
You don't know who you are, where you are and why you are here, you know just thing, you want to survive and get out of HELL!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
exelente!
Not Recommended
Mastema: Out of Hell, Oscar Celestini tarafından geliştirilen ve Forever Entertainment tarafından yayınlanan zorlu bir platform oyunudur. Oyun saf piksel sanatı ve 16-bit eski tarz sprite ve arka planlara sahiptir. Mastema'da: Out of Hell'de, cehennemde kapana kısılmış ve kaçmak isteyen kayıp bir ruh olarak oynuyorsunuz. Oyun, kahramanın çeşitli zorluklar, düşmanlar ve patronlarla yüzleşirken Cehennemden çıkış yolunu bulmak zorunda olduğu basit ama ilginç bir hikayeye sahiptir. Oynanış, düşmanları ve patronları yenmek için koşmanız, zıplamanız ve silah toplamanız gereken klasik platform oyunlarına dayanmaktadır. Kontroller basit ve duyarlıdır, bu da oyunu oynamayı kolaylaştırır. Ancak, oyun kolay değildir ve ölmenin birçok yolu olduğu için oynarken dikkatli olmalısınız. Ölümcül atlamalar, tuzaklar, parçalanan platformlar, hareketli köprüler ve çok sayıda düşmanla karşılaşacaksınız. Mastema: Out of Hell, her biri 55'ten fazla oynanabilir seviyeye sahip 20 farklı konum içerir. Oyunda ayrıca becerilerinizi ve stratejinizi test edecek sekiz korkunç son seviye patronu ve bir korkunç son patron bulunmaktadır. Oyunun zorluk seviyesi yüksektir, bu da onu platform oyunlarını seven oyuncular için zorlu bir oyun haline getirir. Genel olarak, Mastema: Out of Hell iyi bir hikayeye, zorlu bir oynanışa ve güzel piksel sanat grafiklerine sahip eğlenceli bir platform oyunudur. Klasik platform oyunlarının hayranıysanız, bu oyunu denemelisiniz.
The game is about precision jumping, the controls are terrible making this a terrible game. No wonder only 5% of players have gotten through the 1st stage.
Очень рекомендую. Графика Дельта-С. Музыка в стиле Toccata and Fugue in D Minor. Боссы очень красиво нарисованы. Очень оригинальные уровни.
"Mastema: Out of Hell" is a fantastic looking platformer that suffers from problematic controls and some questionable game design choices, which makes the game more difficult than it needed to be. However, it is still very fun and playable and can be beaten if you are determined enough. I beat the game after sinking several hours into it. [b]GRAPHICS & SOUND[/b] - The game looks beautiful. It's got some excellent 1990s era SNES-like pixel graphics. The background art, tilesets and sprites (especially the boss sprites) are gorgeous to look at. -The game's music is fantastic and moody and goes well with the art and the overall theme of the game. -The graphics and music make the game feel like it was actually made in the '90s, and not just another modern retro indie pixel art game. [b]GAMEPLAY[/b] - The opening cutscene sold me the idea that the game is all about fighting demons with a fancy sword. But once the first level started, I felt a bit let down. It turned out that the game is a rather simple platformer where you basically jump across platforms, collect stuff and avoid dangers and enemies. It's still fun for the most part though! [b]WEAPON & COMBAT[/b] - Remember that fancy sword I was talking about earlier? Well, you don't carry it by default. Rather, the sword is a temporary power-up that appears once every few levels. If you collect it, you get the ability to shoot swords like bullets! And even then, the "sword-bullet" doesn't travel very far and sometimes pressing the shoot button doesn't always spawn the "sword-bullet" thingy. - If you lose a life, your sword is gone. And if the level you died in does not have a sword power-up, good luck to you because you'll need to resort to plan B: just jump over enemies and hope not to run into the big enemies, because you can't jump over them without getting hurt. - Every now and then you'll find a power-up that lets you perform a special fiery attack, which destroys all enemies it comes into contact with. There are 5 types of special attacks: a tornade, a giant fireball that spins around you, a large monster from beneath and a bull that moves horizontally across the screen. I thought these were pretty cool! [b]COLLECTIBLES[/b] - Shiny stones (collecting 100 of them grants you an extra life) - Special attacks - Health and lives [b]CONTROLS[/b] - As for the controls, it's not the smoothest but believe me, it's not that bad. - The controls are manageable for the most part. However, they feel inadequate whenever you're required to perform perfect jumps at the edge of platforms. This happened to me over and over. - This, combined with the issues pertaining to the sword mentioned earlier makes the player feel incompetent and weak and may discourage them from playing further. - Upon getting hit by an enemy, you aren't knocked back, which feels odd. But in hindsight, it might actually be a good thing because you don't have to worry about getting knocked off ledges in this game that already suffers from awkward controls. [b]LEVEL DESIGN[/b] - There are 20 worlds, each broken up into three stages. - Each stage is very short and can be beaten in a few minutes, which IMO is a good thing as it makes it easier to practice a stage and it. - Dying mid stage takes you back to the start of the stage. A "game over" sends you back to the home screen where you can choose to continue where you left off. - The level artworks (such as the tiles and background art) are nicely done and create a dark and other-worldly atmosphere. - Each world has it's own unique visual theme to it - skeletons, insects, ice, fire, forest, dungeon etc which adds visual variety. - Some levels have some very nice set pieces in the levels. [b]ENEMIES & BOSSES[/b] - The enemies in the game are visually impressive and nicely animated. Unfortunately, they're also very dumb because enemy AI is non-existent. Most enemies simply patrol their areas and are completely indifferent to you even if you are standing close to them. - The Bosses are large demons and monsters - an alien looking rhino, a demonic gorilla, a sphynx statue, a a giant demon head, to name a few. Bosses do pose a challenge, but they all have just 1 to 3 attacks and fairly small HPs and can be beaten once you figure out their patterns. One issue is that they don't have a health bar so you won't be able to keep track of their health status. [b]CONCLUSION[/b] While the controls could be vastly improved, it still offers hours of entertainment. If you have a fondness for retro pixel art and the patience to master each level, then get this game!
💋
☀️
Flop of a platformer, trying to be retro, old school cool makes it more cringe. This game is just frustrating, period.
The controls can be really frustrating at first, definitely takes some practice to master. Has several questionable level design choices and the bosses are laughably easy. But the music and graphics will hit that sweet spot and satisfy your retro cravings.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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