
Home is Where One Starts... is a short, first-person exploration game in the same vein as Dear Esther or Gone Home. It’s a story about childhood, hope, and the miracle of memory. You play as a little girl from a broken home somewhere in the American South.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote] [h1] Скучный сбор предметов [/h1] [/quote] Простой симулятор ходьбы, где мы играем за девочку, которая погружается в свои детские воспоминания и события связанные с тем периодом. Всё что предлагает игровой процесс, это неспешное хождение по небольшой локации, поиск различных предметов и посещение важных и памятных для персонажа мест. Находя какую-либо из ключевых вещей, героиня будет комментировать её вспоминая своё прошлое. Сам уровень представлен открытой локацией с домиком, дорогой, маленьким озером, и полем с деревьями. Интересных точек достаточно мало, посетить и найти все предметы можно меньше, чем за час. Игра создана на Unity, неплохо выглядит освещение и закат, но во всём остальном, очень слабо. Текстуры растянуты, левел дизайн примитивный, нет базовых настроек графики и управления. [h1] Итог: Симулятор ходьбы со скучной историей, которая никак не цепляет. [/h1]
Short atmospheric exploration game about revisiting childhood memories and one's relationship with one's father ✅Nice graphics, beautiful, atmospheric locations and landscapes ✅You can rotate the items you need to find ✅Very pleasant, relaxing soundtrack (and the occasional owl sound in the background reminded me of my childhood <33) ✅Very interesting plot thread, which is nostalgia and childhood from the perspective of an adult ✅The game has a secret ending ✅The actress's voice is very cool and mysterious ✅The game encourages you to collect everything, which will help you understand the plot better ❌No save games. If you leave, you lose all your progress ❌Invisible walls mean you can't go beyond a designated area of the map. In my opinion, there should be some kind of fence ❌The price is a bit too high for the game's length (you can finish the game in less than an hour, unfortunately, I turned it off and lost my save) ❌No riddles ✅✅Verdict: [strike] Terrible [/strike] , [strike] Bad [/strike] , [strike] Mediocre [/strike] , [strike] Decent [/strike] , [b] Good [/b] , [strike] Very Good [/strike] (Rating scale for tested game) If you want to see more of my reviews, you can find me on my curator page: https://store.steampowered.com/curator/45994324/ and on my group: https://steamcommunity.com/groups/CuratorKingViking If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer.
[h1] There's no place like home [/h1] [code] Место, где всё началось… [/code] Короткий, если следовать гайду и не тупить, симулятор ходьбы по местам старой памяти. Выглядит очень интересно, концовка не то, чтобы интригует или раскрывает какие-то детали, она просто резкая и красивая! https://steamcommunity.com/sharedfiles/filedetails/?id=3539470548 Локация, кстати, очень сильно напоминает места из «Slender: The Arrival»: временами казалось, что сейчас резко наступит ночь и нужно будет бегать по лесу и собирать записки. Не понимаю, почему раньше на неё не набредал, но хорошо, что это вообще случилось. Как говорится: лучше поздно, чем никогда! https://steamcommunity.com/sharedfiles/filedetails/?id=3539471402 Ходишь по лесу, осматриваешь места близ бывшего дома главной героини, рассматриваешь различные предметы, изредка читаешь комментарии о том или этом месте, за что получаешь достижения. Конкретно сейчас эта игра хороша потому, что в игре тоже лето, веет теплом, травой, свежестью и даже чуть пылью. В глаза светит солнце, но оно не печёт, а просто легонько касается кожи. Иногда мимо тебя пролетают всяческие жучки, а вдалеке проносятся стрижи. Из-за дуновения ветра листья деревьев переливаются и очень похожи на золотую чешую. Дышится хорошо, хочется жить, а что будет завтра не так уж и важно, потому что нужно жить настоящим прямо сегодня и прямо сейчас
Really nice walking simulator where you go through the memories of the narrator. Easy to complete. Need to locate and pick-up all 17 items, find and listen to all 8 memories and secret memories.
