
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
won't launch
Had some issues with this on Steam deck even though its marked as verified, but even through that this game was fantastic and the gameplay makes for good replay value. Nice mix of characters and a pretty solid story. Easy to forget to do the story mission while you focus on levelling up characters and gaining new cards. Easily recommend this one to fans of the genre or Marvel characters. Pity we'll likely not get a sequel or spin off with the X-Men or full blown Avengers game because this is a solid foundation for further games.
Jedna z najlepszych gier jakie grałem, jeden minus- jest za krótka
Strategy/card game game mechanics are not my usual types of games but I did love this game. Usually after 30 minutes, strategy games bore me and I will admit, the tutorial is slow but I do love Marvel so it kept me going. What also kept me going were the RPG mechanics. Seems like most people fell off this game because there is a lot of talking and getting to know your team. This comes with cutscenes and bonuses for each party member you get to know. The dialogue is well written and genuinely funny at times du to your character being dead for so long and catching up with the modern day. It is sad this game got passed up on by many and I will admit, I was one of them. But it is a game that despite it most likely never getting a sequel, is very much worth your time.
재밌으,ㅁ
amazing
(This review ended up being really really long, so here's a TLDR. The game play is very fun and surprisingly deep, but can require some annoying grind to get the cards you need to make your characters reach their full protentional. The story is serviceable at best, and the game has an INSANE amount of dialogue.) I was, for some reason, led to believe that this game played like XCOM before I bought it, and was disappointed and confused when I saw it was a card game. I got over that very quickly, tho. The gameplay is designed pretty well, and rewards you for analyzing the situation thoroughly, making the most of what cards you have available and how to best use them with your limited number of card plays. Games like XCOM can be played on autopilot once you have a good enough understanding of them, and often just devolve into you taking the same turn over and over again. "Move here. Shoot. Take cover there. Shoot. Stack the same 4 buffs I stack on this guy every turn. Shoot." In this game, there are a wide variety of characters who play very differently from each other (for the most part) and you can only bring 3 at a time. You can mix and match and find what heroes compliment each other best while having a different hand of cards every turn. I never found myself stuck in a loop of using the same abilities over and over again in a game that only has 4 classes and little room for new strategies. The amount of cards you can bring per deck is very small, and you can redraw cards in your hand, discarding it to replace it with another card, to basically reroll what you get. This makes having a useless hand very rare, and almost eliminates the main gripe people have with card games, the fact they can be very luck based. After watching some tier list and "what are the best cards" videos, it's apparent that everybody has very different opinions on who or what is top tier. This is a great sign that your game is very well balanced and doesn't force you into specific playstyles. Most people love Ironman and consider him S tier, but I think he's a solid C. A lot of people say Wolverine is the worst character, has no real identity or strategy in his kit, and struggles to do anything notable. Uhh... I agree with all of that, but a lot of people don't :D. Spiderman is all over the place. Every video you watch will have him in a different tier. Some people get great use out of him, others consider him to be too weak for late game missions. Every character is viable, almost every card is viable, and many playstyles and preferences are viable. The game is balanced is basically what I'm saying. My biggest gripe with the actual gameplay is the fact that you can only get one card per mission, two after an upgrade, and you can only get cards for characters you bring to the missions. You can craft cards after another upgrade, but you need to have at least one copy of the card to craft any more, and it requires a lot of resources that you will always be running out of. This means if you want more of Deadpool's cards, you'll have to bring Deadpool on every single mission until you get the cards you need for him, and the characters you've been ignoring will be significantly weaker. Some missions require you to bring specific heroes, some missions even deciding your entire squad for you, so there will likely be times were you have to bring characters you have no good cards for because they've just been on the backburner while you focus on other guys. The actual gameplay is great, but unfortunately, the game is like 30% actual missions and 70% endless rambling pointless dialogue and socializing with the other heroes. Mass Effect is one of my all time favorite series (not Andromeda. I will always hate Andromeda and the new age Andromeda apologists will NEVER break me.) so I am not one of those people who hates any game with more than 15 seconds of dialogue, but this can