
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 24.5Kreviews | 82% | — | $4.4M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CAUTION STEAM DECK USERS: It does not function on Steam Deck. 17-20fps in the hub world. DO NOT PURCHASE!!!!
Bla bla bla bla composera les 75% de votre temps de jeu
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The actual missions can be really satisfying, especially as you figure out which heroes and their decks combo together best for your own playstyle. However the very slow resource drip kept a lot of heroes' abilities weak and made the harder combats a real slog. But the real problem is everything that isn't the missions. A more charismatic game could make the friendship building work but it is written in the worst possible version of Marvel Quip Voice.
While the cinematics of the fights are cool. It is a giant step down from Xcom and the story aspects of it feel very cheap and not well done.
Why is there a dating sim in my xcom game? Why is tony stark a cuck in this game? Why is Dr Strange tony starks cuck in this game? Why do I have to spend 10 minutes in between each combat round running around the abbey collecting meager amounts of resources? The game when you actually can play it is kind of ok. But it is surrounded with the weirdest AGLs I've ever seen (artificial game lengthener) . The combat sequences will be 3 minutes long, sandwiched between 10 minutes of terrible cutscenes, and also sandwiched by 5 minutes of loading screens. Wana do a mission? Well too bad, you gotta check your SUPER HERO SOCIAL MEDIA???? Ope, ♥♥♥♥♥♥♥ BLADE messaged you to START A BOOK CLUB? Now spend 10 minutes standing in a corner getting talked at by captain marvel and ♥♥♥♥♥♥♥ blade about the book they are reading. Ready to go on that mission? Tony stark is begging me to sit by the pool with him. Its all just so weird and unneeded. Not to mention literally every time you do anything, new resource nodes will spawn around the abbey, which at first sounds nice, you can craft maybe another card or make a new upgrade, but in reality, you have to literally scour every inch of this ♥♥♥♥♥♥♥ abbey every 30 seconds, or else lose out on resources you could have collected. For some reason, they have the PC run back to the same corner of the abbey after every mission to interact with the same random book to get 5 arcane essence. What is arcane essence? One of 20 resources you are managing that seem so pointless. The hub world is so tirelessly big (its not actually that big, but 90 percent of it is unused for 90 percent of the game, and the other 10 percent of it is used to collect... mushrooms? Why? I have tony ♥♥♥♥♥♥♥ stark on my team. Why am i collecting mushrooms? Cant he buy 12 trillion mushrooms and have them delivered to us if he wanted? How tf are normal ass Hydra enemies even hurting these guys? You have a normal human, shooting a normal gun, at IRON MAN and CAPTAIN MARVEL and KNOCKING THEM TF OUT?????? But we are also to believe that these same guys can fight this new, unheard of enemy that is all powerful? You have to suspend your disbelief wayyyy the ♥♥♥♥ out there to the point where you have to throw up your hands and forget about power scaling completely. Which I truly could forgive for the purpose of gameplay. But im 10 hours in, many missions in, and the only things ive fought are standard hydra enemies, and venom 30x and crossbones 30x. Ooooh i have ghost rider on my team! He rides a flaming motorcycle right? Nope, he rides a flaming CAR in this one, idk why. If you are considering this as your first 2k game, stop yourself, and go buy xcom 2. If you are considering this game because you like XCom like games, youd be better off just replaying Xcom 2. This ♥♥♥♥ is so weird, idk who tf made this ♥♥♥♥.
For the record, I have 200+ hours in this game on XBOX. I love the combat system that the creators of XCOM were able to come up with. It mixes deck construction (not roguelite deckbuilding) and turn-based tactics. To make your team stronger, you not only have to create ability synergies, but also construct a well balanced deck that flows. The strategic depth in this single-player game is incredibly fun and engaging. Throughout the campaign, you will unlock higher and higher levels of difficulty. I highly recommend switching to the next difficulty as soon as you unlock them. That’s what I did on my first and only playthrough, and I beat the game on the highest difficulty. You certainly can do that too. Doing so forces you to keep coming up with new strategies and decks, which is my favorite part of the game.
No puedes cambiar las condiciones unilateralmente ♥♥♥♥♥, este nuevo nuevo drm de 14 dias hace que quien lo ha comprado tenga la peor version posible, es que me ♥♥♥♥ en todo, que quien lo piratea le vaya mejor porque 2K y Denuvo sean unas ♥♥♥♥♥ de ♥♥♥♥ es para ♥♥♥ y no echar gota.
