
A mystery adventure set at the collapse site of a live survival audition show. Trapped contestants communicate with each other—and the outside world through social media—as they wait for rescue. But as unexpected events unfold, trust begins to crack, and survival becomes far more complicated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 1/day in the week after.
About
A brutal murder inside a collapsed broadcast studio.
Uncover the hidden truth through Communication x Survival x Adventure.

Buried Stars is a mystery adventure game from Studio LARGO—the creators of the beloved Korean titles Panic Room and City of Mist—in collaboration with LINE Games.
During a live broadcast of a survival audition show, the studio building suddenly collapses.
Trapped beneath the rubble, the remaining contestants and crew face something even more terrifying: a murder among them.
Who is the culprit? Why did this happen? And how?
Dynamic 2D character illustrations are blended into detailed 3D environments
to create an atmospheric and cinematic visual experience.

Keep track of real-time public reactions via the in-game “Social Media” and “Timeline.”
These systems not only deepen the immersion but also provide crucial hints to help uncover the truth.

Your dialogue choices and actions shape the story.
With multiple routes, endings, and hidden stories, each playthrough reveals new truths—and new fates for the survivors.
Dive into the emotional intensity of the story with an original soundtrack, environmental sound design, and the gripping main theme, “Be Honest.”
Featuring passionate performances by seasoned voice talent from both Korea and Japan:
Korean Cast
Park Sungtae, Ryu Seunggon, Nam Dohyoung, Kim Yeonwoo, Kim Haru, Lee Kyoungtae, Lim Yoonsun, and more
Japanese Cast
Tetsuya Kakihara, Takuya Eguchi, Hiro Shimono, Yoko Hikasa, Rina Sato, Soichiro Hoshi, Eri Kitamura, and more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.3Kreviews | 84% | — | $1.3M |
| $44.99 | 171ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The premises is interesting, but the gameplay is absolutly bloated with unnecessary topic. I don't care what charater A thinks about character B which doens't move the plot at all. And for every route i have to read it again? At least if that's the only thing that holding it i can tolerate it, but the thing that turns me off the most is the absent of read only skip option which absolutely obligatory in multiple routes visual novel. It makes me feel bad for skipping it knowing that i will miss some important plot. The graphics is nice the ost is so-so. But it is just not for me. Tldr: A promising visual novel that cripled with bloated unnecessary dialouge that force you to reread it again in every route without the obligatory read only skip option. 5/10.