Home is Where One Starts..., developed and published by David Wehle, is a short, introspective first-person narrative experience that transforms a simple walk through a rural landscape into a meditation on memory, loss, and growing up. It belongs to the quiet, contemplative tradition of walking simulators, where the focus lies not in solving puzzles or overcoming obstacles but in absorbing the world and piecing together a story from fragments of thought and imagery. The game begins in a modest trailer home surrounded by overgrown fields and the soft hum of a summer afternoon. There is no immediate goal or objective given, only an unspoken invitation to explore. As you move through the world, guided by a reflective voice-over, the story unfolds like a poem—personal, melancholic, and profoundly human. The narrative centers on a young girl recalling moments from her childhood in an impoverished rural setting. Her voice, gentle and wistful, narrates memories of waiting for her father, watching headlights on an empty road, and finding solace in small, forgotten corners of her world. The story feels deeply personal, not through dramatic events but through quiet introspection. Every object and environment—the rusting mailbox, the barn’s creaking doors, the tall grass swaying under the sun—becomes part of a larger emotional tapestry. The world feels abandoned yet full of meaning, as if every detail holds a whisper of something remembered. This approach to storytelling relies less on exposition and more on atmosphere and suggestion, allowing players to feel rather than simply understand. Visually, the game captures the beauty of simplicity. The setting is a rural countryside bathed in warm, almost dreamlike light. The textures are minimal yet evocative, giving the impression of a memory rendered in soft focus rather than a physical place. The visual tone reinforces the narrative’s themes—beauty and sadness coexist in equal measure. The sound design complements this perfectly, with the chirping of crickets, the rustle of wind through trees, and the distant drone of passing cars forming a soundscape that feels alive yet detached, like a recollection half-remembered. The subdued piano score underscores this reflective atmosphere without overpowering it, gently guiding the player through an emotional rhythm that feels organic and unforced. Gameplay in Home is Where One Starts... is intentionally sparse. You move slowly through the environment, examining objects and triggering snippets of narration that reveal pieces of the story. There are no puzzles, no threats, and no fail states—just the act of walking and observing. This simplicity might disappoint those expecting traditional gameplay, but it perfectly serves the game’s thematic purpose. The slow pace encourages reflection and attentiveness, inviting players to engage not through action but through empathy. The design mirrors the nature of memory itself: fragmented, nonlinear, and filled with pauses for contemplation. What at first feels like an ordinary space gradually takes on a haunting familiarity, as if you are walking through someone else’s recollection of home. The story’s brevity and ambiguity are both its strength and its limitation. The experience typically lasts under thirty minutes, yet in that short time it manages to evoke a sense of longing and nostalgia that lingers afterward. The narrative never spells everything out; it leaves gaps that players must fill with their own imagination. The lack of concrete answers about the protagonist’s life—her family, her struggles, her eventual future—turns the story into something universal. It’s less about one girl’s journey and more about the universal experience of looking back on childhood with both affection and ache. This open-endedness is what gives the game its emotional resonance, though it also means that players seeking a definitive conclusion may feel unsatisfied when the credits roll. Home is Where One Starts... thrives on its restraint. It doesn’t attempt to dazzle with visuals or mechanics; instead, it captures the quiet moments that define human experience—the stillness of waiting, the loneliness of forgotten places, and the fragile beauty of remembering where you began. The game’s title encapsulates its essence: the idea that “home” is not simply a location but a point of origin for one’s emotional and spiritual journey. Even as the player walks away from the trailer and into the open fields, the sense of home persists, not as a place to return to but as something carried within. For those who appreciate games as a form of reflection rather than competition, Home is Where One Starts... stands as a poignant reminder that even the smallest stories can hold profound meaning. It is a quiet, heartfelt meditation on memory, and though it lasts only a short while, its sense of warmth and melancholy lingers long after the screen fades to black. Rating: 7/10
Me gustan los walking simulator pero este juego que no logra destacar en ningún aspecto. En general cuando juegas a este tipo de subgenéro esperas encontrarte una historia explicativa de por qué estás ahi y el subtexto psicológico que tiene el/la protagonista para volver a un lugar traumático en algún momento de su vida, que se muestra por el diálogo interno o los objetos con los que puedes interactuar. Simplemente aquí no existe, por lo que terminas deambulando por un mapa muy pequeño viendo objetos no relacionados con el trauma o rasgos piscológicos de la persona (no, un pato de goma, el libro al Este del Edén o un dibujo abstracto de una persona en un cobertizo no representa nada en la historia). Esto da la sensación de un juego incompleto en el que no tienes nada que hacer salvo desbloquear monologos internos para desbloquear la escena final. Sumamos el problema que nuestra protagonista es demasiado lenta, no existen claros puntos de referencia para moverse por el mapa y una musica genérica para encontrarnos con un walking simulator mediocremente desarrollado. Es infinitamente mejor que Drowning pero queda muy lejos de la narrativa de What Remains of Edith Finch, Gone Home, Firewatch o The Suicide of Rachel Foster.
charming little walking simulator short & easy to 100% 9/10
Home is where one starts is it's a beautiful and short walking simulator. I truly didn't expect this to be such a sad and lonely story. So short yet so full of emotion. The ending was very fulfilling. I liked this game.
Невероятно красивая и атмосферная игра с хорошим мини-сюжетом и великолепными пейзажами. Ходить и исследовать этот мир - уже удовольствие. Красочная история в совокупности с приятным визуалом создают отличную атмосферу и позволяют раскрыть героиню сего рассказа. [b] [u] Достижения:[/u] [/b] Лёгкие. [b] [u] Время прохождения:[/u] [/b] Сама игра - примерно 1-2 часа, платина - примерно 2 часа. [b] [u] Итог:[/u] [/b] Мне игра очень понравилась, и я могу ее смело порекомендовать, так как проходится она очень легко и быстро, так ещё и дарит букет эмоций в придачу!
Beautifull story, i really enjoy playing. This game is short but story is intense, you are feeling lost at first but then you find your way.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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