An overload of cutscenes with annoying characters. Millenial writing is so immersion-breaking. It's not as noticeable with characters like Tony, but Strange is brutally butchered. As well as the gameplay, it's fine sure and im sure it gets better as you go but the open world aspects of the game are just like... pointless? To me they should've taken out the excess open-world area andd either made it a more linear 3rd person POV like COE33, or even a cutscene heavy story with a tightened up script, like Injustice. The actual combat mechanics are fun enough. Its like something in between XCOM and Slay the spire which is fine. Some of the characters i dont find very usable, like ghost rider for instance. It is engaging and the animations are okay, but the KO noise is annoying. I guess they really tried to sell the PG side of things? If it was necessary for that then fine, but if its a style choice, its cringe. To summarize it feels as though this game is about 70% filler cutscenes and pointless openworld exploration. The story has potential but the characters feel annoying, millenial, and talk way too much. The gameplay is good enough to make me want to play it, but it is awfully annoying spamming my escape buttons through most of the dialogue. 3.5/10. Will update if necessary
this is a good but it's being bogged down with bad writing, crappy 2k practices and in my personal opinion a not having a 2x speed is a joke, Game is fine but there's a lot going against it
[quote=author] [b] Diğer oyunlar ile ilgili incelemelerim; https://store.steampowered.com/curator/37884261 [/b] [/quote] [h1] Kıssadan Hisse [/h1] Marvel evrenini seviyorsanız, sıra tabanlı taktik oyunlarla beklediğinizden daha iyi bir birleşim sunuyor. [h1] Hikaye & Oynanış [/h1] Marvel's Midnight Suns, Lilith'in geri dönüşünü durdurmaya çalışan Midnight Suns ekibine katıldığımız, hikaye odaklı bir oyun. Karakterimiz Hunter, Lilit'in çocuğu, uzun yıllar süren uykusundan uyandırılıyor ve Lilith ile olan savaşta hem Midnight Suns, hem Avengers, hem X-menden oluşan kalabalık bir ekip ile dünyayı kurtarmaya çalışıyor. Hikaye kendisini takip ettirmeyi başarıyor. Fena değil. https://steamcommunity.com/sharedfiles/filedetails/?id=3754593781 XCom serisinden tanıdığımız Fraxis, Marvel evrenini kart sistemi ile birleştirip güzel bir işe imza atmış. Klasik deck builder tarzı oynanış mevcut. Her turda 3 kart oynama hakkımız mevcut, ayrıca düşmanları çevre etkileşimi ile duvarlara çarptırabiliyor, patlayan bvarillere vurabiliyorsunuz. Her karakterin kendine özel kartları, yetenekleri ve oynanış tarzı bulunuyor. Kart ve build çeşitliliği oldukça başarılı, farklı ekip kombinasyonları denemek uzun süre eğlenceli kalıyor. Görevler dışında Abbey'de karakterlerle vakit geçiriyor, arkadaşlık seviyelerini artırıyor ve yeni yetenekler açabiliyoruz. Bu kısım güzel yapılmış, her kahramanın karakterini öğreniyor, güzel diyaloglarla arkadaşlığı ilerletiyoruz. Oyunun rosterı oldukça kalabalık. 15-16 (4 tane DLC ile gelen) kahraman var. Her kahramanın ufak bir kendine has oynanış mekaniği var, kartları spesifik. Kahramanları kombinleyerek güzel kombolar çıkarılabiliyor. Abbey'de yeni açtığımız geliştirmeler ile savaşlarda işimize yarayacak bonuslar kazanıyor, yeni daha üst seviye kartlar açıyor, varolan kartlarımızı geliştiriyoruz vs derken çeşitlilik oldukça doyurucu seviyeye geliyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3754593430 Ancak diyalog işi bi noktada fazla gelebiliyor özellikle bildiğimiz Cringe iyilik perisi Marvel cümleleri yer yer çok göze batıyor ve bayabiliyor. Klasik döngü olarak her görevin ardından akşam ekiple vakit geçir, bikaç karakterle konuş, uyu, sabah kalk, yeni kartları aç, onları geliştir, karakterlerle konuş, göreve git döngüsü var. Bu aradaki işler bazen fazla uzun sürüyor ve görevler arası oyunun temposu düşebiliyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3754593277 [h1] Görsellik & Oyun Süresi [/h1] Düşündüğümdem çok daha fazla ara sahne içeriyor,ara sahneler oldukça kaliteli hazırlanmış ve karakter animasyonları başarılı.Ayrıca savaş sırasında her kartın farklı animasyonu olması, combo kartların animasyonları vs oldukça iyi. Ana hikaye ortalama 35-45 saat sürüyor. Tüm yan görevler ve karakter ilişkileriyle birlikte bu süre rahatlıkla 60 saatin üzerine çıkabiliyor. [h1] Artılar [/h1] [list] [*] Kaliteli ara sahneler [*] Merak uyandıran hikaye [*] Başarılı kart ve build çeşitliliği [*] Arkadaşlık sistemi [*] Geniş Marvel karakter kadrosu [/list] [h1] Eksiler [/h1] [list] [*] Fazlasıyla diyalog ve hikaye odaklı [*] Neredeyse her görev sonrası uzun konuşmalar tempoyu düşürüyor [/list] [h1] PUAN: 80 / 100[/h1] [h1] Kapanış [/h1] Marvel's Midnight Suns, kart tabanlı savaş sistemini Marvel evreniyle başarılı şekilde birleştirmiş. Marvel evrenini sevenelr daha çok keyif alır, sevmeyenlerde savaş kısmından keyif alabilir. Underrated kalmış oyunlar listeme giren bir iş oldu. İyi oyunlar!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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