I'll probably play until I get some more bad endings, but this is one of the most disappointing games I've ever played. I don't think I remember the last time a game dropped the ball this hard on its characters and story. I do not recommend getting this game outside of big sales. Just listen to the OST. Pros: + Good Music + Decent Art + Decent Atmosphere + Game does a very good job of making you want to see the cast suffer Cons: - Nearly the entire cast is objectively evil - The members of the cast not objectively evil are as likeable as throwaway characters introduced in a horror movie to be killed in the next 2 minutes, but we have to spend hours with them - For the plot to work, the characters also have to be unbelievably stupid - Each new plot point feels more forced than the last - A significant amount of time is spent dealing with obvious twitter trolls. Are you in a life and death situation or not!? - None of the mysteries have a satisfying conclusion - The puzzles are barely puzzles - YOU CANNOT SKIP ONLY THE TEXT YOU HAVE READ! It's unbelievable the little amount of things you have to do for a VN to work properly and somehow not do them
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 8.6K | 92% | $5.99 | |
| $1.3M | 1.2K | 71% | $39.99 | |
| $1.3M | 3.4K | 89% | $19.99 | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $1.3M | 4.8K | 90% | $9.99 | |
| $1.3M | 5.6K | 38% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.6K | 286 | 88% | $19.99 | |
| $12.3K | 45 | 100% | $14.99 | |
| $1.8K | 29 | 90% | $3.99 | |
| $0 | 4 | 50% | Free | |
| $71.8K | 63 | 40% | $49.99 | |
| $2.7K | 62 | 94% | $2.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean**languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
三星半的一部作品 一句话总结:如果你想看绝美男铜,打到最后你一定会满意。如果你想看到优秀的诡计他可能会让你失望。 (对于一款10块左右的游戏,还是很值得一玩的) 首先他的人物立绘和CG实在美丽......大家帅的帅,美的美对我的眼睛非常好! 时不时的第一人称视角播放非常增加代入感,而我总是怕有什么突脸有点害怕实则完全没有可以放心食用,甚至尸体的CG也非常友好,没有十分血腥的画面。手柄游玩体验很好。 缺点: ①首先就是这个不能随时存档实在太鸡肋了,以及竟然是已读未读通通skip吗??打完一周目打二周目的时候生怕错过什么都没敢跳过。一周目强制BE所以可以按照自己的想法随便选体验游戏,往后就可以按照攻略打了。 ②游戏基本玩法就是通过线索和角色对话,但这个过程的重复性实在太强了流程也比较长,会有些枯燥。 ③配音方面我是日/韩混用,韩配的质量会更高,日配实在太过平庸听起来没什么情感,推荐韩配。 ④汉化翻译有点拉,那些选项选完根本就不是我想表达的那个意思啊喂?导致我一周目真的很懵逼、 游玩感受:(只打完了真结局版) 一开始只知道男铜含量比较高,但完全没料到能是这样的男铜(.... 描绘人的多面性很出色,一切都很合理,可以自圆其说。 整体的故事架构并不复杂,在悬疑推理方面没有很出彩的地方,凶手蛮好猜的,只有最后的内容比较惊喜。 玩完最大的感受是“啊,是这样吗?“、”韩国人的游戏的话,那就完全合理了!“韩国人你们真的很会讽刺自己国家hhh
추천합니다. 1 회차 엔딩을 보고 작성하는 평가입니다. 새로운 루트를 열고 이야기를 진행하기 위해서 다회차가 필수인 게임인 것 같습니다. 단점을 먼저 언급하겠습니다. 정해진 키워드를 제시하며 여러 인물들과 대화하는 파트에서 많이 지루했습니다. 많이 졸았고, 밀린 숙제 하는 느낌이었습니다. 그 외에 파트와 파트 사이의 진행에서 세이브나 로드가 지원되지 않아, 실수로 원하는 선택을 하지 못한 경우 그 흐름이 다 끝나길 기다려 이전 파트를 로드해야 했던게 불편했습니다. 추천하는 이유입니다. 스토리와 추천 이유 자체가 개인 성향에 따라 호불호가 갈릴 수 있겠지만, 저는 스토리의 흐름 자체가 너무 마음에 들었고 또한 페이터(작 중 트위터의 이름)를 통한 대중들의 사실적인 반응이 게임에 대한 몰입도를 굉장히 높여주었습니다. 대놓고 비난하는 악플러들과, 원하는 것만 체리피킹 해 사실을 교묘히 왜곡하는 악의에 찬 사람들, 한 발만 슬쩍 걸쳐 놓고 자신은 결백한 척 하며 비난하는 얌체들, 심각한 상황을 가벼운 가쉽으로 소비하는 평범한 대중들까지. SNS의 익명성에 기대어 만연하고 있는 혐오와 개인주의 그리고 그 폐혜를 정말 사실적으로 묘사하고 있습니다. 그래서 그에 따른 출연자들의 심리와 행동의 변화가 매우 납득할 만 했습니다. '라쇼몽'이나 '어바웃 엘리' 같은 작품을 보면서 느꼈던, 인간 본성에 대한 역겨움에 메스꺼움이 일었습니다.. 얼마 전 일본인 틱톡커가 악플과 비난에 시달리다 방송중 자살했다는 뉴스를 봤는데, 이런 기분을 직접적으로 받는다면 죽을 수 있겠구나 싶더군요. 이런 사실적인 불쾌감을 원하지 않는 게이머에게는 당연히 추천드리지 않겠습니다. 다만 저 처럼 상기한 작품들을 불쾌해 하면서도 즐긴(즐긴다는 표현이 이상하게 느껴지긴 합니다만 제 표현력에 한계가 있습니다) 관람객이라면 이 게임도 비슷하게 즐길 수 있을 것이기에 추천합니다.
