
Mars Vice is a narrative adventure game set on a distant and futuristic Mars. Follow two civil investigators, Dax and Anaya, as they root out deep-seated corruption in the Martian city of Pavonis in this biopunk-infused story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

2184, the Martian city of Pavonis: the place to be on the partly terraformed red planet. The Martian population decided to take evolution on a whole new path and turn their once human bodies into a plethora of shapes and forms: fully custom-built bodies to take on the challenges of living on a harsh new planet.
New Mars, with its subsidized transhumanism, would practically be a utopia if it wasn't for the rampant corporate greed and power-hungry police, all looking to take advantage of its fresh-faced populace.
Enter: Dax, civil investigator with poor impulse control, and his world-weary new partner, Anaya.
Welcome to Mars! Don't ask too many questions.

Non-linear dialogue and keyword-based interactions.
Best of both worlds: Visual novel & 3D adventure mechanics combined.
Explore lovingly hand-crafted 3D environments brimming with clues.
A deep dive into Martian biopunk and corruption through a comedic lens.
And, naturally: Take selfies with and finger-gun plenty of uniquely weird NPCs!
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The writing is so good, and I'm in love with so many of the characters. [edit] It's been 8 months since I finished this game, and I'm still thinking about it. I love this world and it's characters. I just want to be in that world. I hope we get more stories in this setting.
Hilarious, witty, and visually striking with plenty of worldbuilding and environments to drink in with a fun story! It's short but sweet and I loved every minute of it!
Short but sweet! I'm usually not a huge fan of narrative adventure games, my attention span is just too short. But there're some interesting turns, even more interesting characters and actual investigation taking place over the map. There's much to find in the environment and the dialogues are stylish and interesting. Plus poking around in conversations yield bonus words to use for further conversations. Maybe the narrative gamers here won't bat an eye but to me this was actually new!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A satisfying game. The art is fabulous from the character designs to the fully animated action scenes. I also appreciated how bop-able the music was while still being able to let it fade into the background when focusing on the dialogue. The story kept me interested, and I enjoyed exploring the world of Pavonis.
Without playing and being spoiled by the demo, this game has something unique. The characters and world building are there, but sadly not fleshed out enough to be at its full potential. The overall story without spoilers is predictable, yet leaves much to be improved on for a sequel (which I hope inevitably comes). The greatest goal this game has to overcome is the duration/length of the experience. This game is short and leaves many places yet to be explored with a simple maybe sometimes overly so, narrative, underutilized assets, and ideas, yet will leave you begging for more at the end. Again without spoilers, the end, (while arguably anti-climatic) seems rushed and cliche' so moving forward I hope to see this clearly amazingly talented team harness their craft and complete something that further builds on what has been set here. Overall this game is worth the play yet be warned the breath is sucked out very quickly not leaving much room for further replays. To the small team of developers who crafted this game; let it be on record that everything i say in this review is for valid criticism and further help you build and grow your craft moving forward, I was especially enthralled by the smaller details/cinematics of the game. Genuinely this is a great base to move forward and i look to playing whatever comes out next. (SIDE NOTE: Give me MORE DAX)
gut aber kurz
preeetty good, just wish it was longer yk
[h1] Mars Vice, a lovely cop comedy that falls a bit short in the end [/h1] Recomending this game is a bit hard to say yes or no to but in the end it is going to be a yes for me. On the one hand, the game is adorable in multiple ways, the setting, the characters, lgbtq+ representation and of course the sexy furry characters. On the other hand it feels like the ending of the story is.... rushed to say the least. When I got to the end of the story I felt like I talked to everyone, exhausted every option and still felt that it falls short of what it could have been. [spoiler] A lot of characters you meet are one offs that you talk to once to get the information you need to go to the next part. If you do talk to a character more then once they don't really feel like the story has progressed, it feels a bit samey except for the option you need to go further to the next story point. [/spoiler] [h3] So what did I like: [/h3] [list] [*]The characters themselves, I would love to spend my time learning about them, getting to know how they feel and just talking to them. They all seem very interesting when meeting them. [*]The story overall, the premise is a nice one, not overly complicated but it doesn't need to be. It's a "cop comedy"it's not groundbreaking but it is enjoyable from start to finish (mostly) [*]The setting, honestly, it sounds like paradise.. somewhat, choosing you own body, being able to be revived after any unfortunate expiration of your body, at least as long as you have the money to pay for it. [*]The designs of basically everything, it looks genuinely good, maybe the only thing I am not a 100% sure about is the free roaming instead of just making it point and click, but both have their charm. The designs of the characters, the designs of the world all of it genuinely felt amazing to me. [*]The start and the middle of the story setting, the story to me starts of strong, we get introduced to the main setting of the game and that people are able to join bodies that they like, then we get into the meat of things with the middle part of the story where we learn more of what is going on, I still really think the story was heading towards a good pace here. [/list] [h3] What I didn't like: [/h3] [list] [*]It doesn't really feel like any time passes, everything we do is like compacted in 1 or 2 days it feels while I think the games pacing would have been more favourable if we knew it spanned over a bit more time. For instance the 2 protagonists feel way too connected with each other with their quipping for just having known each other for 2 hours. [*]The run time I played the game for about 4 hours and I am at the end of the story, I feel like I exhausted all the conversations but there are some choices, since I played only once as of now I can't say if they have an impact on the story. [*]The bad guy, while I liked the character at first you are just not really introduced to them at all and that makes me really fail to care for the character. All we know is only what the protagonist says in the few times he speaks about the character and we meet them once, it's just not really enough. [*]The last point kind of counts for everyone you meet, a handfull of characters you meet twice but all the rest you only meet once just to get to the next point, and it is a shame because the characters are done so well that it is sad we don't get to spend more time with them. [spoiler] for instance Derya, the brutosaurus, she is really interesting and (in my opinion) a very cute character which is imporant for the story as it is where it kicks off, but you only meet her once, and while the interaction with her is very enjoyable it's far too short, they gave this character by far the most unique design, the most interesting way of talking and you meet her for about 10 minutes (with slow reading, exhausting every dialogue) and then never again it just feels like such a waste of an interesting character [/spoiler] [/list] All in all I say I will recommend the game because I liked my time in it overall and I think the developpers really cared about the story they set down, but I do want to hang a warning sign on it for people to know this is a short game, and the story (in my opinion) doesn't really have a satisfying ending.
Not even 2 hours in and if anything happens to this lion or his partner I'm gonna bite someone.
Really enjoying this so far, really enjoying the art, character writing and world building.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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