
Pilot the MOLE, a monstrous post-war drilling machine built to descend deep below the Slavic soil. Fix failing systems, follow voices of the dead, and pray you can survive whatever is sharing your coffin. Will the vessel or your mind break first?
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About
MOLE is a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig. You are the Navigator aboard a deep-bore vessel, a colossal drilling machine. But the crew is gone. The vessel is silent. And the Signal won’t stop calling.
Spiral into your own history as fragments of your memory surface with choices that refuse to stay buried. Interact with the vessel's complex systems, solve diegetic puzzles, and unravel the mystery behind your missing crew.
Keep the vessel alive as you descend into impossible depths at the cost of your sanity eroding.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Engagement
Hours played at review time, across 153 reviews with recorded playtime.
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The worst part is not what waits at the bottom. It is realizing that you followed it there. https://steamcommunity.com/sharedfiles/filedetails/?id=3749914911 MOLE starts with you waking up in a dark room to the sound of a beeping alarm. You do not know where you are, what happened, or what you even are supposed to do. The game slowly gives you pieces of information. The crew is missing, the machine is falling apart and something below keeps calling to you. That is probably all you should know before playing. Most of the gameplay involves operating things. You turn switches, insert tapes, use old computers, repair broken systems and basically just try to keep everything running. At first, you have no idea how to operate any of it. But as you read manual pages, study the controls and stare at [i]things[/i] until they start making sense (and be careful with your retinas), the process slowly becomes routine. Kinda comforting even. Until that routine grows more disturbing with every passing moment. Something changes. Even a strange sound or an open door is enough to make you wonder if you really want to keep going forward. For some of you, your first instinct will probably be to look up answers the moment things stop making sense. How do I operate this machine, what do I use this card for, how do I turn on the light... Just, dont. See if you can survive a few hours without a wiki holding your hand, because the uncertainty is where MOLE works best. MOLE is not constantly throwing jumpscares at you. It becomes scary through darkness, tight hallways, disturbing sounds and that feeling that you may not be as alone as you initially thought. There are a few chase scenes, although I found the slower and quieter moments much more effective at scaring me. Walking through a room you have already visited can suddenly feel completely different when you are no longer sure what is real. One of my friends said that the graphic style reminded them of Mouthwashing, maybe some Iron Lung too, mainly because of the rough retro styled models and textures. However, I wanna add that MOLE is a completely different type of horror game. It focuses much more on machinery, isolation, faith and digging into something that should probably have stayed buried. I think it shouldn't be treated as 'another one of these games', but as its own unique game that you really should give a go. The story here gives it its own identity away from similar styled games! MOLE keeps returning to one disturbing idea: how far would you go to undo something from your past, and what would you be willing to sacrifice for the chance? It also makes you think about why we keep following instructions even when every warning tells us to stop. Do you keep digging because the machine tells you to? The story tells you to? Or because you personally need to know what is waiting below? Welp. Don't go mad along the way down. After it ended, I never dared to run the file again. [i]I wonder if the people who tried are still truly with us.[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3749915579 [b]Highly recommended![/b] A great story focused psychological horror with slow tension, and a great piuzzle to piece together. Just keep digging. It likes curious people.
WOAH! What an experience WOW! Sometimes I think to myself, maybe I'm just ageing out of video games because everything just seems less interesting, but before that thought can settle I come across games like this that re-light the gamer fire in me. A wonderful horror game that does a great job of making you so curious you are willing to go through the horror elements if it gives you a chance of finding more stuff out. Not perfect, some minor grievances about some sequences but overall really satisfying. I thought this would be a game I finish in short bursts, but when I reloaded my save for my second session I couldn't put it down. The premise of being trapped on a vessel in a seemingly-but-not-actually desolate location has been done multiple times now but here it still feels refreshing, and I think was part of making exploration and the puzzle elements mostly intuitive and fun. The game makes you feel smart with how technical it makes everything look and sound as you're solving things. The story unfolds gradually in a way that initially keeps raising more questions than answers then ultimately provides sublime revelations I thought had awesome presentation. I felt so sorry for the main character at one point. Great indie horror!
