
Master of the Tattooverse is a story-driven tattoo game that allows you to create and share art pieces in a wacky universe. Enjoy the freedom of creating your own tattoos for extraordinary clients. Use templates or just do it freehand, satisfy your customers and expand your own tattoo portfolio.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Get ready to become a tattoo artist in VR! Both humor and challenge are present and you will definitely notice this when you start to struggle. The comments and animations will undoubtedly bring a smile to your face, but the failed results can lead to hilarious things, whether you consciously tattoo an eggplant on someone's forehead or not, it gives a certain satisfaction to the customer with this appearance see to leave. If you still want to give the best possible service that a tattoo artist has to offer in VR, you will certainly succeed. You can also always practice on a dummy, but of course that dummy does not move, the customers do, which makes the precision work a bit more difficult. Watch my first gameplay here: https://www.youtube.com/watch?v=sAEppUtwafs
Customers are very cute. I felt sorry for them for the drawings i made on their bodies. At least i expected the rapper guy to fire a few shots at me. I played for a short time. But I had a lot of fun. I will continue where I left off at my first free time. I would recommend it to anyone looking for a game to play in VR.
[h1]Experienced on the Meta Quest 2[/h1] You can view my review & gameplay here: https://youtu.be/X__SXJZA2ec I did enjoy the actual being a tattoo artist part. I especially liked when you were able to freestyle and had a choice of where to put the tattoo on the customer. I did not enjoy when the game really limited you on what you could do. Game took me about an hour to beat the story campaign. You can re-visit the levels once you beat the game. However, you still have all the same limitations as during the story campaign. There's limited places where you can tattoo, due to the position of the customer or clothing. That's a shame because this game is at its best, when it feels like you have freedom to be a tattoo artist. It's at its worst when that "seeming" freedom is taken away. One of the customers has you doing tattoos exactly as outlined, with even the color picked out for you. You cannot complete the level until you do exactly as the game wants. Game is running on the Unity Engine. On my RTX 3080, I was getting some dropped frames, but nothing too major. You do have full locomotion or teleportation available, as well as smooth or snap turning available. On the Meta Quest 2, I did have some issues with tracking because this game does demand very precise tracking if you are a perfectionist. However, it's not necessary to complete the game. In fact, whether you get 0 or 3 stars, it does not seem to matter. You can play the game comfortably seated. Overall, I did enjoy the game. The core gameplay is fun. However, I can't help but feel like this game needed to give you more freedom. The story campaign is also quite short. I would have liked more colors available, more ink types, ink shapes, templates, & colors available (lighter & darker as well). [b]Rate 6.5/10. There is a free demo you can try out that has the tutorial & the first level (where you can freestyle).[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group, Oculus Rift Reviews, here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
Its Time For Some VR Ink Master of the Tattooverse is an amazing VR SIM where you are a tattoo artist apprentice. As someone who use to do tattoos, I was very excited to dive into this one. and was left very pleased. Like most sim games, I love being hands on. You did not get to play with anything in the environment, but the tattoo controls and options are great. I would of loved a more interactive tattoo shop, that you could even customize, but what I was given feed my VR tattoo artist bug. The training dummie is great and a lot of fun to play with. Just pimping him out alone could be a game. I would of liked a free hand though, to move the dummie and customers around. Both of your hands are holding tools. One hand has the tattoo machine of course, the other hand holds a tool called the BB. This lets you select your needle grouping, colors and even slap a stencil on the customer. I would of liked to been able to put one down to adjust the customer. The customers (only played the first two) were great. Your first customer is a bouncy young woman getting inked for the first time. You have to really read her body language to know when its safe to tattoo with out her moving. The game also takes pain into consideration, since you can't actually have a one on one with the client, you have to watch and listen for signs they are in pain. This really added to the VR immersion of the game. The second customer is a vampire and lets you free style your own artwork on to her. This was great. As a vampire she was the perfect customer. Could take a little pain, and never moved. Plus doing your own custom artwork right away was fun. This brings up the game controls. The controls of the gun take a little getting use to. But once I did have them under control, I found my foot reaching for the foot peddle in tattooing. Once you learn to hold the tattoo machine in VR, it is really easy to create your own art and will be a tattoo artist in no time. Some of the needle groupings I found a little big for small tattoos, but over all the tattooing experience was great. I played in a PC chair where I could adjust my height while I was tattooing. I found this really helped. If you look sim VR games, love tattoos, this is a must have game. Just take the demo for a spin, you will be a full time VR tattoo artist in no time. Watch my preview here, https://youtu.be/mFHF8GWidsg
Master of the Tattooverse is a paid VR game where you are a tattoo artist. It worked on my HTC Vive and Index system, looked ok, sounded ok, played ok Might be hard to make real good art. Has a free Demo game for you to try before you buy. You are going to need a steady hand, to make tattoos look good. Has 38 steam achievements. Has VR movement modes of Teleport, smooth walking, and grip dragging. Has a boombox for the control of the music. Has tutorial mode and does teach you more as you go. Buy this, if you like creative art games. I got a free key for this from the Steam Curator program. [url=https://store.steampowered.com/curator/23133713-VIVE-VR/]ViVE VR curator group[/url]
Moin moin, also erstmal die Idee ist echt gut, leider ohne deutschen Untertitel oder Sprache. Das ist schade, nicht jeder kann gut Englisch. Das Spielprinzip Tattoo ist echt realistisch, geht die Nadel zu weit in die Haut wird es rot und tut weh und entzündet sich leicht, das Gefühl ein Tattoo zu machen ist echt cool, aber es funktioniert nicht richtig, laufend nach ein paar Sekunden rutscht die Nadel ab, somit ist ein richtiges malen/stechen nicht möglich, weil es dann nur noch Sch.... aussieht. Für 9,99 Euro ist nach einer Stunde ca. die Luft raus, für die Hälfte völlig in Ordnung. Grafik ist auch in Ordnung. Das Ist persönlich meine Meinung. Liebe Grüße HundelungeVR Fazit: Netter Spaß aber zu teuer, lieber im Sale kaufen. https://www.youtube.com/watch?v=nd90tbUtKoY 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]and discover more reviews from me
Played it through my friend's VR Set. Probably gonna purchase a VR set after this game. Colors and concept are awesome! BTW I am not a tattoo fan, but the game really pulled me in. Good work from creators, definetly gonna try other games of ROG Studios!