be soul crushing at times. Before every mission, you walk around the main base and socialize with the other heroes (and Morbius for some ♥♥♥♥♥♥♥ reason). There are usually like 4-6 people who want to talk to you every morning. When I say every morning I mean every. Single. Morning. The amount of dialogue in this game is frankly absurd. After the mission, you're not done, tho. There will usually be about 3 MORE people who want to talk to you, and a nightly hangout where you can pick one of the other characters to play video games with or watch a movie or something, and there's also clubs that have meetings every once in a while. Blade has a bookclub in this game. No, really. Blade runs a bookclub. And you have to attend. Then it's off to bed just to wake up and have 6 more characters ready to talk to you before you can FINALLY get on with the next mission... ugh... I wish I was exaggerating, but it sometimes takes me an entire hour to get through all the socializing between missions, and missions don't take very long. Technically, you don't need to hangout, or join bookclub, or chat with the other heroes, but if you don't build their friendship meter, you won't gain access to their passive abilities or their legendary cards. The game presents the never ending avalanche of dialogue as optional, but you are shooting yourself in the foot pretty bad if you do skip it, as you won't have access to your team's most powerful abilities until you build friendships. Okay, you say, there's a lot of dialogue, sure, but it's probably interesting enough to keep me engaged, right? There's no way they're just waffling on about NOTHING forever or endlessly repeating themselves over and over right after the last person you spoke to said the SAME EXACT THING THEY'RE CURRENTLY SAYING, right? That's exactly the case, actually. Talk to Cap and he'll say, "Wow, I can't believe this thing happened. Can you believe it? Wow. I can't believe it. Wow. It's crazy. Can't believe it happened." and then go talk to Caretaker and she'll just repeat everything Cap already said but for even longer. The ghost of the player character's aunt also shows up to talk to you about the Salem Witch Trials for like 45 minutes straight for NO REASON as well. I'm telling you, it can be so frustrating sometimes to sit through all of this. I almost never skip dialogue in video games, even games I've played several times over, but I skip a lot of this game's even on my first playthrough, and I miss basically nothing because almost all of it is pointless or stuff you've already heard. Most of the characters are pretty surface level, too, and it hardly feels like you're building a relationship with them like in most dialogue heavy RPGs. Like I've said repeatedly now, a lot of the dialogue is pointless and adds nothing. You're just talking to cardboard cutouts of the Avengers until the heart meter goes up. Some of it is not that bad. I did actually laugh a couple times, and some characters are better than others. I maxed Blade's friendship out first because I actually don't mind talking to him, but I avoid Robbie Reyes like the plague. Most of the characters are very petty and childish, and take nothing seriously while spamming lame ass half jokes every sentence, but I guess that's to be expected for a Marvel product. The entire world is being invaded by demons and the heroes have almost no way of realistically winning. Tony Stark's response to all of that is something like, "don't even talk to me til I've had my coffee 💅." Like, come on. How do I take this seriously when you clearly aren't? Childish bickering and confusing levels of incompetent communication breakdowns are abundant. Stark and Strange are trying to figure out a plan to fight Venom, while Peter pouts in the other room crying to the player about how they didn't even ask him when he's fought Venom a hundred times before and knows him better than anyone. Okay? Get your ass off the couch and go talk to them then. (I have more to say but I hit the character limit. I didn't know Steam reviews had tha
I would have preferred an XCOM game from Firaxis, but it’s a good game nonetheless. If not for the excess of unnecessary dialogue lines, it could have been great. The whole friendship‑simulator aspect is an annoyance.
Banger
This game is great. I found myself playing it even after finishing the campaign just because I enjoyed the combat, and I hadn't rushed through the campaign. I was skeptical of it being a card game for years due to deck builder fatigue, but eventually gave it a shot and loved it. The ability to use mods to smooth out the rough corners is an major benefit to the game as well. If you enjoy turn based tactics game and are okay with a deck builder, then give it a try. NPC heroes have fairly limited decks with limited customization, but the customization comes with your character and then which of the 15 or so NPC heroes you bring with you. I did not enjoy the out-of-mission story stuff as much, and while I stayed on for the main story cutscenes, I eventually stopped watching the one-on-one character cutscenes. The open world exploration is fun, but FOMO and rewards being tied to finding objects in the world eventually had me using a guide for this.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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