
Master of Realms is mapmaking application for tabletop RPG’s that enables you to make amazing worlds, regions, and cities, then bring them into physical form with 3D Printable terrain!
Modeled estimate, not a reported figure. How we estimate →
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About

Unleash your creativity with Master Of Realms, the revolutionary 3D Smart Hex Map Making Tool designed for tabletop RPG enthusiasts! Dive into immersive worldbuilding and craft world maps, regional maps, and city or town maps with ease. Master Of Realms lets you create stunning hex-based maps effortlessly, and you can bring them to life with 3D printing, 2D export for beautiful paper maps, or VTT export for your favorite online platforms.

Bring your creations to life on virtual tabletops! Export maps in 2D formats like JPG, PNG, or VTT, with full support for FoundryVTT and other platforms. Customize your grid overlay in Hex or Square style to match your campaign needs.

Go beyond the map—bring your realms to life in stunning 3D! Export fully detailed STL files for immersive gameplay, epic 3D prints, or jaw-dropping displays that showcase your world like never before.

Master of Realms gives you full flexibility to bring your imagination to life. Craft custom tiles from scratch, add objects of any shape, size, or style, and place them exactly where you want to create a world that’s truly your own.

Step into your world through your heroes’ eyes! Master of Realms introduces Character Tokens that let you explore your maps and scenes from a character’s point of view. Scale your tokens up or down to match any setting—perfect for tactical encounters or immersive storytelling. Plus, bring your characters to life in the real world with 3D-printable tokens, fully compatible with the 3D export system for STL files.
(Note: Master Of Realms is currently in active development. Features are continuously being implemented and optimized.)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Master of Realms [/h1] Визуально приятное, комфортное приложение для создания ворлд мапов. Игра только вышла и а данный момент очень плохая оптимизация, графика не особо влияет на ФПС. Я создал карту 99 на 99, это максимум в рамках, которые игра разрешает без риска экспериментального режима. Сталкиваюсь с багами: вылетает постоянно, когда нажимаю отменить действие через кнопку или Ctrl+Z. Это оччень срочно нужно чинить. Хотелось бы больше возможностей, например редактировать рельеф, чтобы делать холмы, редактировать состояние областей, назначать удобнее в королевство, в вассалы и прочее. Чтобы было больше вариаций разных пропов. Хотелось бы возможность окрашивания вручную. https://steamcommunity.com/sharedfiles/filedetails/?id=3737853511 В общем, потенциал очень высокий, учитывая что добавят батл мапы. Так что жду. И кстати, я сохранил по частям карту, она весит 4.9 гига. В целом приятно, пока много минусов. Цена выше, чем у её коллег на рынке. Так что жду быстрых фиксов и внимания к отзывам.
love this, Highly recommend this, I see this being a great thing for many TTRPG players who love putting maps together like I do, though for a future update could we see like a Dieselpunk add on please :3
was really expecting this... but this is a disappointment
It's cool to play with, even if I don't really play ttrpgs. Lots of potential, especially with the upcoming tile designer. The 3d print export is crazy neat, and I wish that was an option others would consider as well. I'm slowly building a kingdom, bit by bit.
Master of Realms already shows a lot of promise. It is clearly still in Early Access, but the core idea is strong and the game feels like it has a real future. The map building tools are fun to use, and the 3D style gives it a very unique identity compared to other similar tools. The price also feels fair for the amount of work and detail already in it. I am excited to see how it grows from here.
The game is fantastic. It has a beautiful and rich collection of objects. You can use them for creating your own maps or building custom gameplay scenarios. The music is very well chosen and relaxing while building. However, placing objects can be a bit difficult because the pieces can only be moved freely. A feature that automatically aligns the parts would be really helpful, as well as a selection of different paths that you could freely place yourself. There are tiles that already contain paths, but that makes free building feel less flexible. If players could create their own roads and paths, building would become even more limitless, allowing for better landscapes and cities. The same goes for water. Pre-made water tiles are okay, but being able to draw your own rivers or waterways would be much better. That way, you could create small canals or lakes inside cities, for example. I really hope features like this might be added in the future.
As a backer, i saw the game being built from the ground up, and the lengths the team has gone to make sure it works and is what was promised is exceptional. I love it for my world maps, and im starting to figure out how to use it for local maps too. UI needs some small tweaks, but overall very good product
TLDR: Lots of QoL improvements can be made, as expected in Early Access, overall can feel how good it will be, and everything is done to a good quality. Camera movement feels good and the performance (on linux) seems stable and really streamlined - potentially too streamlined as we do get graphic optimisations aggressively even on max quality settings. At the moment, the reviews seem to be harsh, people expecting polished gold, but not realising how much time and effort it takes to get there. I think a lot of time has gone into the 3D elements, including the ability to print the cities you create, which on the surface are not visible to everyone right now. This tool has a clear direction and goal, unlike other TTRPG map making tools, the goal is to be able to bring your creations into the 3d real world without the complexity of manually hand crafting every tile yourselves. For this reason alone this product is extremely interesting and promising. To ground the pricing as lots of people complain about that. A "basic" low-poly model costs $200, mid range designs £600+, anything high end costs thousands. This tool includes loads of high quality 3d models which are fully printable, and this level of model work totally validates the price paid as of today's pricing. My full firsttime playing feedback is available on their discord, and I hope in a few weeks to be able to rewrite that feedback with all the improvements they introduce.
This game has a lot of potential. I'm looking forward to seeing the final product polished and fully ready for use, but what is available right now has me excited for what is to come. Having the option to use this just for 2D maps or take it to the next level with 3D printing is amazing. And once the community starts generating their own terrain to augment what will already be available this could be a must-have for any TTRPG player.
I've been looking for a map making tool forever, and this is the best one I've seen on Steam. I 3D print a lot for tabletop RPGs and I can build my own maps to print out for the players!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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