I walked into Buried Stars thinking that I would enjoy it from the sheer amount of times it was recommended to me, but it fell very short of my expectations. The gameplay is extremely redundant, the dialogue in gameplay sections is pretty repetitive and the actual mechanics of it just felt like a bland rinse and repeat over and over again. The log only holds 20 lines of dialogue (at best), which was an issue for me since I rely on logs for backreading a lot. This becomes an even bigger issue with the fact that the localization is definitely a machine translation. There are multiple lines of dialogue that contain misspells, no punctuation, wrong names, or just entire lines that don't really make any sense. The game locks you into a bad end your first time around, which I didn't really understand the point of. This ending was paced too fast for any of it to land on me. When it picks back up from the forced end, It was easy for me to be able to predict the killer. The next plot twist it tries to do was not smart at all. They set up one character to be a red herring only for them to make the actual person behind it an unnamed third party who never gets brought back up. While I did like all the Rapport Events in Route A, I felt like all the characters besides Seil (who doesn't have his available in this route) and Inha didn't really develop much in the main story. All the characters with the exception of Plughole spoke in the same tone with some variation for the most part (which is likely due to the MTL). Another issue I have is that the game's narration is written as if we are hearing inner thoughts but is in third person (with multiple errors accidentally switching from third to first). The entire reveal was underwhelming as I already knew who it was with confidence, and I just really hated how they were written. Eventually, I will do Route B & Route C to finish the game completely, but I don't think it will improve my opinion of the game.
a线推完已经没有力气借着打下去了,最后还是上网云了b线/c线/真结局。 有重力男,男同很好吃。各位角色都是帅哥美女,对我的眼睛很友好。 剧情总得来说还是有趣的,但是碍于整体流程太反复,重复性太强,推理部分只能说是算个舔头,别冲着推理要素来玩这个游戏。把此游当作avg或者视觉小说来玩比较合适。(但是这样也太电子褪黑素了吧) 如果还想吃男同的话,可以去搜官方发的一些宣传物料,真的很好吃。 ps:制作组你怎么死了。
