
Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.71/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Kreviews | 71% | — | $1.3M |
| $15.99−60% | 231ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this because it was one of my favorite games as a kid. I can't tell if they messed it up or if my taste in games have changed or if this was never a good game to begin with and I just grew up, but this just isn't fun.
The nodes don't sparkle when you meld a magic/guardian spirit.
I played this game years ago, when you had to use a hard disk to install it. Loved it then, loving it now. Much love to the people who brought it back and improved it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Italian, Polish
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great update to the classic. After having gone through the base game and the DLC, a few of the big mods are keeping things interesting. I'm sure I'll still be playing from time to time for years.
Tolle Atmosphäre, ein zeitloser Klassiker.
It's good. I was a huge fan of the original back in the day, and this is exactly what it should start as: a faithful replication of the original. Everything from the original is there, plus a hex grid instead of a square one, which is nice. The interface took a bit to get used to, due to some differences between how this game plays and how many other 4x games play (the biggest to get used to was the fact that new units don't start out activated, which initially lead me to not realize units were done building. But it wasn't that hard an adjustment. There are a few changes I wish had been made. More than five wizards per map would be nice. Without it, the larger maps are just a massive empty field, which ends up being nothing but endless micromanagement. But it's good for what it is, and if you just play it as what it is, it's a fun game.
Uhhh, on one hand I give it that this is somewhat of a faithtful remake. But the thing is... This is also the bad part of it? The attempts to balance the game failed, the OP strategies (summoning) are the same as they were, the AI is just as braindead and a cheater as it was in the original, the early game continues to be very slow and dull as it was. And the additions didn't really add to the game at all. The gameplay loop is just bad and outdated. It is extremely boring to pass days early on to be able to have enough production to be able to pump a decent army to clear out lairs. The low level lairs have terrible rewards that almost always aren't even worth the time investment to reach it, which means exploring isn't rewarding at all. I don't know guys, But playing this reminded me of why eventually I got bored of the original MoM. Got it on a very deep discount and I still think it wasn't worth it. There are better alternatives with better and more polished gameplay. I would recommend going for this only if you still enjoy playing the original and even then I don't feel like this game did anything to justify being played over the original.
I like that someone made a remake of a beloved classic, but this one is not done right. Two biggest problems are: 1) AI massively cheats, swimming in money and mana. He still loses combats but is only limited in his production regarding unit building, and his casting power regarding combat spellcasting. Economy does not exist for AI playesrs, which leads to them doing dirty tricks, like always buy overpriced (and overpowered) artifacts from traders, contibuting to unkillable hero problem. 2) I dislike the fact that the capital is now protected by player tower shooting magic at attackers. While it protects from early rushes, it also means that even in mid or late game units with low magic resistance (that's most racial units) are effectively useless in attacking enemy capitals. The tower can inflict heavy losses or wipe out such units. Overall, the two mentioned problems severely limit playble strategies and choices. I will probably not play without at least 1 sorcery book, and will probably never again try to play as orks, poor boys just can't compete with other races, even with orcmancy.
Incredible remake of one of my favorite games of all time. While the remake will never be able to reach the amount of hours and joy the original brought me... this game is true to the spirit of the game and adds a wonderful modern engine and a lot of really fun features. I was a massive MOM fanboy back in the day, and love this remake. It was rough around the edges at launch, but it is polished and a beloved addition to my library now. Not a lot of remakes of classic games capture the soul of the original as well as this game does.
Purtroppo non mi ha entusiasmato, troppi turni per fare una qualsiasi cosa, meccanismi poco chiari... Il prezzo pieno è eccessivo per questo gioco
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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