
For every movie made, dozens of pictures remain missing forever. In the VR documentary experience MISSING PICTURES: Tsai Ming-Liang, the Taiwanese filmmaker looks back on his childhood in Malaysia in the 1960s.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, French*, German*, Korean*, Traditional Chinese**languages with full audio support
Reviews
This is a 12 minute, purely cinematic 360 VR movie short. There are no interactions. It is fully voiced & available in several languages, including English. This is a story about a Malaysian kid who had a special relationship with his grandfather. The story is bittersweet. However, we see the origins of the author's love of cinema from this experience. Of the 3 movie shorts from the Missing Pictures series, I have seen so far, this is the best one. It's free. I do recommend it.
Missing Pictures : Tsai Ming-Liang is a free VR experience about a movie that was never made. It worked on my Index system, looked ok, played ok, sounded ok. Tsai Ming-Liang, the Taiwanese maestro of slow cinema, doesn’t have a real “missing picture”. But what he does have are childhood memories, so vivid that he told us why it is impossible for him to film it, in a moving tribute to his grandparents who took him to see two movies every night. Shot in volumetric capture of the filmmaker Tsai Ming-Liang, which looked pretty good. CONS: - Might have to play with the bindings to setup a trigger to right and left controllers. Maybe check this out if you like movies or movie making or are a producer or movie studio exec looking for a project.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Yapılan her filme karşılık onlarca fotoğraf sonsuza kadar kayıp kalıyor. vr belgesel deneyimi kayip resi̇mler: Tsai Ming-Liang , yönetmene başka türlü asla anlatılmayacak hikayeyi anlatma şansı veriyor.
[h1]Before I played Missing Pictures: Tsai Ming-Lang, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Fünf Episoden, fünf verlorene Filme, fünf intime Einblicke in kreative Köpfe. Missing Pictures ist kein klassisches VR‑Game, sondern ein Erlebnis. Und das Beste: Es ist komplett kostenlos – und ja, es lohnt sich wirklich. Ich habe alle fünf Teile in einem einzigen Video vereint, damit ihr die komplette Vision am Stück genießen könnt. Ich habe alles, was es von euch auf Steam gibt – inklusive dem Game selbst – und möchte einfach Danke sagen. Ganz tolle Entwickler, ich liebe eure Arbeit! LG Norman von HundelungeVR https://youtu.be/Sux0UsDEWcw?si=xjbqSapmNz7udncr
Missing Pictures: Tsai Ming-Liang is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, Missing Pictures: Tsai Ming-Liang is a software application that presents a poorly made art exhibition. This is just a electronic documentary about a filmmaker nobody ever heard of, about his childhood in Malaysia. Let's all ask the question: Is watching a documentary about a filmmaker a game? No, no it is not. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
O FILAMCH KTÓE NIGDY NIE POWSTALY film 11-12 mintu opowidjoncy o relacji dzeidka z wnuczkiem mieszjoncy z malezji mozna zobaczyci ale słodko-smutna jednka nie powala na kolancahc ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
免费 有繁体中文 没成就 必须VR 缺失的影像:蔡明亮 台湾 “慢电影” 大师蔡明亮并没有一部真正意义上的 “未完成作品”。但他拥有的是鲜活的童年记忆,鲜活到他向我们讲述了为什么他无法将其拍成电影 —— 这是一段献给祖父母的动人致敬,他们每晚都会带他去看两部电影。 《缺失的影像》是一部由五部分组成的虚拟现实纪录片系列,旨在让那些未能被制作出来的电影重获 “生命”。影片采用体积捕捉技术拍摄,导演阿贝尔・费拉拉、蔡明亮、凯瑟琳・哈德威克、李明世和河濑直美向我们讲述了这些电影的关键情节,以及它们为何从未被制作完成。 什么是《缺失的影像》? 一次沉浸式潜入当代最具趣味的电影人内心世界的旅程 一部关于电影史的独特纪录片 由获奖工作室 ATLAS V 制作,该工作室曾推出《忧郁之眼》《战痕》《马德里黑色电影》《死藤水 —— 宇宙之旅》 五个独立篇章,可按任意顺序观看 该系列由克莱蒙・德讷执导,源自约瑟夫・博勒加德的原创构想 本集与赖冠源联合执导 由 Atlas V、法国艺术电视台、英国广播公司、公共电视文化事业基金会、Serendipity Films、Wild Fang Films、Giioii 联合制作 并得到法国国家电影中心、Pictanovo、奥弗涅 - 罗讷 - 阿尔卑斯大区、Procirep-Angoa、台湾文化内容策进院、卢森堡电影基金、韩国影像内容振兴院以及韩国科学和信息通信技术部的支持 时长:12 分钟 体验方式:坐姿观看
真情流露。虽然没有把它拍成电影,但是也以vr作品的方式把自己的想法表达出来了
☀️
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 16 | 81% | Free | |
| $0 | 14 | 79% | Free | |
| $0 | 14 | 86% | Free | |
| $0 | 14 | 93% | Free | |
| — | 0 | — | — | |
| $1K | 12 | 83% | $2.99 |