평점 8.0 플레이타임 26H 6회차 클리어 모든 엔딩 수집 완료 + 검은방의 정신적 후속작으로 뛰어난 스토리 + 참신한 소재 활용 + 이전에 선택한 선택지는 스킬 체크 결과 확인 가능 - 일본어 음성으로 바꿨을 경우 이름이 바뀌고 한국어랑 매칭이 안됨(일본어 이름은 케이스케, 료우 이런식이고 한국어는 혜성, 규현 이런식임) - 탐정 파트의 부재 90퍼 가량의 추리가 대화와 선택지 고르기로 진행됨 - 범인이 아닌 인물에 대한 비중이 상당한 편인데 진실을 밝혀낸 경우에도 후일담이 없어서 허무함 스트리머 숙제겜 이미지가 강해서 기대를 접어두고 시작했는데 1주일 넘게 엄청 몰입해서 플레이 했음 복선 회수도 대부분 이루어졌으며 선택에 따른 결과가 확실해서 좋았음(서양 CRPG 엔딩처럼 내가 동료의 진실에 어느정도 다가섰느지에 따라서 운명이 달라짐) 특히 예전에 검은방 해본 사람이라면 검은방의 흔적을 많이 찾을 수 있어서 있을거임 최근 플레이한 추리게임이 하나같이 아쉬웠는데 오랜만에 만족스러운 게임과 어릴적 추억을 동시에 선물받은 기분임 추리게임 찾고있는 게이머라면 꼭 해보는걸 추천함
光设计和一二周目剧情就够回票价了,但走多周目重新去收集线索真的会感觉又臭又长,尤其是打全结局在某个地方需要来来回回重复提交和快进的那里[spoiler] 说的就是你精神崩溃[/spoiler] 而且skip默认跳过全部文本,没有办法设置未读不跳让俺很难受( 自己盲打先进的B线,一直很好奇[spoiler]修杰哥的遗书内容[/spoiler],到ending都没有得知是什么内容一度以为漏看了,读档回去一点快进也没打,发现依然没有跳内容。打完真相线才恍然大悟,不过还是很想看哥的原文( 角色塑造上我只能说不讨喜的角色无论用多少故事去填补我依然不喜欢,敏感嘉豪暴躁翻脸要素太浓烈,一开始有好感的梦璐也是越了解越不喜欢,反而被姐姐圈粉了。 [spoiler]凶手为什么是修杰哥啊,我从来都没有怀疑过你....回来吧哥[/spoiler] 我愿意为你一直保守秘密将叛徒贯彻到底
终于全成就故评价一下。等什么时候全收集了可能会再修改 私心还是很喜欢这款游戏的,虽然不足的地方很多,但综合史低价位和游戏体验下来,我依然愿意给出明确的推荐。另外所有人都去选那个“我就是杀人凶手”的选项好吗,那个结局把我硬控在电脑前笑抽十五分钟...... [u] 总的来说就是剧情套路化明显,游戏机制设计粗糙,推理逻辑薄弱,但是美术和配音都十分优秀,人物塑造和氛围塑造也非常棒,比起剧情感觉更注重探讨极端环境下的人物和人物关系。史低只要十块钱已经非常量大管饱高质量了,买不了上当买不了吃亏。!我将严肃搜集售后 [/u] [b] 以下内容含有非常主观的喜恶评价和男同评价...就算挡上了还是比较容易剧透 [/b] [h3] 角色塑造: [/h3]通过对话将讨喜与不讨喜的角色都立了起来,刻画功底相对扎实,不过部分角色还是存在动机令人迷惑的情况[spoiler] 此处不包含李修杰 [/spoiler] 以及虽说是韩国娱乐圈选秀背景,但行业刻画谈不上写实,至少编剧应该不是那么了解韩娱...还有一点比较意外的就是男角色各有不同的黑暗面,而女角色都是向阳的,我还是蛮吃这一套,,,本人就这样喜欢温暖坚韧的女子和晦暗的男性:p [b] 韩浩宇: [/b] 最喜欢韩浩宇纯粹是个人很喜欢抚慰犬性格,,而且此男在正确的选项之下虽然比较犟但还是很靠谱,例如B线强硬地拉走张子羡单独安抚的时候,哇,,,对其他哥哥姐姐弟弟来说完全是令人安心的粘合剂,是大家的锚点,,,狗狗猫猫一体机。[spoiler] TE发现他真的是叛徒其实我很高兴,很好圆了前面他始终对这方面很回避以及一直在维护乐队和主唱的部分 [/spoiler] [b] PlugHole :[/b] 也算是非常喜欢的角色,讲话超级搞笑有一半截图都贡献给这位了。如果说韩浩宇是其他人的定心剂,那PlugHole就是韩浩宇的定心剂,对话非常萌之,,,最后出现的形象也很符合对他的印象 [b] 尹希娟 :[/b] 希娟姐,,,太厉害了,,,虽然是唯一的精神病患者但是一直在背负在带队,这方面感觉比浩宇还要强。同样是团队的超级粘合剂,性格太喜欢了...很坚强很温柔很体贴 [b] 李修杰: [/b] 另一半截图贡献给李修杰了,,因为经常刷到李韩所以早有耳闻,之前其实以为是那种表面温柔知心大哥实际白切黑重力系男鬼角色,但是玩完一周目发现哥实际上是一个超级脆弱的人......真的非常脆弱,,,[spoiler] 作为凶手实在是太拙劣粗心,[/spoiler]给人一种笨重的感觉,官方的熊塑真是太贴合了。哥也很容易被引动情绪,比想象中还要不稳定,何尝不是一种重力系呢...... [b] 吴梦璐: [/b] 因为部分剧情其实非常不喜欢吴梦璐,情绪特别容易被引爆,虽然大多数时候也蛮可爱的,但是在[spoiler] 和张子羡对峙并指责他是凶手的时候真的是太不讨喜了,A线张子羡无法忍受逃走有大部分都是她太咄咄逼人的缘故吧...