
Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Italian, Polish
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A soulless reinterpretation of the original. Failing to match features the thirty year old game you are copying had is a bad start, overzealous balancing efforts, ai opponents that seem to be designed to annoy the player rather than beat him (and cheat a lot even on the easiest difficulties) and botched quality of life features like the erratic "familiar combat" round out the picture. As someone who bought and loved the original MoM all those years back and returned to it every now and then over the years, it pains me to say so, but ... better avoid this one. Not even worth it on heavy discount, better stick to the original.
It's been decades since I played the original. I don't know whether my tastes have changed or if this remake's gameplay is worse. All I know is that the AI cheats it's butt off on higher difficulties and it's obnoxious. It forces you to play passively until you have an overwhelming army regardless of playstyle. Basically, don't provoke any enemies until you can take their capital which will have a full stack of troops and heroes by turn 50 roughly. Even if reduced to only their last city, it still never runs out of gold or mana no matter how many troops or summons it creates. Exacerbating the problem is the fact that some races are TERRIBLE late game, so you're basically just nerfing yourself if you take them. Higher difficulties have fewer neutral camps and lairs, so fewer targets other than the cheating NPCs that you can't rush. If you can clear out one of the tougher lairs, you could be taking a capital instead, so there's no point. My issue with it isn't that it's hard. It's BORING. Game balance is non-existent and design choices come into constant conflict with each other. Very few strategies are viable at a difficulty level that will actually challenge you.
If you liked the original game (which is also available on Steam now), you will like this remake. It's very true to the original game, and expands on it with additional wizards, races, units and spells. The graphics are obviously much better and so is UI. I loved the original game back in a day. Do I love the remake? Can's say I do, but that's not all the fault of the game. When I said that the remake is true to the original, unfortunately, that means all the bad things from the original as well, which I cant tolerate as much as I used to. It's still very addictive, making you want to do one more turn, but, unlike years ago, there are similar games that do things much better now. The start is very slow and you and you are at the highest risk of losing the game at that point. You will have to retreat from many "lairs" (the term I use to include all different caves, dungeons, keeps, holy places, etc.) and nodes because the defending forces will be just too strong for your units available to you. You will have to rely on the summons, or stacks of very bad units, accepting that you will keep losing them. The latter would hurt your economy, since it takes multiple turns to recruit the units at that stage, and stops you from constructing buildings and improving your cities (which leads to better units, more gold and mana, faster research, etc). The middle is the most interesting part to me. You will be likely at war with at least one wizard at this stage (even if you don't initiate it), so you will have to make some tactical decisions, how to expand, which cities to conquer, where to send your best units and heroes and so on. You'll be able to clear significant number of lairs and nods, which will boost your magic power. Unfortunately, AI is not very challenging, so you'll be able to win your wars, unless you make some bad mistakes. Than the late game is a slog. You should have a combination of heroes, units and spells that can defeat the remaining wizards with ease, it's just the matter of moving across the map to get to them. Which can take long time on big maps. You will be able to clear any lair or node. The most interesting part for me in the late game is doing exactly that, in hope to find unique heroes and artefacts. I only fight other wizards when I decide I had enough of the game and want to win it. Did I enjoy playing the game? Yes, that's why I'm recommending it. Will I play it as much as I did the original? No, but for many reasons. I don't have as much time for gaming as I used to, and when I do, there are other games I like to play as well.
Highly recommended. Never played the original, but this game captures the feel of games from that era. A bit like CivI, a bit like HOMM3, but really, its own thing. Plus, a modern graphical update. I've tried all the races and schools of magic, and each feels unique and interesting. Some combination is sure to suit you. Lots of replayability.
I bought this because it was one of my favorite games as a kid. I can't tell if they messed it up or if my taste in games have changed or if this was never a good game to begin with and I just grew up, but this just isn't fun.
The nodes don't sparkle when you meld a magic/guardian spirit.
It's good. I was a huge fan of the original back in the day, and this is exactly what it should start as: a faithful replication of the original. Everything from the original is there, plus a hex grid instead of a square one, which is nice. The interface took a bit to get used to, due to some differences between how this game plays and how many other 4x games play (the biggest to get used to was the fact that new units don't start out activated, which initially lead me to not realize units were done building. But it wasn't that hard an adjustment. There are a few changes I wish had been made. More than five wizards per map would be nice. Without it, the larger maps are just a massive empty field, which ends up being nothing but endless micromanagement. But it's good for what it is, and if you just play it as what it is, it's a fun game.
Bought out of nostalgia. The programmers were clearly lazy, and banking on gen x buying in. The programmers did not give this game the updating attention it deserved. Save your money. Buy something else.
As an oldskool Master Of Magic player who poured thousands of hours into the original I was ecstatic to find out there was going to be a remake. Much to my disappointment however the final product, like many empire building strategy games today, ended up mostly just being a reskinned modern day Civ and all the baggage that comes with that moniker. The hex grid, the handholding, right click to move, etc, all that stuff tempers your expectations and bogs down your overall enjoyment. The original Master Of Magic had squares which let you move in all 4 directions plus diagonally for a grand total of 8 possible routes of attack. A hexagon grid, as the name might suggest, only lets you move in 6 directions. You just lose something on a tactical level by using hex grids. Then we get to the handholding. Like many of these Civ clones the game absolutely refuses to let you end your turn unless you moved all your units, set all your city productions, and started all your research. And as a veteran gamer nothing annoys me more than being patronizingly told how to play. Is it a bad game? No. It's a faithful enough recreation (plus there's steam workshop / mod support). I just wish they didn't use modern day Civ as the gold standard template. Much like with a lot of these modern remakes, like X-Com, it's a passably decent game. But if you played the original the downgrade is noticeable. It's reviews like these that make me wish Steam had a neutral option. https://steamcommunity.com/sharedfiles/filedetails/?id=2991659736
Tolle Atmosphäre, ein zeitloser Klassiker.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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