エンタメホラー映画観終わったあとみたいな満足感 休日にさくっと楽しめる面白ゲームでした 超巨大掘削艇「モール」…! そんなん誰だって動かしてみたいと思うんじゃないでしょうか 実際その辺りの満足感がじゅうぶんすぎるくらいあるのでそこだけでもう100点ってかんじです。 あと主人公が毎日起床時間にアラームで叩き起こされるたびに机の上に置いてあるメガネを手探りでかけさせてきたり(何も見えん) ドリルで削岩するぞー!!ってなったら毎回いちいち微妙に回転数を調整させてきたり こういうのが上手いんやなぁ~ってなりました。 ゲーム作り上手いです。そういう意味ではインディらしいというより優等生的な作品かも…? 誰かに刺さるというより、みんな好きなやつなのでみんなにおすすめです! 夏の休日にエアコンの効いた部屋で カーテンを閉め切ってまっくらにしてぜひぜひ!地底めがけて削岩していきましょう~
牛逼牛逼牛逼 最棒的像素恐怖游戏,之前也玩过灾劫祸运,画面风格有过之而无不及啊,质量可以说完全没法比,神中神 交互非常棒,沉浸感也是非常强,对场景细节的把控十分到位,很懂互动应该是先有什么再有什么的这种逻辑啊,代入感十足,过场动画也十分细致使得把总体上剧情做的甚至能让人有点共鸣了,鼹鼠号发生了什么虽然在最后也没看的很懂,但是男主的视角写的剧情实在太牛逼了 没有很多jumpscare,追逐环节也不是特别多但还是把压迫感做出来了,钻井到安全区那一段真的很神,教会我们要爱护眼睛👍还有后面乌漆嘛黑被怪追只能听脚步判断位置真的非常刺激很棒啊很棒啊,一命通关了,游戏本身不难
Holy cow. This game took me on a ride I was not prepared for nor will I ever forget. What an incredible experience. The Visual art design, the sound, the whole story was amazing, deep, and emotional. I loved the entire control scheme from start to finish, made me feel like I was actually in the game. Well done Devs, this is probably my favorite indie horror I have played this year. SO damn good!
7.5/10 Uh.. 共3.5 - 4小时流程,被兔子动画骗进来的,但动画只在通关前十分钟出现.. 宇宙恐怖/洛夫克拉夫特 - 喜欢铁肺和黑洞表面的应该会喜欢 约等于无的指引,十分沉浸式,也容易卡关 有几段追逐战 意料之中的剧本,初步探索就预料到结局,政治隐喻和宗教隐喻放在现在很老套,[spoiler] 玩十分钟后就知道‘都是俄罗斯的错‘ ,后来搜了下果不其然作者是乌克兰人[/spoiler] 含女量为0% 含烟量100%,震撼烟人在燃油室抽烟,害得我维修那么久,有充足的理由怀疑[spoiler] 烧你儿子的火灾不是国家的军事计划引起的,而是每人一个烟头引起的 [/spoiler] 真该喊派出所拿枪来打
Однозначно одна из лучших коротких игр, которые я проходил, стоит каждой своей минуты. Трогательная история, а также концовка в духе бойцовского клуба :)
Surprisingly deep for a game about drilling holes.
大家都说最后天使抛弃了男主,但是我看过一部电影叫做《源代码》,这种高维力量创造了另一个平行的世界给男主也是有可能的,而且男主最后是带着笑容死的。 这个欧洲小公司做的独立游戏能看到非常多其他游戏电影的元素影子:2077relic,艾迪芬奇交互,死亡空间密闭恐怖,盗梦空间看不到孩子正脸的设定等等让我玩的很爽。 而且这个恐怖元素不多不深不是特别吓人,让我这个从来不敢玩恐怖游戏的人体验到肾上腺素飙升的感觉。非常好的一款游戏,希望能有个奖项提名。
Anyone who enjoyed Mouthwash will also love this. Great story, well told, excellent psychological horror.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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