
The Mass Effect™ Legendary Edition includes single-player base content and over 40 DLC from the highly acclaimed Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs — remastered and optimized for 4K Ultra HD.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 758 reviews with recorded playtime.
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is my favorite franchise. I've played this series for years and I'm still finding new content.
"Emergency. Induction. Port." "That's a straw Tali."
I rather enjoyed the first game in this trilogy, which is why it hurts to say that the second was less than enjoyable, to the point I never finished playing through it. Where do I even begin? - Gunplay: Feels worse in 2 compared to 1. For some reason, they decided to swap from the fitting cooldown/recharge system to a bog-standard ammo collection system. Especially with enemies many enemies gaining a 3rd health bar in ME2, it makes gun combat feel far worse. - UI: They changed the color of the UI to a dark orange in ME2, which both looks worse and makes it harder to read the elements on-screen. Combined with the gutting of the minimap (either just a PNG or nonexistent, making traversal harder), and how slow the menus feel to go through, the UI here is a massive step back from the first entry. - RPG Mechanics: Heavily cut back, with far fewer options. They also heavily restricted class weapon options with little warning, so I lost access to the Sniper Rifle while playing the same class I did in ME1. - Exploration: Made far worse with adding fuel mechanics than disincentivize exploration, and the probe system that does that even further, especially when both cost money. The "streamlining" of explorable areas also hurts as well, with areas like the Citadel cut to a single office. While these elements wouldn't be too much on their own, all of them in combination ground out my enjoyment, until I stopped playing entirely. If these don't bother you and you just want to enjoy the story, go ahead, but just be warned.
Its a good game.
A good, if flawed, trilogy. I'm not usually a fan of sci fi stuff, but the world managed to enthrall me enough to want to do everything I could. My issue though is that while I do find the gameplay does improve overall from 1 to 2 to 3 where, while I still had fun, the gameplay did feel more free and open as the series went on though that's probably subjective. It wasn't perfect - I played the Trilogy on Insanity and I'm not usually one to play on the hardest setting, but for the most part, it actually felt easy. Honestly, most of my deaths game from things like Shepard ducking into cover when I wanted them to dodge or dodge when trying to get them to crouch or bogus things where you face infinite enemies without actually getting clued in. Stupid things like that. The few, what I thought genuine, deaths were things that were already hard to begin with on easier difficulties. The armor/barrier systems in 2 + 3 weren't bad though I suppose how easy the game is depends on having the right tools to deal with the right enemies. As for the story. I quite enjoyed 1, but I just felt it went downhill from there. 2 honestly just felt like a stupid side mission (which in itself was mostly just side missions) as you work for a group that everyone says in an enemy and you can't really pushback against that and just deal with people getting on you for that which is frustrating. I don't think it really got better in 3. 3 is the finale, it has the culmination of dealing with the big bad and the main quest is about getting the galaxy ready for it, but there's just so much junk IMO. From the start, you have Shepard obsess over some kid for no apparent reason and have to suffer slow mo dream sequences about it. Then, you have everyone's favorite Kai Leng or whoever that is hyped up to be Shephard level, but was just some stupid teen fantasy. I mean he even had one boss fight that he was defeated in under minute (on Insanity!), but it's a scripted loss that has your character moping and sets the rest of the story which just falls apart. I get they were trying to be cinematic or something, but basically from the first Kai Leng fight to the end, the game was just tedious in my opinion. You finally get him where he's somewhat of a challenge, but only because you start the fight with him literally in your face and then he has waves of support showing up (which can demolish you on Insanity so again it never really felt like he was the threat) and then the final mission was just so tedious. Waves of enemies, I guess props for giving what felt like a true struggle as you face pretty much the toughest enemies ever, but then you get to the end and... it's slow mo walk time so it probably took a 5 minute ending to be 20 some minutes. Not to mention even with the Legendary Edition, the ending is literally just pick one of three options which I felt was ridiculous because if nothing else, you spend the entire trilogy until this point wanting to destroy the enemy so what the heck is with the sudden option of controlling or fusing with them in the final 5 minutes of the trilogy? Choice in itself seemed to be a big problem overall. Supposedly, the world would be crafted based on what you chose: choose things in one game and it impacts the game after. Except, there are a number of instances where the game is like, well, actually that can't be followed for reasons... I also found the DLC of 3 (Omega, Leviathan, and uh the Party thing) to be kind of lacking overall. Omega was okay. I like Aria, but I'm wasn't really interested in joining with her. It also had no impact really outside of War Assets that help you get the "true ending". Leviathan was also disappointing - even more so considering you learn about the race that created the enemy you face and all you get is one tiny little line. The party one would've been fine if it was just the party and talking to your squad (even if it seemed out of place when to do it), but you have to do what I thought was a completely annoying sequence against some foes before then. I don't know, maybe after 100+ hours, I just wanted it to be over - it's not like it really add anything of value). At least Javik was included with the Legendary Edition this time and not separately like he originally was.
It's fun
A classic
Przecudowna trylogia. Wszystko spójne. Absolutny top topów. [spoiler]Miranda i romans z nią[/spoiler] przypomina mi nasze nieśmiałe początki z pewną wspaniałą dziewczyną, co tylko wzmaga więź z tym arcydziełem. Tak to o Tobie Mtnu, co się tak rumienisz?
Трилогія топ, рекомендую всім. Плюси: достойна графіка навіть зараз, цікавий і денамічний сюжет, колоритні персоніжі, цікавий додатковий контент тобі хочетсья досліджувати як і весь світ. Мінуси(у минулому - виправлені у ремастирі в більші степені):доволі криве управління у перші частині, у перестрілках відчувалась консольність прецілювання і пострілку.
Just save your money and play original ones (or if you don't have, better buy original ones)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain, Japanese, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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