно вспомнил про эту игру и решил взять.Удивило что игра до сих пор в раннем доступе !!! думаю ну ладно наверное наполняют контентом и все дела .Сразу скажу что от игры можно получить фан и все дела,н оувы с 2018 года вышло проектов инди куда круче и лучше и на их фоне Maximum Action ощущается как огрызок из недалёкого прошлого .Мало тог ос чего я сгорел так это с багов ,за первые пару минут я наткнулся на пару багов в духе у моделек растянуло ноги,следы пуль которые остаются на пустом пространстве ,баги с ИИ врагом и так в первые минуты игры.Ну и опять повторюсь ранний доступ 8 лет !!! я понимаю если бы это был имёрсив сим какой то,но камон тут линейный шутан с пиксельной графикой .Ну и как по мне проект не стоит своих денег я пишу подобное редко за цену,но увы тут захотелось это написать .На мой взгляд купите лучше Treepang 2,он куда лучше и более комплексный ,хоть и короткий ,зато стоит дешевле особенно по скидкам.
Ретро!
игра и так в целом не очень, так еще глубже на дно ее тянут баги. стрельбище: у левой стенки на стрельбище нету коллизии из-за чего я просто могу выкинуть за карту весь арсенал; на стрельбище если взять две катаны в 2 руки ими можно взмахнуть один раз и выкинуть их тоже нельзя, хотя когда ты нажимаешь кнопку G, то они дублируются и начинают где то плавать в пределах экрана, и при это всем они остаются у тебя в руках хотя в слотах написано "пусто" (empty), во время этого ужаса я не могу взять ни одного оружия, и мои уши ласкает великолепный забаганный звук дропа катаны; гильзы которые вылетают из некоторых оружий больше, чем 1/3 самого оружия. функция реплея уровня: в функции реплея уровня после прохождения я иногда не стреляю в противников, но они умирают; поднимаю противников в воздух силой мысли; прохожу через объекты как будто я призрак; камера может смотреть в стену на протяжении 5 секунд с эффектом slow-mo; противников после убийства растягивает так, как будто они на гране входа в сингулярность у черной дыры и это провоцирует баганые зацикленные звуки и фризы по 3 секунды; под конец реплея игра зависает без возможности выйти в меню. главный вопрос: зачем было выпускать эту функцию в альфа версию, если там столько багов?????????
mt bom mas poderia ser mais otimizado
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $519.7K | 1.7K | 82% | $19.99 | |
| $613.2K | 1.6K | 73% | $14.99 | |
| $114.5K | 300 | 90% | $7.99 | |
| $377 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 7 | 86% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 4.6K | 75% | $14.99 | |
| $1.6M | 3.2K | 85% | $24.99 | |
| $1.6M | 20.1K | 89% | $4.99 | |
| $1.6M | 3.5K | 97% | $10.39 | |
| $1.7M | 1.3K | 94% | $19.99 | |
| $1.6M | 6.9K | 93% | $9.99 |