也明显表达了对于真凶尚有疑惑且并没有那么肯定他就是凶手,却在韩浩宇和尹希娟的阻拦下依旧激烈指责了张子羡 [/spoiler]不过换个角度看,她的反应也算是普通人面对高压的真实写照,只是太过于尖锐 [b] 徐慧星&张子羡 [/b] 徐慧星和张子羡没什么好评的,情绪极其不稳定,唯二需要单独抚慰劝告的角色,做过的事也让我无法很好接受,坐一桌去吧你两。 [b] 下面是李韩关系性的一点探讨: [/b] 前期对李韩没啥感觉,不过过了te就宛如醍醐灌顶般领悟了他们之间那种微妙复杂的情感,然后一发不可收拾.. 感觉李修杰[spoiler] 内心支柱崩塌到只剩韩浩宇了,被浩宇发现真相就不活了,马上要被揭露就不活了,因为觉得太愧对浩宇就不活了......这位大哥总是在自杀的路上一去不复返经常令我无言以对,每次只给唯一依赖的韩浩宇一个大遗书也令人无语凝噎,B线单独给浩宇遗书和A线拜托浩宇让他解脱的时候 都更能让人体会到此男其实是一个很爱逃避的脆弱胆小鬼 [/spoiler]虽然也很好品就是啦... 韩浩宇C线不选择[spoiler] 遵循遗嘱偷偷撕掉遗书也很好味,一直在坚持维护哥哥的形象呢。[/spoiler]还有让我印象比较深刻的就是A线NE和C线,前者感觉李修杰还是有[spoiler] 我之前以为的形象的一点特质,说的什么"无论什么时候我都在你身边"和"你和我就相互依靠着活下去吧",这种话完全就是标准重男啊!考虑到NE中韩浩宇并不知道李修杰就是凶手就更加ww 不过顶着这样的压力又能够坚持多久呢? [/spoiler] C线作为纯粹的克系惊悚风出现在这里实属意料之外,不过也没有很吓人就是,有轻微jump scare的地方提前铺了较长的对话,而在对于韩浩宇如此可怖的C线修杰哥依旧是我们浩宇最期待见到的那个人呢?:p 韩浩宇认为[spoiler] 救了修杰哥是作为叛徒的自己唯一的安慰,[/spoiler] 和李修杰那种将对方视作唯一依靠的非正常依赖在极端环境下形成了一种很微妙的共生关系,从救下李修杰这个节点开始,他们的最大支柱就是对方,所以其中一个人倒下了都会对另一方造成很大的打击,例如[spoiler] 同一根领带殉情环节...... [/spoiler]也算是一种很special的男同风味 [h3] 游戏机制: [/h3]堪称灾难级。我认为这个游戏去掉推理和冗余的对话调查部分会更好..这也是大多数人诟病的问题 哇...推理部分设计得相当一言难尽,,哪怕是我这种弱智都能通过对话轻松猜到,到底还有什么继续和其他人对话并推理的必要,,,而且有的关键词真的是,这真的可以算是线索吗,设置得非常莫名其妙,作为线索的指向性也很模糊。每次看韩浩宇深思熟虑推理出一个很白痴的结论就觉得非常搞笑 对话调查影响好感和精神力有点蛋疼,而且徐慧星和张子羡的全关系事件需求好感卡得很死,容错率非常低,尤其是[spoiler]B线劝告张子羡的时候,还要按顺序在好感反复横跳中艰难刷上好感打出关系事件,更何况没打过一遍的情况下那些顺序加不加好感非常随机 [/spoiler],这是认真的吗...... 存档太少了,不能通过读档方便地刷全收集,也没有通关后回溯章节的机制,为了全收集几乎把ABC三条线各自重刷了一遍,该说能快进还算是有一点点良心吗 [h3] 剧情: [/h3] 一周目打了六个小时,到[spoiler] 进入强制BE的桥段 [/spoiler]被惊艳到了,还是蛮喜欢这种[spoiler] 在某一次爆发后情况急转直下直至所有人崩溃的情节,尤其是浩宇被李修杰刺激到用他上吊用的领带自杀的时候 [/spoiler]这真的很萌啊。 但是二周目到中期就因为大量非必要的对话推理环节感到烦躁,而且也能猜个七七八八,悬疑部分做的不怎么样,,,,,,还不如[spoiler] 真的有一个隐藏的凶手呢,李修杰是凶手真的太老套太好猜了,基本也能猜到他的动机 [/spoiler]比预想的还要老套。 不过回头想想突然发现这游戏吸引我的地方不在推理和案件,而是极端压力下探讨人物和关系拉扯,就彻底释怀,而且情绪爆发的桥段都非常精彩 飞特设定还是蛮有必要的,毕竟是一大核心,对推动剧情帮助很大,也很增强代入感,虽然很多人吐槽,但是我认为飞特反而是这款游戏一个很不错的特色,可惜后期使用很少了,网友们也逐渐变得温良 [h3] 美术和配音: [/h3]非常非常推荐韩配,声线极其贴合角色,CV的情绪感染力和表现力都非常强 美术不必多说了,当初就是冲着美术买的
일단 초회차 플레이해서 노말 엔딩을 봤는데 겜이 참 답답하네 그냥 페이터에 본인들 상황 있는 그대로 쓰면 되는거 아님? 왜 쉬쉬함? 서혜성 말마따나 걍 팩트로 대응하면 되는거 아님? 신PD 죽었다. 서혜성 죽었다 걍 까발리면 되잖음. 왜 안 밝히는거임. 노말 엔딩도 맘에 안 들고 무조건 다회차 해야 되는 시스템임?
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