In Master of the Tattooverse tätowieren wir unsere Kunden (getestet mit der Valve Index) Nach einem kleinen, nicht immer ganz klaren, Tutorial legen wir mit Nadel und Farbe auch gleich los. Wir sollen in die Rolle eine Tattoo-Meisters schlüpfen und seine Kunden zufrieden stellen. Dazu benutzen wir sowohl Tattoo-Nadel als auch ein spezielles Werkzeug mit Farben, Vorlagen und verschiedenen Nadelgrößen. Beim Tätowieren müssen wir darauf achten nicht zu feste zu drücken um den Kunden nicht mit zu großen Schmerzen zu vergraulen. Außerdem bewertet der Kunde nach der Sitzung unsere Arbeit. Allerdings scheinen die Kunden nicht sehr anspruchsvoll zu sein, selbst nicht zu identifizierende Striche und Punkte werden als Tattoo akzeptiert. Die Grafik sieht auf den ersten Blick ganz in Ordnung aus, der Comicstil wirkt stimmig und die Räume sind recht liebevoll gestaltet. Allerdings wird schnell klar, dass wir mit den Gegenständen in den Räumen nicht interagieren können und alles nur reine Deko ist, etwas schade. Auf den zweiten Blick merkt man dann auch, dass nicht alles zu 100% überzeugt, aber das ist noch in Ordnung. Die Steuerung, tja was soll man dazu sagen. Wir können sowohl teleport als auch smooth-locomotion wählen, wobei letztere nicht immer reibungslos funktioniert. Außerdem musste ich recht häufig die Höhe neu kalibrieren, weil ich entweder zu groß war oder sogar ganz unter der Decke hing, das nervt auf Dauer. Das Tätowieren funktioniert relativ gut. Wenn wir zu feste drücken oder zu lange auf einem Punkt kritzeln entzündet sich die Haut des Kunden und wir müssen entweder eine kleine Pause machen oder den Schmerz mit unserem Spezialwerkzeug lindern. Machen wir einen Fehler können wir ihn "löschen", das ist ganz hilfreich, vor allem, da die Kunden wie im richtigen Leben nicht permanent still halten sondern auch gerne mal rumzappeln, das finde ich ganz nett gemacht... Ich habe jetzt 4 Kunden "bearbeitet" und sollte danach noch meinem Boss meine Fähigkeiten unter Beweis stellen, leider haperte es irgendwo und ich konnte das Spiel nicht weiter spielen. Ich muss zugeben, dass nach etwa 45 Minuten ein wenig die Luft raus ist. Es hat zwar anfangs definitiv seinen Reiz gehabt, aber durch mehrere kleine Unzulänglichkeiten reichte es dann aber auch so langsam. Ich bin mir nicht sicher, was ich als Fazit aus der Sitzung ziehen soll. Die Idee eines Tattoo-Spiel in VR hat auf jeden Fall seinen Reiz und einige Dinge sind auch recht gut umgesetzt. Auf der anderen Seite bleiben ein paar nervige Unzulänglichkeiten und eine nicht ganz ausgereifte Steuerung. Ich kann nur jedem Raten erst die Demo zu testen und sich ein Bild von dem Spiel zu machen. Vielleicht auch 1-2 Updates abwarten die kleineren Fehler sollten in den Griff zu bekommen sein. Aufgrund der netten Idee und 1-2 witziger Ideen im Spiel gebe ich mal eine eingeschränkte Kaufempfehlung ab, allerdings auch nur, weil es keine neutrale Bewertung gibt. Ich kann mir schon vorstellen, dass der ein oder andere Spaß an dem Spiel hat, man sollte aber nicht erwarten, dass man eine realistische Sim bekommt, sondern eher ein kleines Malspielchen für zwischendurch. Wenn das Review geholfen hat wäre ein Daumen rauf noch nett und natürlich ist jeder weitere Follower auf unsere Steam-Kuratorenseite herzlich willkommen: https://store.steampowered.com/curator/5837414/ Gruß Ziffi
I don't know where to start... Isn't this a stand alone for Meta Quest? Incredulous I had to check several times that I bought it from Steam. The graphics have a style that I cannot understand, exaggerated shapes, very "cartoony," but in some serious ways, it does NOT make sense. The room you find yourself in is plastered with weapons that you can NOT touch! Drawing for the first ten minutes can be satisfying, but the lack of being able to rotate your arms, legs and head makes the game anything but immersive. Tattoos will always come out ♥♥♥♥♥♥, because the character models are angular, and you don't understand nothing. in the end, the menus and everything about the HUD is handled terribly, messages too close, others too far away, and in the settings there is nothing, just SFX volumes and dialogues, because yes, there is an old man talking constantly that is annoying. Draw some winer on paper, surely it costs less. Thank me later. Stupid me for not downloading the demo first.
I'm probably the worst at drawing, even I had a lot of fun playing it. Tatooing someone in VR is just an amazing idea
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